csa945
Warlord
The Middle East 2006 version 2.0
I figured that creating a new thread would be the best way to alert people that the scenario actually works now.
My attempt was to create a Scenario simulating the current situation in the Middle East (and Central Asia, Northeast Africa and Southwest Europe) as realistically as possible.
The scenario begins in January 2006 and lasts for 60 3-month turns.
The Civilizations
Turkmenistan (Mil, Ind)
Leader: Niyazov
Uzbekistan (Mil, Ind)
Leader: Karimov
Kazakhstan (Mil, Ind)
Leader: Nazarbeyev
Greece (Com, Ind)
Leader: Karamanlis
Bulgaria (Com, Ind)
Leader: Stanishev
Romania (Agr, Ind)
Leader: Popescu-Tariceanu
The Ukraine (Agr, Ind)
Leader: Yuschenko
Turkey (Ind, Com)
Leader: Erdogan
The Russian Federation (Mil, Exp)
Leader: Putin
Georgia (Agr, Com)
Leader: Saakashvili
Azerbaijan (Rel, Agr)
Leader: Aliyev
Armenia (Rel, Agr)
Leader: Kocharian
Cyprus (Ind, Com)
Leader: Popadopolous
Israel (Rel, Mil)
Leader: Olmert
The Palestinian Authority (Rel, Agr)
Leader: Abbas
The United Arab Emirates (Rel, Com)
Leader: Ahmed
Pakistan (Mil, Rel)
Leader: Musharaaf
Afghanistan (Rel, Agr)
Leader: Karzai
Libya (Rel, Mil)
Leader: Qaddafi
Iran (Rel, Mil)
Leader: Amadinejad
Saudi Arabia (Rel, Com)
Leader: Abdullah
Iraq (Ind, Com)
Leader: Jafaari
Egypt (Mil, Exp)
Leader: Mobarak
Syria (Mil, Ind)
Leader: Assad
Oman (Rel, Com)
Leader: Hafiz
Lebanon (Com, Agr)
Leader: Mikati
Jordan (Rel, Agr)
Leader: Abdullah
The United States of America (Exp, Mil)
Leader: Bush
The United States controls Al Kuwait and Doha, Qatar (capital).
Units
Infantry Units
M-16
10/10/2
US, Greece, Israel
M8
12/12/2
US (must research advanced infantry)
Uzi
10/10/1
Israel
US Army Ranger
10/8/1
All terrain as roads, detect invisble units
US (must research anti-terror tactics)
US Marine
Amphibious
13/12/1
SA80
10/10/1
Cannot be built, but generated by the Coalition of the Willing great wonder in Al Kuwait.
British Royal Marine
12/12/1
Cannot be built, but the US starts with several near Basra
Iraqi Infantry
8/8/1
Iraq
Afghan Infantry
7/8/1
Afghanistan
Terrorist
8/7/1
Invisible, Hidden Nationality
Barbarians, also produced by great wonders Hamas (in Ramallah) and Al Qaeda (not yet constructed)
AK-47
9/9/1
Everyone who doesn't get M-16s
Armor
M1A2
20/14/3
US, Israel
M1A3
24/18/3
Detect invisible
US (advanced armor required)
M60
18/12/2
Afghanistan, Iraq
M113
14/20/2
Greece, Israel, US, Iran, Pakistan, Afghanistan, Turkey, Saudi Arabia, Iraq, Egypt, Jordan
Merkeva
18/14/3
Israel
Challenger II
21/15/3
Oman, and the US starts with several outside of Basra
T-72
16/8/2
Available to most countries
Crusader
1/4/3 (Bomb Strength: 13, Range: 5, ROF: 3)
US
Air
MiG
5/8/1
Available to most countries
GR4 Tornado
9/9/1, 9/3/3
cannot be built, the US starts with several near Basra.
F-14
7/7/1
Cannot be built, Iran starts with several
F-15
8/8/1 (Cannot bomb, interception and recon only)
US, Israel, Saudi Arabia
F-16
8/8/1
US, Greece, Israel, Iraq, Afghanistan, Pakistan, UAE, Turkey, Egypt, Jordan
F-18
9/9/1
US (the F-18 replaced the F-14 as the Navy's primary fighter earlier this year)
F-100
6/5/1
Greece, Pakistan, Iraq, Afghanistan, Turkey
F-35
10/8/1
Detect invisible
US (must research anti-terror military)
B2 Spirit
0/5/1
Stealth
US
B3
0/10/1
Stealth, Invisible, detects invisible, radar
US
Apache (technically a ground unit, as are the other helicopters)
16/10/4
US
Cobra
14/8/4
US
UH-60 Blackhawk
12/4/4 (trans capacity: 4)
US, Israel, Cyprus, Afghanistan, Saudi Arabia, Iraq, Jordan, Egypt
Most of the naval units are the same as they are in the normal game. The US is now the only country that can build Carriers and AEGISes.
There are also several "king" units: Ambassador Khalilzad and General Casey for the US, Amadinejad for Iran, Olmert for Israel, al-Zarqawi and bin-Laden for Al Qaeda and Al Qaeda in Iraq (both barbarians) etc.
They are not kings in terms of gameplay (i.e. If you kill Khalilzad and Casey, the Americans are not wiped out), but instead, they have large construction costs, and thus, killing them gets you a large number of victory points.
Improvements and wonders
Most of the improvements that come standard have been given a cost of 0 (I didn't want the added tedium of adding a library and a temple to every city).
New wonders:
Coalition of the Willing (see above)
Hamas (see above)
Al Qaeda (see above)
Fall of Saddam (Baghdad)
produces happiness in all Iraqi cities
Trial of Saddam (requires Fall of Saddam in same city)
produces happiness in all Iraqi cities
Sunni Triangle (Baghdad) and Kurdish Nationalism (Mosul)
produces unhappiness in all Iraqi cities, obsolete with Universal Sufferage
WMD Program (Tehran)
Allows nukes, generates nukes
Youth for Democracy (Tehran)
produces unhappiness in all Iranian cities, obsolete with Republic
Cent Com (Doha)
Anything military that you can think of
Burj Dubai (can only be built in Dubai after Globalization is researched)
Generates a lot of money for the UAE.
Aswan High Dam (Aswan)
same as Hoover Dam
The Great Pyramids (Giza)
only a tourist attraction here
I called wealth FDI (Foreign Direct Investment) instead; it now requires the Globalization tech.
Credit where credit is due
The map was made by Yodapower, and several of the unit graphics come from El Justo's Coldwar Deluxe Scenario, Luddi VII's Vietnam War, and GRM7584's Middle East 1950-1990 Simulation. I can't remember where I got the GWB face on the Diplomacy screen. If anyone recognizes it, let me know.
Also, due to the controversial nature of this scenario's subject matter, I'd like to clear up a few things:
Terrorists (an invisible, hidden-nationality unit) in Iraq are controlled by Iran and Syria. Allegations that these two states are, or have in the past, supported the insurgency in Iraq have been made, but, as far as I know, have not been proven. I do believe that this is likely, but even if this is not the case it serves a useful purpose in gameplay: The US troops in Iraq will kill the Syrian and Iranian-controlled insurgents (or vice-versa) and cause the Iranians and the US to hate each other. It also gives the Iranians and Syrians opportunity to get control of the VP locations in Iraq.
Some capitals had to be moved, simpy because they are not on the map (e.g., Kandahar as the Afghan capital, Karachi as the Pakistani capital).
There is a ficticious desert island in the middle of the Med. with an American airfield and several units on it. This is to represent the US troops stationed in Europe and in the US itself, and they are there just in case the US goes to war with Libya.
If you have any suggestions, please let me know. Here are some that have already been made.
Version 2.1 is ready now. The airfield problem is fixed now. Other changes include tech icons; they're now different for each track. A few new buildings include:
Human Rights (Great Wonder) requires Death Penalty Abolition and EU gov't.
Generates happiness in all cities.
Free Press (Great Wonder) requires Political Reform.
Happiness in all cities.
Minority Protections (Great Wonder) requires Social Reform.
8 happiness in the city that builds it.
Parliament (small wonder) requires the Universal Sufferage and Republic gov't. Makes money, decreases war weariness.
CAP (small wonder) requires EU gov't and wheat.
Makes money.
Membership Treaty (small wonder) requires EU Candidacy.
Makes money.
Orthodox Church (same as Church, Mosque or Synagogue) for former Soviet states.
Military Tribunal (improvement) only built by America.
Decreases War weariness and resists propaganda.
West Bank Unrest (Great Wonder in Jerusalem)
Produces unhappiness in Jerusalem. Obsolete with West Bank Withdrawal.
Security Fence (Great Wonder) Requires West Bank Withdrawal.
Generates happiness and doubles city defenses.
Courts can now only be built by former Soviet states (outside of the EU) that have researched Independent Judiciary.
Secular Courts can now be built by Islamic countries that have researched religious freedom. They function the same way as courts do.
New Unit:
T-80
18/9/2
Ukraine, Russia, Pakistan
The link for the updated files should are here.
There have been some problems with this. If you have already downloaded files from the above link in this thread, THERE IS NO NEED TO DOWNLOAD AGAIN.
Just download the zip below and replace the text files from the 3D download with those from the zip. Also place the tech chooser folder in the art folder.
There have been some problems with the GI art file; the new file is here. Just replace the GI in the Art/Units folder.
I figured that creating a new thread would be the best way to alert people that the scenario actually works now.



My attempt was to create a Scenario simulating the current situation in the Middle East (and Central Asia, Northeast Africa and Southwest Europe) as realistically as possible.
The scenario begins in January 2006 and lasts for 60 3-month turns.
The Civilizations
Turkmenistan (Mil, Ind)
Leader: Niyazov
Uzbekistan (Mil, Ind)
Leader: Karimov
Kazakhstan (Mil, Ind)
Leader: Nazarbeyev
Greece (Com, Ind)
Leader: Karamanlis
Bulgaria (Com, Ind)
Leader: Stanishev
Romania (Agr, Ind)
Leader: Popescu-Tariceanu
The Ukraine (Agr, Ind)
Leader: Yuschenko
Turkey (Ind, Com)
Leader: Erdogan
The Russian Federation (Mil, Exp)
Leader: Putin
Georgia (Agr, Com)
Leader: Saakashvili
Azerbaijan (Rel, Agr)
Leader: Aliyev
Armenia (Rel, Agr)
Leader: Kocharian
Cyprus (Ind, Com)
Leader: Popadopolous
Israel (Rel, Mil)
Leader: Olmert
The Palestinian Authority (Rel, Agr)
Leader: Abbas
The United Arab Emirates (Rel, Com)
Leader: Ahmed
Pakistan (Mil, Rel)
Leader: Musharaaf
Afghanistan (Rel, Agr)
Leader: Karzai
Libya (Rel, Mil)
Leader: Qaddafi
Iran (Rel, Mil)
Leader: Amadinejad
Saudi Arabia (Rel, Com)
Leader: Abdullah
Iraq (Ind, Com)
Leader: Jafaari
Egypt (Mil, Exp)
Leader: Mobarak
Syria (Mil, Ind)
Leader: Assad
Oman (Rel, Com)
Leader: Hafiz
Lebanon (Com, Agr)
Leader: Mikati
Jordan (Rel, Agr)
Leader: Abdullah
The United States of America (Exp, Mil)
Leader: Bush
The United States controls Al Kuwait and Doha, Qatar (capital).
Units
Infantry Units
M-16
10/10/2
US, Greece, Israel
M8
12/12/2
US (must research advanced infantry)
Uzi
10/10/1
Israel
US Army Ranger
10/8/1
All terrain as roads, detect invisble units
US (must research anti-terror tactics)
US Marine
Amphibious
13/12/1
SA80
10/10/1
Cannot be built, but generated by the Coalition of the Willing great wonder in Al Kuwait.
British Royal Marine
12/12/1
Cannot be built, but the US starts with several near Basra
Iraqi Infantry
8/8/1
Iraq
Afghan Infantry
7/8/1
Afghanistan
Terrorist
8/7/1
Invisible, Hidden Nationality
Barbarians, also produced by great wonders Hamas (in Ramallah) and Al Qaeda (not yet constructed)
AK-47
9/9/1
Everyone who doesn't get M-16s
Armor
M1A2
20/14/3
US, Israel
M1A3
24/18/3
Detect invisible
US (advanced armor required)
M60
18/12/2
Afghanistan, Iraq
M113
14/20/2
Greece, Israel, US, Iran, Pakistan, Afghanistan, Turkey, Saudi Arabia, Iraq, Egypt, Jordan
Merkeva
18/14/3
Israel
Challenger II
21/15/3
Oman, and the US starts with several outside of Basra
T-72
16/8/2
Available to most countries
Crusader
1/4/3 (Bomb Strength: 13, Range: 5, ROF: 3)
US
Air
MiG
5/8/1
Available to most countries
GR4 Tornado
9/9/1, 9/3/3
cannot be built, the US starts with several near Basra.
F-14
7/7/1
Cannot be built, Iran starts with several
F-15
8/8/1 (Cannot bomb, interception and recon only)
US, Israel, Saudi Arabia
F-16
8/8/1
US, Greece, Israel, Iraq, Afghanistan, Pakistan, UAE, Turkey, Egypt, Jordan
F-18
9/9/1
US (the F-18 replaced the F-14 as the Navy's primary fighter earlier this year)
F-100
6/5/1
Greece, Pakistan, Iraq, Afghanistan, Turkey
F-35
10/8/1
Detect invisible
US (must research anti-terror military)
B2 Spirit
0/5/1
Stealth
US
B3
0/10/1
Stealth, Invisible, detects invisible, radar
US
Apache (technically a ground unit, as are the other helicopters)
16/10/4
US
Cobra
14/8/4
US
UH-60 Blackhawk
12/4/4 (trans capacity: 4)
US, Israel, Cyprus, Afghanistan, Saudi Arabia, Iraq, Jordan, Egypt
Most of the naval units are the same as they are in the normal game. The US is now the only country that can build Carriers and AEGISes.
There are also several "king" units: Ambassador Khalilzad and General Casey for the US, Amadinejad for Iran, Olmert for Israel, al-Zarqawi and bin-Laden for Al Qaeda and Al Qaeda in Iraq (both barbarians) etc.
They are not kings in terms of gameplay (i.e. If you kill Khalilzad and Casey, the Americans are not wiped out), but instead, they have large construction costs, and thus, killing them gets you a large number of victory points.
Improvements and wonders
Most of the improvements that come standard have been given a cost of 0 (I didn't want the added tedium of adding a library and a temple to every city).
New wonders:
Coalition of the Willing (see above)
Hamas (see above)
Al Qaeda (see above)
Fall of Saddam (Baghdad)
produces happiness in all Iraqi cities
Trial of Saddam (requires Fall of Saddam in same city)
produces happiness in all Iraqi cities
Sunni Triangle (Baghdad) and Kurdish Nationalism (Mosul)
produces unhappiness in all Iraqi cities, obsolete with Universal Sufferage
WMD Program (Tehran)
Allows nukes, generates nukes
Youth for Democracy (Tehran)
produces unhappiness in all Iranian cities, obsolete with Republic
Cent Com (Doha)
Anything military that you can think of
Burj Dubai (can only be built in Dubai after Globalization is researched)
Generates a lot of money for the UAE.
Aswan High Dam (Aswan)
same as Hoover Dam
The Great Pyramids (Giza)
only a tourist attraction here
I called wealth FDI (Foreign Direct Investment) instead; it now requires the Globalization tech.
Credit where credit is due
The map was made by Yodapower, and several of the unit graphics come from El Justo's Coldwar Deluxe Scenario, Luddi VII's Vietnam War, and GRM7584's Middle East 1950-1990 Simulation. I can't remember where I got the GWB face on the Diplomacy screen. If anyone recognizes it, let me know.
Also, due to the controversial nature of this scenario's subject matter, I'd like to clear up a few things:
Terrorists (an invisible, hidden-nationality unit) in Iraq are controlled by Iran and Syria. Allegations that these two states are, or have in the past, supported the insurgency in Iraq have been made, but, as far as I know, have not been proven. I do believe that this is likely, but even if this is not the case it serves a useful purpose in gameplay: The US troops in Iraq will kill the Syrian and Iranian-controlled insurgents (or vice-versa) and cause the Iranians and the US to hate each other. It also gives the Iranians and Syrians opportunity to get control of the VP locations in Iraq.
Some capitals had to be moved, simpy because they are not on the map (e.g., Kandahar as the Afghan capital, Karachi as the Pakistani capital).
There is a ficticious desert island in the middle of the Med. with an American airfield and several units on it. This is to represent the US troops stationed in Europe and in the US itself, and they are there just in case the US goes to war with Libya.
If you have any suggestions, please let me know. Here are some that have already been made.
Version 2.1 is ready now. The airfield problem is fixed now. Other changes include tech icons; they're now different for each track. A few new buildings include:
Human Rights (Great Wonder) requires Death Penalty Abolition and EU gov't.
Generates happiness in all cities.
Free Press (Great Wonder) requires Political Reform.
Happiness in all cities.
Minority Protections (Great Wonder) requires Social Reform.
8 happiness in the city that builds it.
Parliament (small wonder) requires the Universal Sufferage and Republic gov't. Makes money, decreases war weariness.
CAP (small wonder) requires EU gov't and wheat.
Makes money.
Membership Treaty (small wonder) requires EU Candidacy.
Makes money.
Orthodox Church (same as Church, Mosque or Synagogue) for former Soviet states.
Military Tribunal (improvement) only built by America.
Decreases War weariness and resists propaganda.
West Bank Unrest (Great Wonder in Jerusalem)
Produces unhappiness in Jerusalem. Obsolete with West Bank Withdrawal.
Security Fence (Great Wonder) Requires West Bank Withdrawal.
Generates happiness and doubles city defenses.
Courts can now only be built by former Soviet states (outside of the EU) that have researched Independent Judiciary.
Secular Courts can now be built by Islamic countries that have researched religious freedom. They function the same way as courts do.
New Unit:
T-80
18/9/2
Ukraine, Russia, Pakistan
The link for the updated files should are here.
There have been some problems with this. If you have already downloaded files from the above link in this thread, THERE IS NO NEED TO DOWNLOAD AGAIN.
Just download the zip below and replace the text files from the 3D download with those from the zip. Also place the tech chooser folder in the art folder.
There have been some problems with the GI art file; the new file is here. Just replace the GI in the Art/Units folder.