Adam7Eight
Emperor
Not bugs, nor a bash thread, but just a few little, useful things that I think were unnecessarily changed or removed.
- Can't see a selected units route.
- Have to enter city screen to see what tiles are being worked.
- Too many clicks and panels to go through to set up a production queue. ( )
- City radius preview with settlers
- Can't center on unit with the middle mouse button
- Several keyboard shortcuts ( Why?! )
- Can't see what action or improvement a worker can do when dragging his movement over a certain tile
- Can't toggle any unit animations on or off. (ie. Why am I forced to watch the AI battle on my borders?)
- Information on AI/AI relations
And while we're at it, can we do something about the following?:
- Remove the Civ and date banner at the beginning of each turn
- Remove the extra unit orders panel (ie. fortify). Why not just have one panel?
- Stop having to select which version of DirectX before starting the game
Other than that, I'm loving Civ5. Most of the changes (the big ones) are for the better, IMO.
- Can't see a selected units route.
- Have to enter city screen to see what tiles are being worked.
- Too many clicks and panels to go through to set up a production queue. ( )
- City radius preview with settlers
- Can't center on unit with the middle mouse button
- Several keyboard shortcuts ( Why?! )
- Can't see what action or improvement a worker can do when dragging his movement over a certain tile
- Can't toggle any unit animations on or off. (ie. Why am I forced to watch the AI battle on my borders?)
- Information on AI/AI relations
And while we're at it, can we do something about the following?:
- Remove the Civ and date banner at the beginning of each turn
- Remove the extra unit orders panel (ie. fortify). Why not just have one panel?
- Stop having to select which version of DirectX before starting the game
Other than that, I'm loving Civ5. Most of the changes (the big ones) are for the better, IMO.