Izuul
Level 86
- Joined
- Jan 26, 2012
- Messages
- 6,941
oh darn, you can't overflow for more than the unit costs, can you? so if you try to whip a warrior with 14 hammers in it, only 15 hammers will overflow instead of 29.
Yeah.
oh darn, you can't overflow for more than the unit costs, can you? so if you try to whip a warrior with 14 hammers in it, only 15 hammers will overflow instead of 29.
oh darn, you can't overflow for more than the unit costs, can you? so if you try to whip a warrior with 14 hammers in it, only 15 hammers will overflow instead of 29.
it´s the very beginning that matters i guess
Spoiler :
not near my civ computer, so without screenees:
start worker, research fishing (4t)
switch to wb after fishing is in, max. food (7t), times nicely with bronze and pop 2. revolt and whip.
-> rule of thumb: tile with most food first, if you have 2 of them like here, tile that can go online first (fish here). wet corn would have been more tricky due to more food but online later...
ov into worker, research pottery then sailing then whatever. worker will finish t20, wb goes fish.
start granary with worker ov, worker chops forest whip gran at pop 2 when you have 12/24 food (take care not to get over that ammount)
grow with max. food, worker goes corn, whip lh pop3-2, regrow, whip wb pop 3-2 regrow slowbuild warrior.
worker builds mine on green hill (if you have roaded the tile next to corn, even better, do a road while going there, the rest when moving back).
t36 all builds are finished, t37 some hammers into whatever and 2food short of pop 6 (so some pop 1 stuff might have been whipped additionally somewhere)
Spoiler :The 59/60 Worker into Granary is the key here. Getting to 1-pop whip a granary from 2->1 at the proper timing is huge, all of the 1-pop whips I attempted were either from 3->2 and properly timed, or 2->1 but with no Granary benefit until Size 3 anyway. I was microing the worker to finish a turn earlier. .
Many thanks for your writeup!
Spoiler :
not exactly. i didnt whip the worker, i built it normally. after the wb, growing and whipping would be better, but since the wb takes 7 turns, anarchy and regrowing 6 more, hammers would already decay, so slowbuilding is better
what i ment with ov from worker into granary is this:
a few hammers ov + growing to 2 with granary half full AND getting to 10 hammers while chopping the forest makes 30 hammers total and a 1 pop whip.
timing of growth, food stored and hammers only fit, if you have the right ov from the worker (needs to be 3 or 4, dont remember)
it´s the very beginning that matters i guess