Stochastic
Prince
- Joined
- Nov 6, 2009
- Messages
- 411
I'm going to read the thread and post some comments later today, I've been kinda busy. If asaf can't play, I can get it.
Asaf hasn't posted since the 28th, has anyone heard from him?
I'm going to read the thread and post some comments later today, I've been kinda busy. If asaf can't play, I can get it.
Why? Did you guys do any testing on when barbs are likely to enter borders?Stochastic said:I keep this Quecha home for MP duty
Lurker comments:
Pigs + FP farms + whip = faster production than working a plains hill at your city sizes, so I wouldn't have bothered to try mining the hill. Also, I would have farmed the southern FP in case you need to share it with city #2. With all other things being equal, you should improve shared tiles (or in this case potentially sharable tiles) before unshared tiles to enable tile juggling between cities.
Why? Did you guys do any testing on when barbs are likely to enter borders?
Why? Did you guys do any testing on when barbs are likely to enter borders?
We don't have BW yet, but that's an interesting point. But it seems hard to keep finding whippable thingies when we don't yet have any unit/building enabling techs.
I agree on the farming thing, especially when the only FP which won't get cottaged eventually is the one irrigating the corn.
If both Ichabod and Asaf don't reply within an hour or 2, I will grab the save and play a round tonight until pottery is in. Nothing much to discuss now really, get some quecha's out and start a settler @ size 5 I guess, a bit of mm juggling with the tiles. I think 3 quecha's instead of 1 are more important then pottery 1 turn sooner, unless you guys convince me otherwise I'll do it that way.![]()
I'm afraid that, if we settle Ivory first, Gold will be gone. I assume we will be settling a few cities in rapid succession. If we settle gold first (1E of the gold, to include pig in 2nd ring), and Ivory 2nd, we will still be able to connect those cities fairly easy for TR's.
In favor of the gold city:
- IMMEDIATELY adds 1 extra happiness to the entire empire, 2 after forge. If we don't settle it now, we're likely to lose this happy source for a big part of the game.
- It nicely blocks of some land.
- Located on a hill for extra defense (if sury attacks he will probably attack this city first)
- its a great early production city, with 13 hammers @ size 4. Alternatively, when we have enough units for a while, this city can be used for generating the first Greaty scientist
- When sury's cultural pressure nabs of some 2nd ring tiles in the south/west, that's no problem at all.
- Can build terrace@size1, working the gold, for fast growth after border pop. The gold more than makes up for the extra maintenance.
I just think it's a very good and versatile early site.
But let me put it this way:
Why do you favor "Ivory first - likely lose gold" over "gold first - ivory 2nd"
1) While I don't think this is a crucial point, the gold will not add anyuntil it is connected to our trade network which will require quite a bit of roads.
2) As we have still not even seen any cities of other AIs I'm not sure that we need to be quite as speedy in trying to block off land. Then again, this is deity, so maybe I'm dead wrong.
3) I think Sury grabbing the southern land from that city would actually be very bad, those are the few green tiles that that city gets. But that is a point in favour of settling now so that we get a granary up asap for the x2 culture.
4) I agree with that point
I have a few concerns about Gold first.
First, I don't think we have the military to protect it. I think you said we lost a Quecha as it was enroute, so we only have 4 right now. That means we only have 2 for spawnbusting and there is a lot of land between our capital and the Gold. If we settle the ivory first than we will have a much more consolidated empire for defense.
Second, we don't have the worker count to improve both our cap and the Gold. In 5 turns we will want to start building cottages around our Cap (otherwise there was much less point in getting pottery first) and we only have one worker. So we will want to start building a worker immediately after the settler instead of getting a second settler for the ivory or more quechas.
If we settler ivory instead I think we can get away with it starting a worker or Quecha first rather than a Granary first, which will help take the pressure off the cap. In addition our one worker can improve the overlapping tiles so that the new city is working good tiles off the bat which can then be traded back to our cap when we get more population.
So in summary I feel getting the Ivory first will result in a more efficient and (relatively) easily defendable empire short term. That needs to be played off against the risk of loosing the gold site
Lurker comment:
Pre-roading from Cuzco is unnecessary here if you're planning on settling ivory. That worker turn would have been better spent improving one of the FP's.
Your quechua on the plains hill just south of Cuzco is good - it'll block barb cities from popping up near the ivory. Barbies can't settle cities near the gold since there's no food so there's no reason to bust that area (from cities at least).
happyturtle said:I'm Prince/Monarch on my own
Well, that's the idea![]()