• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

Ming Rework

cupcaketheg

Chieftain
Joined
Feb 13, 2024
Messages
14
I was very excited for the Ming when they were anounced, but, after their abilities were revealed, i was kinda disapointed. No treasure fleets?? Their unique infrastructure being the great wall, the same as the Han?? Soo i put up a concept on a tiny rework for them.
Note: I didn't change all their abilities, cuz some of them were good, but i did change most of their kit. Feedback is appreciated!


Ming China - Exploration Age Civilization

Unique Ability:
Yǒnglè dàdiǎn: +50% science in the capital, but -15 science per turn for every social policy (not tradition) slotted.

Attributes:
-Scientific
-Economic


Civic Trees:
Grand Secretariat:
Tier 1:
+1 settlement limit. Unlocks the
Zhōnglóu unique building.
Tier 2: Unlocks the Ming Shilu tradition
Tradition - Ming Shilu: Gold buildings gain +1 science. Science buildings gain +1 gold.

Huang-Ming Zuxun:
Tier 1:
Merchants grant a burst of 5 science for every resource they obtain through trade. Unlocks the Gǔlóu unique building.
Tier 2: Unlocks the Cèfēng tǐzhì tradition.
Tradition - Cèfēng tǐzhì: Settlements gain +1 science for every resource assigned to them.

Imperial City:
Tier 1:
Fortification buildings in the capital gain +1 science. Unlocks the Forbidden City wonder.
Tier 2: All districts in the capital receive a fortification, one time effect. Follows normal Walls placement rules. Unlocks the Palatial Architecture tradition.
Tradition - Palatial Architecture: Wonders gain +1 science for every adjacent fortification building.

Treasure Voyages
Tier 1: The capital has access to the Commission a Treasure Voyage special project, which creates a B
ǎochuán worth one Victory Point near the capital when completed.
Tier 2: Bǎochuán grant a burst of +4 gold, +2 influence and +2 happiness for every resource assigned to the capital upon using the Unload Cargo action.

Unique Infrastructure:
Hútòng: Unique Quarter. Gives gold equal to the influence output of the Zhōnglóu and the happiness output of the Gǔlóu.

Zhōnglóu: Unique Building. +2 influence. +1 influence for every adjacent gold building or wonder.

Gǔlóu: Unique Building. +4 happiness. +1 happiness for every adjacent gold building or wonder.

Unique Civilian Unit:
Bǎochuán: Unique Treasure Fleet Unit. Has +2 movement.

Unique Military Unit:
Chuán: Unique Naval Unit. +3 combat strength if adjacent to a Fleet Commander.

Associated Wonder:
Forbidden City: +2 culture. +2 culture and +2 gold on all fortification buildings in this settlement. Must be built adjacent to a district.
 
Back
Top Bottom