Insanity_X
Warlord
- Joined
- Feb 1, 2009
- Messages
- 230
Lets face it, most of us micromanaged in CIV (and previous versions) to some extent. Whether that was binary research, telling the governor to get a new job because he's **** at running cities without you holding his hand, or whatever other micro tricks you've employed. However, with this game trying to streamline everything, do you think that more or less micro will be produced overall? and in which areas will we see an increase and reduction.
I think that there'll probably be more micromanagement overall, once we take into account having to move more units separately (however by making this task an interlectual problem, rather than checking the Gov'ner hasn't assigned the citizens to plains hills when you're trying to grow the city or the like, this may be less of a chore than previous microing), and optimising the city (I'm sure CiV Gov'ner > CIV's but it wont be perfect and thus if you want to ruthlessly optimise your gameplay you're going to have to do it yourself) and joint research (saving gold and then increasing science to get the most out of these boni (or is that bonuses?)). Still the new layout will make all that extra micro much pleasing to look at though.
Your take?
I think that there'll probably be more micromanagement overall, once we take into account having to move more units separately (however by making this task an interlectual problem, rather than checking the Gov'ner hasn't assigned the citizens to plains hills when you're trying to grow the city or the like, this may be less of a chore than previous microing), and optimising the city (I'm sure CiV Gov'ner > CIV's but it wont be perfect and thus if you want to ruthlessly optimise your gameplay you're going to have to do it yourself) and joint research (saving gold and then increasing science to get the most out of these boni (or is that bonuses?)). Still the new layout will make all that extra micro much pleasing to look at though.
Your take?