Missing opponents

Napalm Eddie

Chieftain
Joined
Jan 5, 2009
Messages
9
Location
Republic of Kansas
I'm playing a game as Texas and I can't seem to find the Oregon, California, or Utah cities. I've had their diplomacy screens pop up but their civs are no where to be found.

Also I'm getting a ridiculous amount of treasure from my explorer. Though it's nice to be flush with cash, it makes doing a lot of manufacturing pointless. Is the amount of treasure this way by design or is my explorer just really good?
 
I'm playing a game as Texas and I can't seem to find the Oregon, California, or Utah cities. I've had their diplomacy screens pop up but their civs are no where to be found.

It's possible, I suppose, that they've never settled and are wandering around the map.

Are their Home Cities (the cities owned by the European king) on the map?

Also I'm getting a ridiculous amount of treasure from my explorer. Though it's nice to be flush with cash, it makes doing a lot of manufacturing pointless. Is the amount of treasure this way by design or is my explorer just really good?

It's not by design. But I'm not sure why it would be happening.

It could just be random chance, or influenced by your difficulty level- the chances of gettings goodies can be modified by the difficulty you're playing the game at.
 
I have found their home cities. In my first game Columbus, OH was controlled by Mexico. Haven't explored that far since the patch. The difficulty is on conquistador. I've played it on the difficulty both games. It could just be a result of the amount of native tribes that are out there. I think if the AI opponents were out there, they'd be getting some of this treasure.
 
Ok, I've started a new game as Utah. I've passed through Laredo several times in my game so far. All of Texas' starting units have not moved from the city.
 
Ok, I've started a new game as Utah. I've passed through Laredo several times in my game so far. All of Texas' starting units have not moved from the city.

I can confirm this- I ran AI Auto Play for 100 turns and nothing happened.

This is a problem. Was it happening before the latest patch?

Unfortunately, I imagine that it's been happening since we merged Home Cities on Map and made things be land-start based. The AI has no clue what to do, probably- I bet there are all sorts of checks and things that make the AI do stuff if it starts on water... but it can't deal with starting on land with a land unit. HCOM wasn't even designed for this- HCOM was designed for a water unit starting on a coastal city...

Since Colonization is, honestly, more of a game of "you versus your King President" as opposed to "you versus other players"... it's not that game-breaking. But this will certaintly need to be addressed before we make new victory conditions focused more on competition with other players.
 
The biggest thing it seems to do is cause the player to get all the treasure on the map if they explore for it. Which takes away any incentive to grow industry at all. Kind of like forcing socialism on my young nation! Takes the fun out of struggling for survival. If the other civs can't get involved, is there a way to lower the amount of treasure available?

I could self impose a ban on exploring or taking the treasure, but that just seems silly! :crazyeye:
 
I can confirm this- I ran AI Auto Play for 100 turns and nothing happened.

This is a problem. Was it happening before the latest patch?

Unfortunately, I imagine that it's been happening since we merged Home Cities on Map and made things be land-start based. The AI has no clue what to do, probably- I bet there are all sorts of checks and things that make the AI do stuff if it starts on water... but it can't deal with starting on land with a land unit. HCOM wasn't even designed for this- HCOM was designed for a water unit starting on a coastal city...

Since Colonization is, honestly, more of a game of "you versus your King President" as opposed to "you versus other players"... it's not that game-breaking. But this will certaintly need to be addressed before we make new victory conditions focused more on competition with other players.

TC01, is that water-based version of HCOM available on it's own?
 
TC01, is that water-based version of HCOM available on it's own?

Yes. The original build of HCMO is a modmod for Mare Nostrum. However, there are instructions somewhere in the thread to make it run for vanilla Colonization.
 
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