preturn: Some MM is done to Aarhus and Stavenger so that Aarhus gets 3 shields and can complete the harbour in 3 turns. It only has to sacrifice 1 food per turn to do this.
Hmm. I know the AI is stupid, but is it stupid enough not to attack and capture our workers on the coast? I am not sure, so I back up our workers with warriors.
AI: America wants peace but at a price, I tell him to jump off a cliff.
Egypt is building the Hanging Gardens.
875BC (turn 1): Oslo builds Harbour -> archer.
Lux goes up to 10% for Bergen, and it switches to forrest to get 7 shields per turn. There is absolutely no way we will build TGL IMHO - it is still 39 turns away.
AI: 4 American Galleys appear on the N of our main island. Next turn they can land on our second island.
America completes hanging gardens and starts the great wall.
850BC (turn 2): Reijkjavik builds archer -> archer.
I upgrade 9 warriors for 540 gold.
825BC (turn 3): Trondheim builds settler -> archer.
Copenhagen builds harbour -> archer.
Aarhus builds harbour -> galley.
Stavenger builds worker -> worker.
Found Hareid on the third island. I ****ed this one up a bit - it should have been founded last turn but I disembarked on the wrong tile...
Another warrior gets upgraded, only 6 warriors are left now.
AI: America lands 8 units (4 spears, 3 wars and 1 archer) on our second island.
Persia land a settler/archer combo on our third island. I think we are going to have to share this one...
800BC (turn 4): Trondheim builds archer -> archer.
Oslo builds archer -> sword (it can't build archer since a forrest is going to be chopped).
2 more warriors get upgraded. Stavenger is reinforced - I think our chances are about 50/50 of holding it.
AI: Zulu complete the Great Wall. America attacks Stavenger: they kill 1 warrior, but lose 2 themselves.
Another couple of American spears land next to Aarhus which is now undefended. Fortunately there is a Galley there.
775BC (turn 5): The Galley manages to transport 3 units to Aarhus by moving 1 tile, sending units on to it from the coast, moving back to Aarhus, unloading and then repeating. Of course all the units are without movement, but they are in the city ready to defend.
I manage to kill 2 American spears on the second island, but we are looking very shaky. America has gone from "insulted" to "I doubt it" for peace.
I hit enter again and prey...
AI: America shuffles it's units about our second island but there are no attacks.
Japan and Egypt sign peace treaty.
Holy ****. Persia lands 3 archers and a horse next to an undefended city on the third island. [mad]
750BC (turn 6): I demand Persia leave and they declare war.
First our Archer next to Samaria attacks and wins! Oh well. Perisa will damage us, but at least we have damaged them too.
Now I take out 3 American spears on our second island, but we lose a horse and sword doing so.
Copenhagen changes from archer to sword, the shields just fell that way (it is 1 more turn to get a sword than an archer).
Egypt will take straight peace, and since they have a galley visible and in range I take it.
To stop Persia taking Odense I decide to gift it. Arabia is the weakest civ and across the other side of the world so I establish an embassay (105 gold) to check they are not at war with Persia. From F4 it appears they don't even know Persia yet so I gift it to them.
Arabia:
AI: American galleys sail away apart from 1 new one that is presumably on route to deliver 2 more units.
Persia moves towards Hareid.
730BC (turn 7): Trondheim builds archer -> worker.
Haried is now given to Arabia as well. These cities will be easy to take back whenever we want.
The 2 remaining American units are fortified on our second island, 2 tiles from Stavenger. To un-fortify them I move all our military there next to them, leaving Stavenger undefended.
AI: The stoopid Americans take the bait and unfortify and move towards Stavenger.
Mongols want MA against the Zulu and an RoP, I decline.
710BC (turn 8): Trondheim builds worker -> archer.
Copenhagen builds sword -> archer.
Our stack of 2 swords and 2 archers cut the Americans to pieces, and there was even 2 more units in Aarhis in case they failed.
I sell Code of Laws to Japan for 70 gold. I know this is cheap, but I get the feeling that soon we would lose the chance. I have already held off for quite a while.
690BC (turn 9): Reijkjavik builds archer -> archer.
There is a tough call for the archer/horse combe we have on the third island:
Unfortunately the galley to get them home is about 4 turns away. They can run to the NE edge of the island but they will be caught before help arrives. They could be disbanded to avoid giving Persia the WWP, but that is too much of a waste of shields. After all, we have destroyed a Persian city, and made sure they start the turn in our territory, so I don't think 2WWP from losing 2 units in neutral ground will do too much harm.
I decide to stand and fight. Already the archer has been drawn from the Persian stack, and we have just the 3 horses, so we may still come out of this alive.
AI: ************WankBollcoks! The Zulu demand Literature. I say no and... ...they declare war.
Just to rub salt in the wounds the Persian horses take our 2 units for no loss. I guess hindsight and all that.
670BC (turn 10): Trondheim builds archer -> worker.
Oslo builds sword -> galley.
Molde is founded on our second island. It's very cramped in there!
Summary: We seem to be in a bit of a tight spot....
* America still wants cash for peace, but that is of minor importance (unless they invade with 8 units again!).
* The third island is temporarily gone, although we can take it back with relative ease (and a couple of new settlers, since I doubt the cities there will ever grow).
* Our unit support is slowly but surely becoming an issue. ATM we have 42 units with 40 allowed, costing us 2gpt. This can only rise however until we get more cities.
* 10 archers and 14 swords is woefully inadequate to stage ANY kind of invasion of the island to our NW. Not even a city will fall IMO (just check the pic of the Arabian capital!!!)
* To back up our TGL plan (which I was scathing of earler) no-one else has Literature yet. Only Japan and the Arabs are still in the ancient age with us. Well, I am still sceptical, but I want to believe. [

] This is a ray of hope in an otherwise bleak and desolate world.
* Bergen (TGL build) has 30 turns to go at 7 shields per turn (plus 3 corrupted). There is a cleared forrest tile that is currently being mined (BG), and when that is done we can get to 8 shields per turn. THIS IS VERY IMPORTANT, AND MUST NOT BE MISSED OR FORGOTTEN!!! Sorry to caps that, but it really is of utmost importance, since it will save us about 4 turns from the build.
* Republic is in 36 turns. If TGL fails I guess this is our backup.
* MM is VERY tight atm. I know this is preaching to the choir, but I am spending about 20 mins a turn just making sure our 10 cities are making the best use of food/shields/commerce. On Sid we can't **** around, and even 1 city riot or a couple of missed shileds ever couple of turns
could make the difference.
>>> MM1 670BC <<<
Edit: I just noticed all my swearing ****'d out. I guess I forget about the sensitivites of CFC, but I can't be ****ed to change it now.
