Leonardfactory's Policy Yield Previews

Leonardfactory's Policy Yield Previews 1.0.3

For me it's working great with both mods. However, there is some bug with russian localization (in modinfo file), I've fixed it and also slightly corrected localization:
 

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For me it's working great with both mods. However, there is some bug with russian localization (in modinfo file), I've fixed it and also slightly corrected localization:
Oh thanks, I forgot to update it. Will add in next release
you and TCS UI MODS posted updates today that makes your mods incompatible... when I install and enable both, I get this message:

View attachment 724389

Hopefully there's a way to make both of these fantastic mods work together again ?

Thanks

EDIT: BTW disabling one OR the other lets the game work again. I only get this message when both mods are enabled
It’s a bit strange, an error like the one you are seeing should not happen just for an incompatibility. Could you try to reinstall both mods deleting their folders?
Can you send the logs in Logs/Database.log and Logs/Modding.log?
 
Hi @Finwickle , I should have fixed all the reported issues. Your save game and screenshot made it really easier, thanks again! I'll publish a release soon

About this one:
  • economic 3rd row, 1st card: gold on every resource assigned to a town says +38 gold total, but I only have 2 resources assigned to towns in that savegame, the rest is assigned to cities. When counting cities as well, I would get to 49 (34 resources assigned in total, 2 of them in distant land town and 13 in a distant land city)
It should be for each resource present in the city, not assigned, right?
I've checked and with this logic it seems to work correctly, but let me know if I've got it wrong
You're absolutely right, this is about resources present in towns, not assigned. I've read that wrong. And the calculation was spot on.

Thanks for the update. I'll play with it some more later this week, and I'll let you know if I find anything. With all these updates, it's getting harder and harder to spot any more miscalculations :p Time to call it a 1.0 version soon, I think.
 
Oh thanks, I forgot to update it. Will add in next release

It’s a bit strange, an error like the one you are seeing should not happen just for an incompatibility. Could you try to reinstall both mods deleting their folders?
Can you send the logs in Logs/Database.log and Logs/Modding.log?
Ok sorry @leonardify this was indeed an error 12 (as in inches between the screen and the keyboard)

I was unpacking the level 2 of the zip files into the mods folder instead of the level 1 in folder hierarchy. for all mods. so of course it lead to conflicts. reinstalled properly this morning and all working fine. Sorry for the hubbub with the noob mistake :dunno:
 
I LOVE this mod. Made my first deity victory possible! :)

Is there anyway you could add similar yield markers for some of the Legacy picks?
 
Sorry if this was discussed but is there a way to gave the game setting checkbox remember that i checked it? each time i boot the game up the box is unchecked. what im a doing wrong?
 
I've just released the first version of CivMods, my Civ7 Mods Manager desktop application!

Nice one. It's actually the third mod manager I've seen today (others here and here). Seems like a few people are developing this in parallel :)

Yours seems to be the most complete one and has some features I haven't seen in the others, like a full browse and search function, auto-updates, and locking locally installed mods to prevent auto-updating. Will you also include an incompatibilities check, as in a check for mods overwriting the same game files?
 
Nice one. It's actually the third mod manager I've seen today (others here and here). Seems like a few people are developing this in parallel :)

Yours seems to be the most complete one and has some features I haven't seen in the others, like a full browse and search function, auto-updates, and locking locally installed mods to prevent auto-updating. Will you also include an incompatibilities check, as in a check for mods overwriting the same game files?
Haha I've seen that too! Crazy days :)
About the conflicts: yes that is another feature I'd like to implement as soon as possible; I've tried to cut a release today since there are many things I'd like to add and I didn't want to extend the scope too much for a first release
 
This is the mod everyone roped into Civ 7 needs. Thank you!
Absolutely. Playing Civ6 without the mod calculating policy card yields was a blind flight and in Civ7 lacking those info seems even worse. So all thanks and deserved praise to @leonardify - I really, really hope that Firaxis will include that in the base game this time...as they for whatever reason they never did it in Civ6.
 
Hi!
I've just released the first version of CivMods, my Civ7 Mods Manager desktop application!
I'm posting here to try the "Install with CivMods" button :)

Just a suggestion, but you might want to create that mod's own discussion thread so it doesn't get buried in this thread. Plus, then your mod can link to that discussion. Just a suggestion, feel free to ignore.
 
Just a suggestion, but you might want to create that mod's own discussion thread so it doesn't get buried in this thread. Plus, then your mod can link to that discussion. Just a suggestion, feel free to ignore.
Thank you; yes I’ve already made a dedicated discussion thread, if you or someone from the staff could link the discussion with the resource page, it would be highly appreciated
 
Thank you; yes I’ve already made a dedicated discussion thread, if you or someone from the staff could link the discussion with the resource page, it would be highly appreciated
Done. I've linked the discussion thread with the mod.
 
Hello, I have created Simplified Chinese and Traditional Chinese translations for this mod. Please consider integrating them into your mod in future releases to benefit more players (I'm currently using DeepSeek Translate to communicate with you, so please excuse any unusual grammar you might notice).
 

Attachments

  • civmods-lf-policies-yields-preview-政策收益预览模组.zip
    civmods-lf-policies-yields-preview-政策收益预览模组.zip
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  • QQ20250323-095912.png
    QQ20250323-095912.png
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  • QQ20250323-095852.png
    QQ20250323-095852.png
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