I still played this turns with 1.21, but because T-Hawk in ST2 wants to patch, I'm Ok with that.
Here we go:
Preturn: Why are all the plains at Thebes mined?
We need max food for faster growth, I think we also need a granary to let Thebes produce our worker and settlers while our other cities produce units.
The wheel was a good idea, we want to know where the horses are so that we can build those awesome 20-shield horsemen
IT: The barb warrior impales itself on our warrior fortified on a mountain.
2510: I found Heliopolis where the settler was standing. 4 tiles away from Thebes is enough,
also we want our city on fresh water and we don't want to waste the BG.
I order a spear.
2470: some warrior movements
IT: The first Carth. warrior commits suicide on our fortified guard.
2430: worker beginns road on furs tile to connect our cities.
2390: 2 Carth. warriors show up.
I fortify one of our warrior on the southern mountain.
2350: A barb conscript shows up
IT: The 2 carth. warriors go for the barb.
2310: I fortify the next warrior on the mountain tile south.
I have to raise lux to 10% (Thebes size 3, but still get the Wheel in 5)
IT: The barb is killed by the Carths and two additional Carth warriors show up south.
2270: Furs is online, lux to 0%
some movement.
IT: The wounded warrior loses against one of our fortified ones.
The rest (3) move towards the mountain, where two of our warriors are fortified.
2230: -
2190: some unit movement
2150: I kill one of the two remaining warrior, but avoid attacking the other
to stay on the mountain.
IT: The last warrior impales itself on our hero, we have an elite warrior,
but a Carth elite warrior shows up, they must have fought babs.
Thebes build granary, start settler.
We get the Wheel, start on WC (vetoable), we have 2! horses nearby.
2110: Heliopolis builds Spear, starts a cheap temple for boarder expansion to
get both the cow and the horses.
Notes for the next leader: Memphis should build military, Thebes settler and worker.
The temple in Heliopolis is vetoable, if more Carth. units show up.
Keep in mind: Expansion and grwoth is key, so please don't mine plains any more.
Thebes will grow next turn, so don't forget to set lux back to 10%
And check the tile-assignement in Thebes after the city grows or builds a settler.
The stupid gov. always assignes the low-food tiles.
I made a first dotmap based on the know lands. The two red dots east are Nr.1 priority.
I didn't want to place the southern one at the flood plains to avoid diseases.
The pink dot north is a fishing village only and will have to wait, expansion
in the south is more important.
Good luck, Belisar
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