Micro Challenge 7

The hidden requirement is that any segment of a river can have only one watermill on it. For a twisty river like in this challenge, a tile may have river on many of its sides. Since you don't get to directly choose which of those river segments get the watermill, there is some nontrivial effort in laying them down in a way that forces them to go where you want.
 
The hidden requirement is that any segment of a river can have only one watermill on it. For a twisty river like in this challenge, a tile may have river on many of its sides. Since you don't get to directly choose which of those river segments get the watermill, there is some nontrivial effort in laying them down in a way that forces them to go where you want.

Yes. Now I understand. Your explanation is very clear. Thank you.
 
Solution

Spoiler :
I separated each city by itself for sake of clarity. Keep in mind this is not optimal development of cities, but rather meeting a certain goal (maximize food).

Of special note are videos for Two, Six and Seven which use a small trick which I mentioned here. It's certainly possible to get more hammers in some cities but I wanted to keep things short.

At the moment there are no annotations... it's a lot of time and I'm feeling lazy after preparing all this. Do feel free to ask clarifications.

One
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Two
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Three
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Four
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Five
Spoiler :

Six
Spoiler :

Seven
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Eight
Spoiler :

Nine
Spoiler :

Watermill Me!
Spoiler :
Preparatory

Link to video.
Solution

Link to video.

 
Spoiler :

One notable variation is that for city 4, you don't need the tree: you can get the same result by doing a preirrigate-walk from the cow to the corn, and using the whip to finish the granary.

Similarly, for city 8, if you do horse first, then wheat (don't forget to preirrigate walk!), you can get the same result by whipping without chopping the tree.
 
Spoiler :

In #7

I was able to achieve the target pop and food using the "citizen" specialist

This is how it is done.

1. worker improve on rice. City work on iron for 1 turn...resume to rice after that.
2. revolt when asked
3. preirrigate walk to iron
4. worker improve on iron. City work on the iron on size 2
5. When the city is on size 3, assign one citizen as specialist for 1 turn when worker is doing the 2nd farm.
6. Reassign the citizen specialist on the to-be farm tile. Slow build the granary.

 
@MyOtherName, pandamancer
Spoiler :
Yep. And that's the reason why I didn't first reveal the food counts I was getting because there are so many ways to get to a spot that I thought possible I might miss an optimization. :thumbsup:
 
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