meldor
Deity
4000 BC (0)
I spy a bit of water due west. If this is the case it may be better to move to the other side of the river. This could either be a pennisula or an narrow passge we would like to control. In that respect I move the worker to the southern cow for recon. It does appear that the land mass necks down to one square wide at this point. I will take the chance and make the move to the other side of the river. The settler move onto the other cow.
3950 BC (1)
Gosh and Gee willie. We get bad luck with it being a small pennisula but to offset this we pick up an extra wheat. That wheat would have been wasted if we had settled were we did. The downside is that the capital won't have as much access to good tiles. We will most like have to move the palace when we get far enough into the game. The worker begins to irrigate the cow. As it is on plains, I will irrigate both cows and the wheat. I will also mine some of the plains for extra shields.
3900 BC (2)
We establish Thebes and begin working on a warrior. I would like to get a couple of them out of the way before we begin too much exploration. I start on Pottery, as it is the cheapest tech and I hate getting it from a hut.
3850 BC (3)
Irrigation finished and road begun.
3750 AD (5)
Road finished and move to wheat. The second cow would ahve been nice but this order saves one worker turn inthe long run and the worker ends where he will be set building a road to the next city.
3700 BC (6)
The warrior completes and sets out to look for the next city site. he won't move far for now. A second warrior is ordered up and the worker irrigates the wheat.
3600 BC (8)
Wheat irrigated and road started.
3550 BC (9)
Thebes grows to 2 and completes the second warrior. A third is ordered up. We find a cow on the edge of the dessert.
3500 BC (10)
Wheat road finished and worker moves to second cow.
3450 BC (11)
Thebes builds third warrior and starts forth. We will build a settler next. The third warrior starts exploring. Spot our first goodie hut and another cow on a river.
3400 BC (12)
Second exploring warrior finds furs to the north.
3350 BC (13)
Goodie hut is empty. Science reduced as pottery comes in one.
(I) Bronze working comes next as it is the cheapest tech along with warrior code, but BW gives us better defenders. Last warrior bult for now. Start settler.
3250 AD (15)
Oh, four furs and lots of bonus grassland around them.
(I)
3200 BC (16)
I am beginning to feel all alone.
3050 BC (19)
Settler complete and start another. Contemplated a granary, but I don't know if it is needed as our lack of shields may matter more, feel free to veto. Settler moves towards the furs.
(I)
3000 BC (20)
Nada.
The settler was moving towards the furs. This can be redirected towards the cow and river if wanted.
A very strange start. We may be on an island with only one other civ. Strange that we haven't met anyone by this time. It would be a funny thing for this variant if we were alone!
The beginning of our adventure
Our world as we know it:
I think we can do better than the 4 turn settler farm.
Meldor
Northern Pike (up)
Belisar (on deck)
ChrTh
Coffee
I spy a bit of water due west. If this is the case it may be better to move to the other side of the river. This could either be a pennisula or an narrow passge we would like to control. In that respect I move the worker to the southern cow for recon. It does appear that the land mass necks down to one square wide at this point. I will take the chance and make the move to the other side of the river. The settler move onto the other cow.
3950 BC (1)
Gosh and Gee willie. We get bad luck with it being a small pennisula but to offset this we pick up an extra wheat. That wheat would have been wasted if we had settled were we did. The downside is that the capital won't have as much access to good tiles. We will most like have to move the palace when we get far enough into the game. The worker begins to irrigate the cow. As it is on plains, I will irrigate both cows and the wheat. I will also mine some of the plains for extra shields.
3900 BC (2)
We establish Thebes and begin working on a warrior. I would like to get a couple of them out of the way before we begin too much exploration. I start on Pottery, as it is the cheapest tech and I hate getting it from a hut.
3850 BC (3)
Irrigation finished and road begun.
3750 AD (5)
Road finished and move to wheat. The second cow would ahve been nice but this order saves one worker turn inthe long run and the worker ends where he will be set building a road to the next city.
3700 BC (6)
The warrior completes and sets out to look for the next city site. he won't move far for now. A second warrior is ordered up and the worker irrigates the wheat.
3600 BC (8)
Wheat irrigated and road started.
3550 BC (9)
Thebes grows to 2 and completes the second warrior. A third is ordered up. We find a cow on the edge of the dessert.
3500 BC (10)
Wheat road finished and worker moves to second cow.
3450 BC (11)
Thebes builds third warrior and starts forth. We will build a settler next. The third warrior starts exploring. Spot our first goodie hut and another cow on a river.
3400 BC (12)
Second exploring warrior finds furs to the north.
3350 BC (13)
Goodie hut is empty. Science reduced as pottery comes in one.
(I) Bronze working comes next as it is the cheapest tech along with warrior code, but BW gives us better defenders. Last warrior bult for now. Start settler.
3250 AD (15)
Oh, four furs and lots of bonus grassland around them.
(I)
3200 BC (16)
I am beginning to feel all alone.
3050 BC (19)
Settler complete and start another. Contemplated a granary, but I don't know if it is needed as our lack of shields may matter more, feel free to veto. Settler moves towards the furs.
(I)
3000 BC (20)
Nada.
The settler was moving towards the furs. This can be redirected towards the cow and river if wanted.
A very strange start. We may be on an island with only one other civ. Strange that we haven't met anyone by this time. It would be a funny thing for this variant if we were alone!
The beginning of our adventure
Our world as we know it:
I think we can do better than the 4 turn settler farm.
Meldor
Northern Pike (up)
Belisar (on deck)
ChrTh
Coffee