Last post was a long time ago, so I hope someone sees this...
I really wanted to add in the Great General unit, use it as a Roman Cavalry. It looks
just fantastic 
. But, there's an issue. It's causing a Python error (please see attached, below) that causes the screen to not draw plot information in the lower-left corner, or battle-odds. A little frustrating...
As per the previous info, I ported over all the
companion_cavalry KFM & KF files into the GG directory, and have listed my Roman Cavalry in
CIV4ArtDefines_Unit.xml as:
Code:
<fScale>0.42</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Unique/Roman/GreatGeneral/great_general.nif</NIF>
<KFM>Art/Units/Unique/Roman/GreatGeneral/companion_cavalry.kfm</KFM>
<SHADERNIF>Art/Units/Unique/Roman/GreatGeneral/great_general_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
Here's a screenie:

What you can't see is where my mouse is. It's actually hovering over the village to the left of the barbarian city. But the plot info is still stuck on the Cavalry. And you'll note all the action buttons are for a Worker.
If I point
CIV4ArtDefines_Unit.xml back to the old graphics I was using, everything functions fine. But my old graphics suck, these are so much nicer...
Any ideas? And thanks in advance!
View attachment PythonErr.rar