I tried making it myself, but i just hit a brick wall. my progress is posted below which includes the icons required so only a fix on my coding is needed. If you somewhat think this is a great idea that will bring more fun into the game, please help! cuz i'm stuck D:
Objectives:
-I was thinking of making a new resource, Titanium (looks the same as gold, silver, etc with the mine and all but the color is light purple). Titanium can be found on plains, tundra, snow on any land terrain (except mountains of course, just cause we can't improve that tile). Titanium is currently used for advanced stealth flight and technologies. There is a current problem with the landmark graphics - so this mod will take over GEMS' landmark graphics and removing it from the game, since there's a lot of luxury resources already anyway.
-Past Strategic Resources will have an important role in the late game by adding it as requirements for future units (except for horses & coal).
-Make Scientific Victory a teeny bit complicated.
-Make Military Dominance a lot more strategic resource focus but its advantages will be well noticed in game (as it is and should be anyway)
Ideas:
-Amount of iron resources triples at "Replaceable Parts" Tech
-Amount of oil resources doubles at "Ecology" Tech
-Reveals titanium on the map at "Radar" Tech
-Unit changes:
--Ironclad - slight increase in damage and defense, requires oil and iron
--Destroyer - requires iron (or no requirements to help players unable to acquire iron in the beginning of the game)
--Battleship - requires oil and iron
--Submarine - very slight damage increase, +1 sight, requires oil and iron
--Carrier - slight defense increase, requires oil and iron
--Mechanized Infantry - requires iron (or no requirements to help players unable to acquire iron in the beginning of the game)
--Nuclear Missile - requires 2 uranium and titanium
--Nuclear Submarine - damage, defense and evasion increase, +2 sight, +1 cargo, +2 movement, requires uranium, titanium and iron
--Missile Cruiser - requires titanium, oil and 3 iron
--Stealth Bomber - requires oil, aluminium and titanium
--Giant Death Robot - requires uranium and titanium
--Space Ship Parts - cockpit requires titanium and oil, others require only aluminium and oil
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If you're interested in this, please add me as a friend on steam! : http://steamcommunity.com/id/justinlawrencesy/home
or email me at justinlawrencesy@yahoo.com
Objectives:
-I was thinking of making a new resource, Titanium (looks the same as gold, silver, etc with the mine and all but the color is light purple). Titanium can be found on plains, tundra, snow on any land terrain (except mountains of course, just cause we can't improve that tile). Titanium is currently used for advanced stealth flight and technologies. There is a current problem with the landmark graphics - so this mod will take over GEMS' landmark graphics and removing it from the game, since there's a lot of luxury resources already anyway.
-Past Strategic Resources will have an important role in the late game by adding it as requirements for future units (except for horses & coal).
-Make Scientific Victory a teeny bit complicated.
-Make Military Dominance a lot more strategic resource focus but its advantages will be well noticed in game (as it is and should be anyway)
Ideas:
-Amount of iron resources triples at "Replaceable Parts" Tech
-Amount of oil resources doubles at "Ecology" Tech
-Reveals titanium on the map at "Radar" Tech
-Unit changes:
--Ironclad - slight increase in damage and defense, requires oil and iron
--Destroyer - requires iron (or no requirements to help players unable to acquire iron in the beginning of the game)
--Battleship - requires oil and iron
--Submarine - very slight damage increase, +1 sight, requires oil and iron
--Carrier - slight defense increase, requires oil and iron
--Mechanized Infantry - requires iron (or no requirements to help players unable to acquire iron in the beginning of the game)
--Nuclear Missile - requires 2 uranium and titanium
--Nuclear Submarine - damage, defense and evasion increase, +2 sight, +1 cargo, +2 movement, requires uranium, titanium and iron
--Missile Cruiser - requires titanium, oil and 3 iron
--Stealth Bomber - requires oil, aluminium and titanium
--Giant Death Robot - requires uranium and titanium
--Space Ship Parts - cockpit requires titanium and oil, others require only aluminium and oil
----------------------------------------------------------------
If you're interested in this, please add me as a friend on steam! : http://steamcommunity.com/id/justinlawrencesy/home
or email me at justinlawrencesy@yahoo.com