"Might Be" Easy Mod Request!!

justinsy

Chieftain
Joined
Jun 26, 2012
Messages
86
I tried making it myself, but i just hit a brick wall. my progress is posted below which includes the icons required so only a fix on my coding is needed. If you somewhat think this is a great idea that will bring more fun into the game, please help! cuz i'm stuck D:

Objectives:
-I was thinking of making a new resource, Titanium (looks the same as gold, silver, etc with the mine and all but the color is light purple). Titanium can be found on plains, tundra, snow on any land terrain (except mountains of course, just cause we can't improve that tile). Titanium is currently used for advanced stealth flight and technologies. There is a current problem with the landmark graphics - so this mod will take over GEMS' landmark graphics and removing it from the game, since there's a lot of luxury resources already anyway.

-Past Strategic Resources will have an important role in the late game by adding it as requirements for future units (except for horses & coal).

-Make Scientific Victory a teeny bit complicated.

-Make Military Dominance a lot more strategic resource focus but its advantages will be well noticed in game (as it is and should be anyway)

Ideas:
-Amount of iron resources triples at "Replaceable Parts" Tech
-Amount of oil resources doubles at "Ecology" Tech
-Reveals titanium on the map at "Radar" Tech
-Unit changes:
--Ironclad - slight increase in damage and defense, requires oil and iron
--Destroyer - requires iron (or no requirements to help players unable to acquire iron in the beginning of the game)
--Battleship - requires oil and iron
--Submarine - very slight damage increase, +1 sight, requires oil and iron
--Carrier - slight defense increase, requires oil and iron
--Mechanized Infantry - requires iron (or no requirements to help players unable to acquire iron in the beginning of the game)
--Nuclear Missile - requires 2 uranium and titanium
--Nuclear Submarine - damage, defense and evasion increase, +2 sight, +1 cargo, +2 movement, requires uranium, titanium and iron
--Missile Cruiser - requires titanium, oil and 3 iron
--Stealth Bomber - requires oil, aluminium and titanium
--Giant Death Robot - requires uranium and titanium
--Space Ship Parts - cockpit requires titanium and oil, others require only aluminium and oil


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If you're interested in this, please add me as a friend on steam! : http://steamcommunity.com/id/justinlawrencesy/home
or email me at justinlawrencesy@yahoo.com
 

Attachments

Why stop there with the science victory? You could make it require uranium as well, or coal if you want it to be a steampunk ship ^_^
 
hmmm, that's a good idea but i wanna test the balancing of the mod with a few games before :) adding anything to it first.

can you help me with this mod?
 
Moderator Action: Title edited, no "paid" job allowed on the site, and please, wait at least a few days before bumping, there are not so many new threads each day...
 
Maybe you should describe your "brick wall" so someone can help you climb/destroy it.

Anyway don't expect someone to do the mod for you, I don't think there are a lot of modders lacking ideas or having so much free time.
 
Maybe you should describe your "brick wall" so someone can help you climb/destroy it.

Anyway don't expect someone to do the mod for you, I don't think there are a lot of modders lacking ideas or having so much free time.

problems:
-nothing happens when the mod is loaded
-i'm not sure if my coding is correct
-I don't know how to change the landmark for the new resource to be the same ones as gems - removing gems as a resource
-I think i'm already there - close. the foundation is already there I just need someone to finalize it, check what's wrong.

could you help me?
 
could you help me?

Do you know that Titanium as a resource with altered grafic and a new icon exist?
Horem did this a time ago for CCTP also he released a mod with the new resources.
I bet you could use it, if you give him credit.
 
You need to have a look at page 16-18 of this guide: http://forums.civfanatics.com/showthread.php?t=385009

You should also probably look over more of it, but basically you need to first update the database with your files, which, from the mod attached in the OP, you haven't.
 
Do you know that Titanium as a resource with altered grafic and a new icon exist?
Horem did this a time ago for CCTP also he released a mod with the new resources.
I bet you could use it, if you give him credit.

i'm actually using framedarchitecture's resource mod as a template :D (with credits to him of course).

i also already have icons for the resource :3 I just need someone to look over and quick patch the mod up (with credits & partnership of course ;) ) you can check them out the icon's pretty sick XD
 
Iam not good in icons making, but my day will come)
 
all the icons are ready and set to go though :D can you check out my mod and finalize it up? :D

Cant open the civ mode file you attached, and i have my problems with steams.
Send me a pm.
 
Ok setuped your files and they dont work ingame.
Here is the log that shows a error.
Spoiler :
columns StrategicViewType, TileType are not unique
[4952.828] columns StrategicViewType, TileType are not unique
[4952.828] column Type is not unique
[4952.828] While executing - 'insert into Resources('Type', 'TechReveal', 'TechCityTrade', 'Description', 'Civilopedia', 'Help', 'ResourceClassType', 'ArtDefineTag', 'AITradeModifier', 'AIObjective', 'PlacementOrder', 'ConstAppearance', 'MinAreaSize', 'MaxLatitude', 'RandApp1', 'RandApp2', 'Player', 'Unique', 'ResourceUsage', 'IconString', 'PortraitIndex', 'IconAtlas') values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);'
[4952.828] In XMLSerializer while inserting row into table insert into Resources('Type', 'TechReveal', 'TechCityTrade', 'Description', 'Civilopedia', 'Help', 'ResourceClassType', 'ArtDefineTag', 'AITradeModifier', 'AIObjective', 'PlacementOrder', 'ConstAppearance', 'MinAreaSize', 'MaxLatitude', 'RandApp1', 'RandApp2', 'Player', 'Unique', 'ResourceUsage', 'IconString', 'PortraitIndex', 'IconAtlas') with values (RESOURCE_TITANIUM, TECH_RADAR, TECH_RADAR, TXT_KEY_RESOURCE_TITANIUM, TXT_KEY_CIV5_RESOURCE_TITANIUM_TEXT, TXT_KEY_RESOURCE_TITANIUM_HELP, RESOURCECLASS_MODERN, ART_DEF_RESOURCE_TITANIUM, 30, 1, 2, 100, 3, 90, 10, 10, 75, 6, 1, [ICON_RES_TITANIUM], 0, FA_RESOURCE_ATLAS, ).
[4952.828] In XMLSerializer while updating table Resources from file XML/CIV5Resources.xml.
[4952.828] column Type is not unique
Database::XMLSerializer (XML/CIV5Resources.xml): Duplicate column names detected in <Row>. Name: ResourceType, Value: RESOURCE_TITANIUM


Also the mod didnt crashed for me when setuped.
But in game no new resources.
So maybe you have another sdk version...
 
Anyway don't expect someone to do the mod for you, I don't think there are a lot of modders lacking ideas or having so much free time.

Right, now iam back to CCTP and my own projects, good luck with fixing the problems and feel free to ask, when you encounter another problem.
 
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