Leobon
I'm a Townaedo!
Thanks for putting up a link. Perhaps I'll make my own thread, but for now, this is sufficient.
There's no such thing as dirty words. Language is impossible to be inherently "bad" as there's no such thing as a commonly accepted medium of "bad". But since you put dirty into quotation marks, I assume you see the contradiction of "dirty words".
Have you tried to play the scenarios and mod I created? I'd appreciate some feedback.
Notes on the Dwarves and Hobbits:
Dwarves, at least, in the scenarios I made, have a unique building called a Khazad Smithy which provides 25% industry, and in other scenarios, simply 50% extra tax. I can't remember which scenarios are which. I suggest, to anyone who downloads my modifications of Yorgo's Midgard, to change the Khazad Smithy from a production bonus over to a tax/luxury/commerce bonus. Dwarves also have strong units to represent their hardiness. They generally have equal amounts of attack and defense. If I ever can upload my Middle Earth preset city scenario, the Dwarves are equal to Human units but have a general +1 health bar bonus. That in my opinion was more indicative of hardiness than being a little too strong in my taste. Also, Dwarven units may mine.
I don't frankly remember what I did with the Hobbit unique building called Bag End, but I ask anyone interested to provide a suggestion for what it should do as I frankly have no suggestions of my own. Perhaps provide happiness? Hobbit units are weak, but cheap. This means Hobbits, while not being able to outmatch enemy units, can overwhelm enemy units. I'm pretty sure Hobbit units can farm.
There's no such thing as dirty words. Language is impossible to be inherently "bad" as there's no such thing as a commonly accepted medium of "bad". But since you put dirty into quotation marks, I assume you see the contradiction of "dirty words".
Have you tried to play the scenarios and mod I created? I'd appreciate some feedback.
Notes on the Dwarves and Hobbits:
Dwarves, at least, in the scenarios I made, have a unique building called a Khazad Smithy which provides 25% industry, and in other scenarios, simply 50% extra tax. I can't remember which scenarios are which. I suggest, to anyone who downloads my modifications of Yorgo's Midgard, to change the Khazad Smithy from a production bonus over to a tax/luxury/commerce bonus. Dwarves also have strong units to represent their hardiness. They generally have equal amounts of attack and defense. If I ever can upload my Middle Earth preset city scenario, the Dwarves are equal to Human units but have a general +1 health bar bonus. That in my opinion was more indicative of hardiness than being a little too strong in my taste. Also, Dwarven units may mine.
I don't frankly remember what I did with the Hobbit unique building called Bag End, but I ask anyone interested to provide a suggestion for what it should do as I frankly have no suggestions of my own. Perhaps provide happiness? Hobbit units are weak, but cheap. This means Hobbits, while not being able to outmatch enemy units, can overwhelm enemy units. I'm pretty sure Hobbit units can farm.