MLDR002 - None Osc War (NOW)

4000 BC (0)
I spy a bit of water due west. If this is the case it may be better to move to the other side of the river. This could either be a pennisula or an narrow passge we would like to control. In that respect I move the worker to the southern cow for recon. It does appear that the land mass necks down to one square wide at this point. I will take the chance and make the move to the other side of the river. The settler move onto the other cow.

3950 BC (1)
Gosh and Gee willie. We get bad luck with it being a small pennisula but to offset this we pick up an extra wheat. That wheat would have been wasted if we had settled were we did. The downside is that the capital won't have as much access to good tiles. We will most like have to move the palace when we get far enough into the game. The worker begins to irrigate the cow. As it is on plains, I will irrigate both cows and the wheat. I will also mine some of the plains for extra shields.

3900 BC (2)
We establish Thebes and begin working on a warrior. I would like to get a couple of them out of the way before we begin too much exploration. I start on Pottery, as it is the cheapest tech and I hate getting it from a hut.

3850 BC (3)
Irrigation finished and road begun.

3750 AD (5)
Road finished and move to wheat. The second cow would ahve been nice but this order saves one worker turn inthe long run and the worker ends where he will be set building a road to the next city.

3700 BC (6)
The warrior completes and sets out to look for the next city site. he won't move far for now. A second warrior is ordered up and the worker irrigates the wheat.

3600 BC (8)
Wheat irrigated and road started.

3550 BC (9)
Thebes grows to 2 and completes the second warrior. A third is ordered up. We find a cow on the edge of the dessert.

3500 BC (10)
Wheat road finished and worker moves to second cow.

3450 BC (11)
Thebes builds third warrior and starts forth. We will build a settler next. The third warrior starts exploring. Spot our first goodie hut and another cow on a river.

3400 BC (12)
Second exploring warrior finds furs to the north.

3350 BC (13)
Goodie hut is empty. Science reduced as pottery comes in one.
(I) Bronze working comes next as it is the cheapest tech along with warrior code, but BW gives us better defenders. Last warrior bult for now. Start settler.

3250 AD (15)
Oh, four furs and lots of bonus grassland around them.
(I)

3200 BC (16)
I am beginning to feel all alone.

3050 BC (19)
Settler complete and start another. Contemplated a granary, but I don't know if it is needed as our lack of shields may matter more, feel free to veto. Settler moves towards the furs.
(I)

3000 BC (20)
Nada.

The settler was moving towards the furs. This can be redirected towards the cow and river if wanted.
A very strange start. We may be on an island with only one other civ. Strange that we haven't met anyone by this time. It would be a funny thing for this variant if we were alone!

The beginning of our adventure

Our world as we know it:

MLDR02_3000BC.JPG



I think we can do better than the 4 turn settler farm.

Meldor
Northern Pike (up)
Belisar (on deck)
ChrTh
Coffee
 
Never mind - ignore this post.
 
Got it. I assume I'm to play twenty turns?
 
I think we can do better than the 4 turn settler farm.

With the wheat I get 4 turns without a granary. Needs a population of five, two mined plains and one irrigated plain. With a granary and not having done this before, I'm guessing growth would be too fast. So a worker would have to trained every so often.

Edit...@NorthernPike, I'm pretty sure its ten.
 
Looking over recent games, I find it's unusual for anyone but the first player to play twenty turns, so I'm now going to play just ten unless you direct otherwise, meldor.
 
Anyway, thanks for your response. :jesus:
 
I get 1 cow mined, 1 cow irrigated
Just a FYI, mining cows on plains is a waste in despotism, it will still produce 2 food 2 shields, both capped down from 3. Only irrigation will put it above the magic 3, for 3 food 2 shields.
 
Another screenshot--Hannibal negotiating graciously as ever:

MLDR02_HANNIBAL.JPG
 
The report:


HANNIBAL'S PHANTOM


3000 BC (0): Hmm, an unescorted settler? I move a warrior out of Thebes to catch up with it, and set Thebes to produce a replacement warrior before its next settler.

2900 BC (2): We discover a goodie hut seven squares SSW of Thebes.

2850 BC (3): Our exploring warrior pops the hut, and is surrounded by three Patzinal warriors.

2850 BC / 2800 BC interturn: A warrior in brown moves within sight of our warrior to the SSW, and we have our first contact--except that we don't, because the Patzinals kill our warrior, and the newcomer disappears into the fog. The diplomacy button does not appear. So granted sufficiently odd circumstances, the player does not have contact from the moment a foreign unit is sighted!

2750 BC (5): We found Memphis on a beaver [!], which is the only reasonable way of doing it without wasting BG tiles. ("I Found a Beaver in Memphis"--old blues song.) Memphis begins warrior. Thebes settler --> warrior.

2630 BC (8): We discover Bronze Working and begin research on the Wheel.

2550 BC (10): We spot the warrior in brown again, and this time it counts. He's Carthaginian--a bad first enemy. :( The Carthaginians have Alphabet, Warrior Code, and 5 gold, and they're unimpressed with our culture. Everything we can non-exploitatively offer them--Pottery, Ceremonial Burial, and 14 gold--only gets us to "doubt" on Warrior Code and "insulted" on Alphabet. :mad: So we have to declare war on them without getting anything out of the contact.


THE FUTURE:

I'd found our third city on the BG tile which gives access to two cows, although I suppose there's some case to be made for founding where the settler stands now.

I began researching the Wheel in the hope that we could get Warrior Code from our first contact, and I was half right--Hannibal had it, but we couldn't trade for it. We're just at the beginning of this research run, so if you feel that the Wheel is too much of a gamble--in that we won't necessarily have horses when we can see them--you can switch to something else without much being lost.

Our two cities are just beginning new build cycles, and you shouldn't feel bound at all by my choices. There's obviously an argument for building a barracks soon.
 
Sorry about any confusion from my ambiguous post yesterday... looks a very interesting game, but 2 SGs, gotm-22 and RL stuff is keeping me busy!

Will definitely follow this one - looks like its off to a challenging start :)
 
A good turn Northern Pike, sorry I didn't explictly say how many turns, but either would have been fine. The standard for most of these is 10 after the first start. I want to stick to that for the turns might be longer in this than a regular SG. However, it isn't a hard and fast rule! If you get to a critical juncture and feel you want to pass it off a trun or two early or you are about to finish cleaning up a mess or getting a hard fought objective, feel free to take a turn or so extra, to pass the game at a "better" place. I think we have some great lands. There is a ton of BG to the north. We seem to be fairly isolated.

We should have a chance to fill out some after the initial fighting with Carthage. It would be nice to get some barracks going in at least a couple of cities.

It looks like a city placed at the mouth of the second river would have access to up to 7 BG tiles. It doesn't have a food bonus, but we can always pump out extra worlers to feed its population.

Meldor
Northern Pike
Belisar (up)
ChrTh (on deck)
Coffee

[edit] forgot to adjust who was up.
 
I got it but I'm at work and I will have to finish ST2 before I can get to it. Expect the save tomorrow.

Belisar
 
A warrior in brown moves within sight of our warrior to the SSW, and we have our first contact--except that we don't, because the Patzinals kill our warrior, and the newcomer disappears into the fog. The diplomacy button does not appear. So granted sufficiently odd circumstances, the player does not have contact from the moment a foreign unit is sighted!

This can happen. If you do not right-click on a unit and ask to talk, the diplomacy contact is not made until they see you. If you're on a hill and they're two squares away on flatland, you'll see them but they won't see you.
 
Originally posted by Coffee
Looks like HOT7 (playing) and some other SGs are patching up to 1.27. Will the same be done here.
i do not mind patching. However I will not until everyone who is playing says theu can patch as well. I have not looked into the patch, but if they have not released any thing but the US version some people may not be able to patch up. It isn't a problem to patch and unpatch. I have done it for the last several patches that came out. If it comes to that, I will be happy to supply the details on doing it (it only takes about 2-3 minutes to go either way, up or down). If everyone will report their ability to patch, we can see where we stand.
 
I have two PCs so I can patch one and not the other, so it doesn't matter to me.

BTW, I'm pretty sure it's been released for the world, although there might have been some issues with the UK one...
 
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