Mi 24 (helicopter)

nautil said:
Thanks everybody for your nice words, i'm glad you like this model. And here a little teaser pic of what comes next, as an appetizer. I think many can recognize it




I believe this quide will help


You thought about a transport chopper like the chinook?
 
boneys26 said:
You thought about a transport chopper like the chinook?

:) Exactly what i am working on now
 
nautil said:
:) Exactly what i am working on now


Nice one can't wait :goodjob:
Heres your MI24 and ka50 just found the f35 so I'm gunna add it now :king:

what program do you use to make models? I would love to try it
 
Love this chopper but i got only pinky model on my PEDIA so i didnt know where to plant the "gunship_prop_64.dds" in CIV4ArtDefines_Unit.xml.

Could someone tell me where or how to input those rotors plz?
 
Rising Sun said:
Love this chopper but i got only pinky model on my PEDIA so i didnt know where to plant the "gunship_prop_64.dds" in CIV4ArtDefines_Unit.xml.

Could someone tell me where or how to input those rotors plz?


Dunno what you've done there but you should have all the arit files .nif .fx in a folder called mi24 then put that folder in

C:\Documents and Settings\***USER NAME***\My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\art\units

then edit

C:\Documents and Settings\***USER NAME***\My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\xml\civ4artdefines.xml

so it reads
Code:
<UnitArtInfo>
	<Type>ART_DEF_UNIT_MI24</Type>
	<fScale>0.5</fScale>
	<fInterfaceScale>1.0</fInterfaceScale>
             <NIF>Art/Units/MI24/mi24.nif</NIF>
	<KFM>Art/Units/Gunship/GunShip.kfm</KFM>
	<SHADERNIF>Art/Units/MI24/mi24.nif</SHADERNIF>
	<ShadowDef>
	<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
			<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
			<fShadowScale>1.0</fShadowScale>
	</ShadowDef>
	<iDamageStates>4</iDamageStates>
	<fBattleDistance>0.5</fBattleDistance>
	<fRangedDeathTime>0.12</fRangedDeathTime>
	<bActAsRanged>1</bActAsRanged>
	<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
	<AudioRunSounds>
	       <AudioRunTypeLoop>LOOPSTEP_GUNSHIP</AudioRunTypeLoop>
		<AudioRunTypeEnd>ENDSTEP_GUNSHIP</AudioRunTypeEnd>
	</AudioRunSounds>
	<SelectionSound>AS3D_UN_GUNSHIP_FORT</SelectionSound>
	<ActionSound>AS3D_UN_GUNSHIP_FORT</ActionSound>
</UnitArtInfo>

note spacing not right in here
 
boneys26 said:
Dunno what you've done there but you should have all the arit files .nif .fx in a folder called mi24 then put that folder in

C:\Documents and Settings\***USER NAME***\My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\art\units

then edit

C:\Documents and Settings\***USER NAME***\My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\xml\civ4artdefines.xml

so it reads
Code:
<UnitArtInfo>
	<Type>ART_DEF_UNIT_MI24</Type>
	<fScale>0.5</fScale>
	<fInterfaceScale>1.0</fInterfaceScale>
             <NIF>Art/Units/MI24/mi24.nif</NIF>
	<KFM>Art/Units/Gunship/GunShip.kfm</KFM>
	<SHADERNIF>Art/Units/MI24/mi24.nif</SHADERNIF>
	<ShadowDef>
	<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
			<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
			<fShadowScale>1.0</fShadowScale>
	</ShadowDef>
	<iDamageStates>4</iDamageStates>
	<fBattleDistance>0.5</fBattleDistance>
	<fRangedDeathTime>0.12</fRangedDeathTime>
	<bActAsRanged>1</bActAsRanged>
	<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
	<AudioRunSounds>
	       <AudioRunTypeLoop>LOOPSTEP_GUNSHIP</AudioRunTypeLoop>
		<AudioRunTypeEnd>ENDSTEP_GUNSHIP</AudioRunTypeEnd>
	</AudioRunSounds>
	<SelectionSound>AS3D_UN_GUNSHIP_FORT</SelectionSound>
	<ActionSound>AS3D_UN_GUNSHIP_FORT</ActionSound>
</UnitArtInfo>

note spacing not right in here

That what i have but the files come into three pieces; mi-24.nif, gunship_prop_64.nif and mi-24.dds. I did something extra with prop in ArtDefines but it say an error.

Anyway im gonna take a look at MaxRiga Mods maybe i can find out how/where to correct this.

Thank guys.
 
MaxRiga said:
it's in my mod, download it and take a look on the settings ;)

Cool i like what you did or someone did there on those unit packages. Hopefully we will see more units later on.
 
the gunship prop i didn't use but its in the folder it might be that the mi24.nif points to it so just ignore it and just use the mi24.nif like i have and mine works fine

also I don't think nautil is making units anymore as there hasn't been one for a while now or any sign of him :(
 
How about a button for the MI-24? Would anyone like to do this unit for me. Working on my new mod and trying to make it perfect , my one downfall is my artistic ability is crap.
 
Nautil was going to do buttons for all his units ages ago but i haven't seen him in here :( I hope someone picks up this and does some buttons for his units
 
Thanks for the button , looks great.
 
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