minor bug with pepintach

daladinn

Prince
Joined
Aug 23, 2006
Messages
435
the other day we were playing and my friend was pepintach, he thought the idea of an insane ruler was awesome. within the first 30 turns he swapped traits 3 times and then never swapped again. we were pretty sure its a bug, but does anyone know if its a straight chance to swap or a cumulative? and if it is a straight chance can we change it to cumulative to prevent long long runs of no change?
 
Absolutely! This Insane Effect IMO is one of the truly fun things in FFH. You just never know what and when you will get it. I have had three changes in three turns! Also, I have gone hundreds of turns (in a marathon game) without a change. Sometimes the change makes you happy - like Raiders when you want to gain more XP for your troops or you are at war with someone and pillaging, or you can take a real hit in your gold, for example, if 50% of the Civic costs are no longer covered.

It is just really fun with the unpredictability of the effect. I just wish the BAR trait could be added to the mix as it would really spice up the early game with raging barbs!:)
 
Sounds like they need to check the coding of the random number generator, instead... ;)

But that's been mentioned before. Many times. By many people. And it's a vanilla problem, not a FfH problem.
 
Bad Player said:
Given how unlikely it is that both of you got 3 changes in 3 turns, it might be prudent for the devs to check the coding for this insane trait.
The OP estimated (I'm assuming) that he got 3 changes in 30 turns, and the 3 changes in 3 turns SHOULD have a probability of 1 in 1,000,000 (100 cubed) but is in fact more likely than that to happen thanks to the clumpiness of the PRNG - the alternative would be to have the RNG require a lot more processor time, slowing the game down considerably.
 
honestly i was not complaining about the 3 flips in 30 turns , its the no flips in 300 that bugs me ( a lil to stable of an insanity )
 
Well, that's what you get with randomosity.

Why the complaint? Got stuck with some awful trait combination or something?
 
just boring as hell being stuck int he same one for so long. personally i would prefer somthing that was cumulative.
 
daladinn said:
just boring as hell being stuck int he same one for so long. personally i would prefer somthing that was cumulative.

The insane chance can be modified with the editor in the global defines page.
 
I'm on my 6th game playing Perpentach now and I can confirm that only ONCE this happened...three changes in three turns. It surprised the hell out of me too and throws you when you start building something based on the trait bonus only to have it taken away the next turn. :)

I agree it can be discouraging to go hundreds of turns without the change especially if the traits you have are not the ones you want, but it works the other way too. I had the trait that gave me extra GP pts and I was really churning out the Great Persons.

Again, I say the insanity effect for me is one of the most fun things in the game...and, yes, I am insane. :crazyeye:
 
On topic, it is interesting in my current game I have not had an insane effect switch to only two traits instead of the usual three. My last game it happened several times, and that is very frustrating.

I am still using vers. 'j' by the way.
 
I was wondering about this also. What if the formula was a cumulative thing so that on turn 1 there was a 1% chance, turn 2: 2% 3:3% etc. until it changes and then it drops back down to 1% (maybe with a cap of 50% or something). I could just imagine Perpentach's advisors sitting around thinking "Uh Oh, Boss hasn't flipped out anytime recently, we better watch out."
 
Sarisin said:
On topic, it is interesting in my current game I have not had an insane effect switch to only two traits instead of the usual three. My last game it happened several times, and that is very frustrating.
Fixed in 0.16, IIRC
 
I think it would be cool to have the chances increase as the game gets longer (since the game starts to slow down late game).
 
Fr8Train said:
I think it would be cool to have the chances increase as the game gets longer (since the game starts to slow down late game).

How about the chance grows every turn or so he doesnt change his traits, and when he does change his trait, its reset to the starting chance?
 
How about it stays as it is now ? ^^

Really, changing 3 times in 3 turns and then not changing for 200 turns in my opinion shows how insane he is, better than being sure you will change.
 
it would be more interesting if say- the chance improved to 3% over time
100 turns is too much average sanity for me...
 
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