Hey all,
Minor version inbound. Should be savegame compatible, BUT I wouldn't, as it changes some tile yields, and could tank your economy and/or mess up your happiness. Nothing major here, so feel free to finish your current games before switching.
Version up as of 12:15am (5/4).
G
Minor version inbound. Should be savegame compatible, BUT I wouldn't, as it changes some tile yields, and could tank your economy and/or mess up your happiness. Nothing major here, so feel free to finish your current games before switching.
- Fixed a few smaller XML/SQL bugs
- Adjusted tile yields further - removed gold from marsh/jungle (didn't like the gold inflation), added a bit more production
- Boosted tile yield increases on resources from buildings by +1 per resource(Stone Works, etc.) to make the buildings more valuable and to make them pay for themselves a bit more quickly (also makes resource tiles more valuable).
- Fixed some odd text issues related to spies and a few lua quirks
- Reduced deal durations by 10 across the board (a little less extreme)
- Added CvTeam::SetForcePeace(eTeam, bool) for JFD
- Added Jungle Lumbermill variant (same gameplay as existing system) to give different yields on jungles than forests.
Version up as of 12:15am (5/4).
G