MLDR006 Attack of the PC Crowd

You are welcome to join, I will update the roster.

I think America is the choice more for "atmosphere" than for the traits. Expansionist isn't a bad trait to have to start, as long as we have goodie hut luck. An early tech or two or even a settler can make the game a lot nicer.

Starting with Masonry will give us realy good trade bait early on as well. Another thing to remember is that this is continents - finding the other Civs and having exclusive contacts can be a huge advantage as far as tech cost and trade opportunaties. Sneaking in an early curragh is important as well.

I will get this one started tonight.
 
el_filet said:
question to rule 4: can cruise missiles harm citizens? iirc they can't and therefore would be allowed to be used agains cities.
Don't they hit buildings? If so, they can't be used on cities, if not then they would be OK. I don't use them much as I think that they are overpriced for what you get as a onetime shot. Useful against some ships, not as useful as the arty you could have instead.
 
meldor said:
Don't they hit buildings? If so, they can't be used on cities, if not then they would be OK. I don't use them much as I think that they are overpriced for what you get as a onetime shot. Useful against some ships, not as useful as the arty you could have instead.

I like CM now, but I have no idea what they do with cities. I use them mostly as a way to get rid of stray ships harassing your shores. I really us them when ships knock a city of a fish causing starvation or whale causing a miss of a building.

I only used one against a city with a 1 HP unit to kill the final unit. I killed the unit, but not enough examples to say for sure.
 
I agree that they can be useful against ships that arty can't hit as they move out of range a lot, but that is about the only use I give them.
 
usually i don't use them too, but if they give as a possibility to injure/kill the MA defenders without endangering buildings/pop, they'd be a big help. better then impaling countless units on metros. will certainly remember them next time when the AI keeps it's units out of arty range...
 
4000 BC (0)
In the tradition of the MDLR series, we take the first offering. We are standing near the water on plains with a wheat and one BG showing. I move the worker to the BG and the scout to the souteast. It looks like we are on a pennisula. The worker reveals a silk. I elect to move the settler one square to the coast to get the silks closer and us on the coast. Not the best start, but I have seen worse. The biggest problem will be that we won't have as many first ring cities.

3950 BC (1)
Washington is founded and we start working on Alphabet at max. It is 50 turns right now but that should drop when we meet others. We begin work on a warrior for MP, the worker begins a mine.

3900 BC (2)
There is another cow to the SE.

3850 BC (3)
Spot our first goodie hut.

3800 BC (4)
The Odd Gods of the Galaxy bless us as the goodie hut gives us a settler. Looks like we will get our second city ealry. One top of that, our scout reveal some flood plains to the north. I elect to move the settler to the flood plains.

3750 BC (5)
Oh wow, the flood plains have two wheats on them, guess I know where our settler factory is going to be.

3700 BC (6)
(I)Washington Warrior->Granary.

3650 BC (7)
Found the city of New York on the coastal flood plains with the two wheats. It needs a worker.

3600 BC (8)
Worker starts to road the forest with the silks, its next job after that will be to bring water south.

3500 BC (10)
Pop a second goodie hut and get a warrior, how disapointing...

3450 BC (11)
The silks are connected

3400 BC (12)
Spot a yellow border. Have to move lux to 20% to keep New York happy.

3350 BC (13)
We meet Eygpt and they are up BW and CB. They already have our techs and no deals can be had.

3250 BC (15)
Pop a third goodie hut and get CB from it. Alphabet drops to 24 as it appears that Egypt was researching it as well.

3200 BC (16)
(I)New York worker->temple, it needs the forest for shields.

3000 BC (20)
Please swap the citizen from the wheat to the silks so that it grows and completes the granary on the same turn.

The red circles are the city sites that are closest.

MLDR06-3000BC.JPG
 

Attachments

ok got it, this one should be up by tonight, since it should play faster. have 2 other games up as well :lol:

edit: meldor, that is not the save file, you attached but the image
 
@ThERat - Edits done 5 hours later may NOT get noticed. This type of notice should have been a NEW post.

The only reason I saw you edit was I was coming to the thread to announce the same thing. The .zip file has a picture inside of it. :crazyeye:
 
I know LK, edit isn't that good, but since Meldor wasn't online ever since I thought edit is ok
 
Sorry about that, I put the wrong file in. If this happens again, don't edit because it doean't show as a new post. Please put a new post and PM the person. If nothing else the PM will generate an e-mail.

I only saw this because I was looking to see what was taking so long.
 

Attachments

sorry Meldor, since I had this exchange with LK, I thought you would see it. next time pm you, got it, will be played by today/tonight s'pore time
 
save

Pre-turn
reading the rules again
since NY can even get 2 uncorrupted shields, put citizens on both wheat. try and match granary with growth

IT Egypt warrior heading to NY

1. 2950BC
granary in 1 growth in 2

2. 2900BC
granary -> scout
scout spots blue border

IT :mad: NY has disease

3. 2850BC
say hello to Maya, up BW and WC but down CB
well we can't even get those techs

the rest of the turns was pretty eventless, settler is on the way to settle in 2
rax in Washington can be used as curragh prebuild since alphabet is due in 3
we could trade alphabet with Maya, our scout is next to a hut now
NY lost 2 pop due to citizen
 
Signed up:
Meldor
ThERat
LKendter (currently playing)
el_filet (on deck)
Northern Pike (On skip until the 4th)
 
2550 BC
I can tell Egypt has met another civ outside of the Maya. My challenge is to find that civ.
I slow down science as I refuse to do negative research with just $12 in the bank.
Mining a wheat tile by Washington doesn't sit right, but I leave it since it will take awhile to get water to Washington.


2510 BC
I pop a hut near the Maya and just get $25.


2470 BC
I pop another hut and get a conscript warrior.


2430 BC
Boston is formed at the southern red dot. We get an extra bonus with a whale tile also down there.


2430 BC
I sell Alphabet to the Maya for Warrior Code, The Wheel and $12.


==========================

Summary:
This was just some more exploring and expansion.
We badly need more workers.

Signed up:
Meldor (on deck)
ThERat
LKendter
el_filet (currently playing)
Northern Pike (On skip until the 4th)

http://www.civfanatics.net/uploads9/MLDR06-2150BC.zip
 
A picture of the current empire:
Settler is ready to claim white dot.
Yellow dot will be decent once the plains are irrigated.
The worker is to bring water down the blue lines.
I know the tile isn't used right now.
Washington will need to use the plains soon enough to grow.
Boston isn't optimal until the cow is irrigated.

LAK-617.jpg
 
The odds of us having iron are slim and nexst to none, with none in the lead, where were the closest horses and can we get a settler there soon?

By the looks of things, workers will be critical in this game as we have a lot of worker tasks to do and there is plenty of wet lands to clear.

Roster:
Meldor (on deck)
ThERat
LKendter
el_filet (currently playing)
Northern Pike (On skip until the 4th)
 
White circle is the horse source.
Red circle area is the best iron hope.
We really need to expand fast to have a chance at iron.
New York must also build some settlers after the temple.

LAK-618.jpg
 
I agree 100%, we might want to build near Eygpt and then back fill. The gold mountains would be great even if we don't get iron out of it. Do you have time to dot map it?
 
how about sending out a curragh, could be slotted in, at Washington
 
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