Oh thanks, I forgot to update it. Will add in next releaseFor me it's working great with both mods. However, there is some bug with russian localization (in modinfo file), I've fixed it and also slightly corrected localization:
It’s a bit strange, an error like the one you are seeing should not happen just for an incompatibility. Could you try to reinstall both mods deleting their folders?you and TCS UI MODS posted updates today that makes your mods incompatible... when I install and enable both, I get this message:
View attachment 724389
Hopefully there's a way to make both of these fantastic mods work together again ?
Thanks
EDIT: BTW disabling one OR the other lets the game work again. I only get this message when both mods are enabled
You're absolutely right, this is about resources present in towns, not assigned. I've read that wrong. And the calculation was spot on.Hi @Finwickle , I should have fixed all the reported issues. Your save game and screenshot made it really easier, thanks again! I'll publish a release soon
About this one:
It should be for each resource present in the city, not assigned, right?
- economic 3rd row, 1st card: gold on every resource assigned to a town says +38 gold total, but I only have 2 resources assigned to towns in that savegame, the rest is assigned to cities. When counting cities as well, I would get to 49 (34 resources assigned in total, 2 of them in distant land town and 13 in a distant land city)
I've checked and with this logic it seems to work correctly, but let me know if I've got it wrong
Ok sorry @leonardify this was indeed an error 12 (as in inches between the screen and the keyboard)Oh thanks, I forgot to update it. Will add in next release
It’s a bit strange, an error like the one you are seeing should not happen just for an incompatibility. Could you try to reinstall both mods deleting their folders?
Can you send the logs in Logs/Database.log and Logs/Modding.log?
I've just released the first version of CivMods, my Civ7 Mods Manager desktop application!
Haha I've seen that too! Crazy daysNice one. It's actually the third mod manager I've seen today (others here and here). Seems like a few people are developing this in parallel
Yours seems to be the most complete one and has some features I haven't seen in the others, like a full browse and search function, auto-updates, and locking locally installed mods to prevent auto-updating. Will you also include an incompatibilities check, as in a check for mods overwriting the same game files?
Hi, it’s just a test post for the button link which should install this mod through the new CivMods mod manager. I’m the author of bothwhy is this post in this thread? Its an ad?
Absolutely. Playing Civ6 without the mod calculating policy card yields was a blind flight and in Civ7 lacking those info seems even worse. So all thanks and deserved praise to @leonardify - I really, really hope that Firaxis will include that in the base game this time...as they for whatever reason they never did it in Civ6.This is the mod everyone roped into Civ 7 needs. Thank you!
Just a suggestion, but you might want to create that mod's own discussion thread so it doesn't get buried in this thread. Plus, then your mod can link to that discussion. Just a suggestion, feel free to ignore.
Thank you; yes I’ve already made a dedicated discussion thread, if you or someone from the staff could link the discussion with the resource page, it would be highly appreciatedJust a suggestion, but you might want to create that mod's own discussion thread so it doesn't get buried in this thread. Plus, then your mod can link to that discussion. Just a suggestion, feel free to ignore.
Done. I've linked the discussion thread with the mod.Thank you; yes I’ve already made a dedicated discussion thread, if you or someone from the staff could link the discussion with the resource page, it would be highly appreciated
Thank you, blazing fast!Done. I've linked the discussion thread with the mod.
I'm signing this release as v1.0.0 as I think this mod is stable and complete, but I'll still work on this adding features and effects on future updates.
- Add City State bonuses yields preview
- Fix version in .modinfo not showing correctly in TCS Improved Mod Page
- Update russian localization (thanks Webrok )