Migration, Pollution and big maps.

Lux_93

Chieftain
Joined
Jul 18, 2009
Messages
21
What about adding in the game migrations and pollution? The first could be caused by differences of wealth (that are also indirectly linked with difference of technological level) or by a natural disaster and could obviuosly produce a displacement of population and a diffusion of the culture of the country of origin. Pollution, instead, could be produced by industries or other human activities such as trasports and could lead to seriuos consequeneces for the population, the environment and the economy, such as desertification or global warming. But it could be contrasted by new technologies and new "greener" plants. Contrasting pollution could be linked to the United Nations or other projects like the Kyoto Protocol and the nations that produce more pollution could be punished, instead the "greenest" nations could be rewarded.
Another thing is that I would like to play big maps without a very very long time to change turn (more than 2-3 minutes) and so I suggest to work on this and to allow Civilization 5 to use more than one processor in the same time.
 
Would that make the game more fun?
 
Well pollution is already dealt with via Health-which is fine by me. As for Migration, I remember that TheLopez had a beautifully designed Immigration Mod which was really fun. Overpopulated cities would create Migrant units which would automatically move to other cities based on their Health &/or Culture levels. The cool thing was, IIRC, that if they went to a foreign city, they would imbue it with some of your own culture. I thought it was kinda neat personally.

Aussie.
 
What about adding in the game migrations and pollution? The first could be caused by differences of wealth (that are also indirectly linked with difference of technological level) or by a natural disaster and could obviuosly produce a displacement of population and a diffusion of the culture of the country of origin. Pollution, instead, could be produced by industries or other human activities such as trasports and could lead to seriuos consequeneces for the population, the environment and the economy, such as desertification or global warming. But it could be contrasted by new technologies and new "greener" plants. Contrasting pollution could be linked to the United Nations or other projects like the Kyoto Protocol and the nations that produce more pollution could be punished, instead the "greenest" nations could be rewarded.
Another thing is that I would like to play big maps without a very very long time to change turn (more than 2-3 minutes) and so I suggest to work on this and to allow Civilization 5 to use more than one processor in the same time.
1) what Aussie Lurker said
2) too late game for it to matter that much
3) They said it is designed for dual core minimum and can use up to eight threads (four or eight cores depending on configuration)
 
As has been discussed before, the problem with allowing emmigration is that it reduces the disincentive to over-populate, and encourages you to just grow as much as you can as fast as you can, because if you end up feeding useless unhappy people you can just get them to move away to some other smaller city that is not at its happiness cap.

As long as happiness is handeled with a "cap" system (below the cap; no problem, only problems above the cap) then this kind of problem will exist.

Which is not to say the cap system needs to go; it works fine. It is to say that adding migration systems is not going to work well.
 
What about adding in the game migrations and pollution?

I'd love to see human migration modeled in the game but so far that hasn't been included in any version of civ I can think of. Of course, I'd also like to see cities trade food because it seems common that my best industrial city has few food resources while my major food city has few industrial resources. It would be nice if I could send food from where it is grown to my industrial cities thus increasing their population and my over all industrial output. I doubt it will ever happen though. ;)
 
I'd love to see human migration modeled in the game but so far that hasn't been included in any version of civ I can think of. Of course, I'd also like to see cities trade food because it seems common that my best industrial city has few food resources while my major food city has few industrial resources. It would be nice if I could send food from where it is grown to my industrial cities thus increasing their population and my over all industrial output. I doubt it will ever happen though. ;)

Exactly! Where do you think New York City's food comes from?!
 
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