Ichabod
Gaucho
I think AH -> Mining is kind of obvious in this start, but going pottery after that can be potentialy dangerous. I think BW should be considered too. I think we can handle the barbs with quechuas for a long time, if we do a good job with spawnbusting and choosing tiles to defend against archers and warriors and maybe AH will reveal horses in our BFC.
But BW isn't important only for revealing copper. It gives us the two ways of rushing production in the early game, chopping and whipping. From what I see in kossin's DR series, to expand your empire in a way that can keep it competitive against deity AIs we'll need to use these methods. Delaying BW for pottery would help our economy because of the fast cottages in the capital, but it'll harm the economy because it can lead to underexpansion.
So I think we should wait to see our position regarding our opponents first. If we have an easily blockable peninsula, then we can go pottery, but i'll advise against it if that's not the case.
I agree with stochastic plans regarding exploration. Following the river choosing tiles with bonus defense.
I agree with the improvements too. Pigs > Grass Hill > Farm FP. The capital should be our worker/settler pump in the early game. So it should work the best hammer/food tles for a while. We'll catch up fast with commerce, since financial riverside cottages are very good.
Mike could play until AH is done, exploring the surroundings and seeing if we meet anyone already.
But BW isn't important only for revealing copper. It gives us the two ways of rushing production in the early game, chopping and whipping. From what I see in kossin's DR series, to expand your empire in a way that can keep it competitive against deity AIs we'll need to use these methods. Delaying BW for pottery would help our economy because of the fast cottages in the capital, but it'll harm the economy because it can lead to underexpansion.
So I think we should wait to see our position regarding our opponents first. If we have an easily blockable peninsula, then we can go pottery, but i'll advise against it if that's not the case.
I agree with stochastic plans regarding exploration. Following the river choosing tiles with bonus defense.
I agree with the improvements too. Pigs > Grass Hill > Farm FP. The capital should be our worker/settler pump in the early game. So it should work the best hammer/food tles for a while. We'll catch up fast with commerce, since financial riverside cottages are very good.
Mike could play until AH is done, exploring the surroundings and seeing if we meet anyone already.
) a very winnable deity map would be one where you have some room to expand (I mean not being completely boxed in @ 1000BC), no use to having very good land near us and have 3 ai cities on your borders 2500BC.
), but I can't believe he has even MORE espionage points to spend then this. BTW I focussed espionage on Sury. How do we want to handle espionage? I'd like to focus it on 1 AI (but not sury), as if you spend no esp. pts against an ai, ai's are less likely to choose to spend their esp points on YOU.

, Ivory and Gold,
. AND he's in the direction of the gold. While city spot A would be a good blocking city and a good early prod city, it SUCKS before the border pop (only 2f or 1f1h1c tile to work, no forests to chop), AND we probably WILL lose the gold to Cre Sury, if we place it in 2nd ring. I suggest scouting further in the direction of the B's, to see if we can settle there (at one of the B's). our 2nd quecha could then scout towards the cow in to the SE, and the 3rd to the NE, returning to the cap after scouting the nearby coast. then everything near is scouted.
I haven't popped a hut yet, but there's one north of the cap's border. I don't think we should wait for culture to pop it, it'll be gone by then. We could pop it with the worker, after improving pigs, move to PH, next turn pop hut and move back on PH, next turn mining comes in and we can mine the PH (Instead of the earlier discussed GH) without losing a turn. Alternatively, we could pop it with our 2nd/3rd quecha, but that will be later, perhaps too late? Even 30-50 gold would come in VERY handy. I've read somewhere that, as soon as you have 5 units (incl. workers etc), you start to pay 1 GPT in unit upkeep
)

, the A spot has 2