MM1: Defiant Sid.

We haven't got settlers and no settler is being beuilt. That island in the NE isn't that small and has intresting terrain (marsh, desert, hills, mountains). This could mean oil, saltpeter, etc... I think that we should build more than one city there.

EDIT: Persia is living close to that island and can land settlers there already.
 
Mark
Homeyg ----> UP
Aggie----> On Deck
anarres
akots
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From what I can see Persia cannot reach the Island since there are 3 ocean/sea squares seperating them. Egypt should be the only one with the GLH. The palace is a GL prebuild. We may not need it but I still think we should try to get it. I agree with Aggie that we should try to grab as much of the new island as possible. We have no settlers at the moment. Maybe switch Trond to settlers.
 
I got it, however I won't be able to play until tomorrow.
 
Sorry for the wait; I'll have them posted sometime today.
 
Please skip me, I'm having some computer troubles at the moment. Sorry.
 
Mark
Homeyg
Aggie----> UP
anarres----> On Deck
akots
open
 
IHT: The Zulu are up Construction, but the rest of the AI is backward or level. Reijkjavik switched to harbor.

IT: Trondheim: archer->settler. Copenhagen: horseman->settler.

Turn 1 (1125 BC) The Persians CAN land on the island we talked about...

IT: Oslo: horse->harbor.

Turn 2 (1100 BC) Nothing much.

IT: Japan asks us to join the war vs Egypt. I say no. America lands a spear and warrior on our 2nd island, one tile north of Aarhus!! This is where it starts...

MM1-1075BCamaericaninvasion.jpg


Turn 3 (1075 BC) I demand the Americans to leave, but they declare WAR. I ship a horse and an archer and sail to Aarhus. Vet horse vs reg spear: 1-3. Horse retreats. I decide to await an attack now.
Egypt learned Monarchy.

IT: American reg warrior redlines our vet warrior, but is killed. Trondheim: settler->harbor.

Turn 4 (1050 BC) Vet archer vs 2 HP spear: 2-2, spear killed. We can lower the lux tax to 10% due to war hapiness. Temple in birka whipped.
Forest near Trondheim chopped.

IT: Copenhagen: settler->harbor. Stockholm: harbor->courthouse. Birka: temple->courthouse. Egypt starts HG.

Turn 5 (1025 BC) Settler and horse go to the 3rd island in a galley.

IT: We discover Literature and I start Republic at min science. Reijkjavik: harbor->archer.

Turn 6 (1000 BC) I upgrade a curragh in Reijkjavik for 45 gold. Settler and archer move to Reijkjavik to start the journey to the 3rd island.
Bergen swapped to TGL. It still needs 60 turns to complete. Lux tax to 20%, for Trondheim.

IT: Trondheim: harbor->settler. Iron connected.

Turn 7 (975 BC) We can trade ivroy for horses with the Zulu. But the trade route would go through the coastal tiles of a few other civs. So no deal :(
The settler and horse on the first galley land on the 3rd island.

IT: Egypt demands horses and I refuse. Egypt declares war.I am happy that I didn't make that lux for horse deal with the Zulu. That trade route is now gone. Reijkjavik: archer->archer.

Turn 8 (950 BC) Odense founded on the 3rd island. Starts with a worker. Size 7 trondhiem doesn't require more hapiness tax.

IT: We get the FP message.

Turn 9 (925 BC) :sleep:

IT: Trondhiem: settler->settler.

Turn 10 (900 BC) Lux tax to 0%. Our 2nd galley has a settler and archer that can be dropped on the 3rd island. Monarchy and Construction are known by a few civs.

The 3rd island:

MM1-900BC3rdisland.jpg
 
Good Job Aggie. Well it has begun, I think we are in a pretty good position to defend the 2 homefront Islands. Distant Island may be more difficult. Good move on not trading :goodjob: . I think that we should avoid all trades that could trash our rep until ocean routes are available. Experience shows how easy it is to trash your rep with these kinds of deal and especially in defiant mode. We should be able to trade with Egypt and Japan IIRC.

Mark
Homeyg
Aggie
anarres----> UP
akots----> On Deck
open
 
Got it, I can play tomorrow.

Any advice for the wars? :D
 
Purely defensive I would say. No :hammer: until Zerks. Then I'd say we take out at least Japs and Egypt. We should probably get some pults and try to keep our kill ratio high to get something out of the peace.
 
I'm playing atm.

Mark - do you want a third city on the second island? Stavenger is badly placed if we don't expect a third city...
 
We could but I would not make it a high priority.
 
preturn: Some MM is done to Aarhus and Stavenger so that Aarhus gets 3 shields and can complete the harbour in 3 turns. It only has to sacrifice 1 food per turn to do this.

Hmm. I know the AI is stupid, but is it stupid enough not to attack and capture our workers on the coast? I am not sure, so I back up our workers with warriors.

AI: America wants peace but at a price, I tell him to jump off a cliff.

Egypt is building the Hanging Gardens.

875BC (turn 1): Oslo builds Harbour -> archer.

Lux goes up to 10% for Bergen, and it switches to forrest to get 7 shields per turn. There is absolutely no way we will build TGL IMHO - it is still 39 turns away. :(

AI: 4 American Galleys appear on the N of our main island. Next turn they can land on our second island.

America completes hanging gardens and starts the great wall.

850BC (turn 2): Reijkjavik builds archer -> archer.

I upgrade 9 warriors for 540 gold.

825BC (turn 3): Trondheim builds settler -> archer.
Copenhagen builds harbour -> archer.
Aarhus builds harbour -> galley.
Stavenger builds worker -> worker.

Found Hareid on the third island. I ****ed this one up a bit - it should have been founded last turn but I disembarked on the wrong tile...

Another warrior gets upgraded, only 6 warriors are left now.

AI: America lands 8 units (4 spears, 3 wars and 1 archer) on our second island.
Persia land a settler/archer combo on our third island. I think we are going to have to share this one...

800BC (turn 4): Trondheim builds archer -> archer.
Oslo builds archer -> sword (it can't build archer since a forrest is going to be chopped).

2 more warriors get upgraded. Stavenger is reinforced - I think our chances are about 50/50 of holding it. :(

AI: Zulu complete the Great Wall. America attacks Stavenger: they kill 1 warrior, but lose 2 themselves.

Another couple of American spears land next to Aarhus which is now undefended. Fortunately there is a Galley there.

775BC (turn 5): The Galley manages to transport 3 units to Aarhus by moving 1 tile, sending units on to it from the coast, moving back to Aarhus, unloading and then repeating. Of course all the units are without movement, but they are in the city ready to defend.

I manage to kill 2 American spears on the second island, but we are looking very shaky. America has gone from "insulted" to "I doubt it" for peace.

I hit enter again and prey...

AI: America shuffles it's units about our second island but there are no attacks.
Japan and Egypt sign peace treaty.
Holy ****. Persia lands 3 archers and a horse next to an undefended city on the third island. [mad]

750BC (turn 6): I demand Persia leave and they declare war.

MM1_750BC.jpg


First our Archer next to Samaria attacks and wins! Oh well. Perisa will damage us, but at least we have damaged them too.

Now I take out 3 American spears on our second island, but we lose a horse and sword doing so. :(

Copenhagen changes from archer to sword, the shields just fell that way (it is 1 more turn to get a sword than an archer).

Egypt will take straight peace, and since they have a galley visible and in range I take it.

To stop Persia taking Odense I decide to gift it. Arabia is the weakest civ and across the other side of the world so I establish an embassay (105 gold) to check they are not at war with Persia. From F4 it appears they don't even know Persia yet so I gift it to them.

Arabia:

MM1_750BC-2.jpg


AI: American galleys sail away apart from 1 new one that is presumably on route to deliver 2 more units.
Persia moves towards Hareid.

730BC (turn 7): Trondheim builds archer -> worker.
Haried is now given to Arabia as well. These cities will be easy to take back whenever we want.
The 2 remaining American units are fortified on our second island, 2 tiles from Stavenger. To un-fortify them I move all our military there next to them, leaving Stavenger undefended.

AI: The stoopid Americans take the bait and unfortify and move towards Stavenger.
Mongols want MA against the Zulu and an RoP, I decline.

710BC (turn 8): Trondheim builds worker -> archer.
Copenhagen builds sword -> archer.

Our stack of 2 swords and 2 archers cut the Americans to pieces, and there was even 2 more units in Aarhis in case they failed.

I sell Code of Laws to Japan for 70 gold. I know this is cheap, but I get the feeling that soon we would lose the chance. I have already held off for quite a while.

690BC (turn 9): Reijkjavik builds archer -> archer.

There is a tough call for the archer/horse combe we have on the third island:

MM1_690BC.jpg


Unfortunately the galley to get them home is about 4 turns away. They can run to the NE edge of the island but they will be caught before help arrives. They could be disbanded to avoid giving Persia the WWP, but that is too much of a waste of shields. After all, we have destroyed a Persian city, and made sure they start the turn in our territory, so I don't think 2WWP from losing 2 units in neutral ground will do too much harm.

I decide to stand and fight. Already the archer has been drawn from the Persian stack, and we have just the 3 horses, so we may still come out of this alive.

AI: ************WankBollcoks! The Zulu demand Literature. I say no and... ...they declare war.
Just to rub salt in the wounds the Persian horses take our 2 units for no loss. I guess hindsight and all that.

670BC (turn 10): Trondheim builds archer -> worker.
Oslo builds sword -> galley.

Molde is founded on our second island. It's very cramped in there!


Summary: We seem to be in a bit of a tight spot....

* America still wants cash for peace, but that is of minor importance (unless they invade with 8 units again!).

* The third island is temporarily gone, although we can take it back with relative ease (and a couple of new settlers, since I doubt the cities there will ever grow).

* Our unit support is slowly but surely becoming an issue. ATM we have 42 units with 40 allowed, costing us 2gpt. This can only rise however until we get more cities.

* 10 archers and 14 swords is woefully inadequate to stage ANY kind of invasion of the island to our NW. Not even a city will fall IMO (just check the pic of the Arabian capital!!!)

* To back up our TGL plan (which I was scathing of earler) no-one else has Literature yet. Only Japan and the Arabs are still in the ancient age with us. Well, I am still sceptical, but I want to believe. [;)] This is a ray of hope in an otherwise bleak and desolate world.

* Bergen (TGL build) has 30 turns to go at 7 shields per turn (plus 3 corrupted). There is a cleared forrest tile that is currently being mined (BG), and when that is done we can get to 8 shields per turn. THIS IS VERY IMPORTANT, AND MUST NOT BE MISSED OR FORGOTTEN!!! Sorry to caps that, but it really is of utmost importance, since it will save us about 4 turns from the build.

* Republic is in 36 turns. If TGL fails I guess this is our backup.

* MM is VERY tight atm. I know this is preaching to the choir, but I am spending about 20 mins a turn just making sure our 10 cities are making the best use of food/shields/commerce. On Sid we can't **** around, and even 1 city riot or a couple of missed shileds ever couple of turns could make the difference.


>>> MM1 670BC <<<

Edit: I just noticed all my swearing ****'d out. I guess I forget about the sensitivites of CFC, but I can't be ****ed to change it now. :p
 
Surely you were. We would have been better off using whatever little space we got on the home island by tight city placement. It looks rather hopeless atm. Any suggestions?

IMO, just build more cities. Then, really try to get TGL moving. And make peace ASAP. Defiant is a very tough on higher levels.
 
Well, there is no blame IMO. We are (after all) playing this as a team. There are however more areas we have not played optimally on including city placement, where we have missed out on a few more cities.

Personally I think we are doing ok, even if I did sound pessimistic in my report.

Our short term goal is to get TGL if we can. I think it's fair to say that if we don't get it now then we are in deep trouble. Apart from that we need to build our army ready for invasion. When (if) we get to beserks, as long as we acutally still have some cash left we are fine. Even if we don't have cash for upgrades we can send in the swords first to lower our army costs, we should still be OK.
 
Wow 8 units in 1 landing. Is the AI learning how to play :lol: . I don't think it sounds too bad. The third island would be nice but not critical. As long as we can defend our core 2 islands we should be OK. The GL is maybe a bit more important and we should put more effort into securing it. Worker merge to size 12 and max shields in that city. we should also get more arty going IMO once the crisis subsides. Once we have stacks of pults/trebs we should be OK on defence.
 
Instead of each catapult I would prefer an archer. After all, they upgrade to Zerks!
 
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