MM1: Defiant Sid.

Mark1031 said:
Yes Homey, why don't you replay essentially the same but no peace except straight up or we get something. We will not be pushed around.

I don't know about this Mark1031. I understand that we profitted from this peace treaty, but I'd say that we move on now.

EDIT: you're the boss however ;)
 
I think you should do everything you did before except the peace eventhough I agree with aggie that some of the moves were :smoke:.
 
Well, its not that big a deal. Can you replay today homey? otherwise we can move on.
 
I can't replay today. I all flustered because I'm trying to get ready for this football camp I'm going to and I'm trying to get my sg turns done. I guess it just slipped my mind that we weren't allowed to pay for peace.

I could switch turns with aggie, since he said he was next. Then it wouldn't really be 'reloading' because a different person would be playing it.

Anyway, I apoligize for the inconvenient time for me to lose my mind (j/k). But really, I am sorry.
 
OK np. Have fun @ football camp. I just noticed you're only 13. Listen to your mother and stop wasting so much time playing civ :lol:

Mark
Homeyg
Aggie----> UP
anarres----> On Deck
akots
open
 
I got it. Probably for tomorrow, so a discussion would be nice. I want to make peace with the Mongols and the Zulu (not the Egyptians, in contrast to what I said earlier they want money...). I also will see if I can us in the MA with Republic. It looks like I have to play a few anarchy turns...
 
sounds good but don't forget about war happiness. The mongols haven't sent anything during my turns. The Zulus on the other hand are always a pain with impi. It would be nice to keep a managable trickle of troop landings to leader fish. An army would be very useful for taking out Jap and Egypt when Zerks come in.
 
IHT: We can get straight peace with the Zulu, but instead I include 33 gpt for Currency.
This allows me to buy The Republic for Currency, Construction and Literature from Japan. I stay at war with the Mongols, for war hapiness.
There are a few trade opportunities (not all AI in the MA have all the techs and a few of them is still backward). But I revolt instead. We naturally draw a terrible 8 turns.

Turn 1 (50 BC) Anarchy.

IT: The Egyptians drop two war chariots and a sword. The Mongols offer peace, but I decline. Egypt start Sistine.

Turn 2 (30 BC) I redline the sword and wound a war chariot with our pults.
-Vet sword kills war chariot
-Vet sword killed by war chariot
-Vet sword kills redlined sword and promotes
-Elite sword kills redlined war chariot

IT: Egypt starts Knights Templar. Mongols start Sistine.

Turn 3 (10 BC) Anarchy.

IT: The Mongols drop two archer. America starts Copernicus.

Turn 4 (10 AD) Catapults bring the archers to one and two HP. Two elite swords don't promote while killing the archers :(

IT: America finishes Sistine.

Turn 5 (30 AD) Anarchy.

IT: America and the Mongols MA vs us. That's the drawback of keeping wars going :( At least we are at war with America again, which we should have been anyway.
The Mongols drop two archers and a warrior. The Mongols start Leo.

Turn 6 (50 AD) All three Mongol units are now 2 HP. One vet swords and two elites kills the troops. No promotions :(

IT: Egypt finishes Knights Templar. America start Leo.

Turn 7 (70 AD) Anarchy.

IT: More tribes start Leo, America also starts Bach. We are a Republic at last [party]

Turn 8 (90 AD) I switch a couple of cities to markets.

IT: Stavanger: courthouse->aquaduct. Mongols finish Sun Tzu.

Turn 9 (110 AD) Nothing much. No money to trade and no units to kill...

IT: :eek: The Egyptians now send a knight to us. An American cavarel comes into view...

Turn 10 (130 AD) Catapults only get the knight to 3 HP's. Elite sword redlined, but kills the knight.

We are at war with America, Egypt, Mongolia and Persia and aren't allowed to make peace. I haven't been in trouble, but also got no leaders. However: Egypt sent their first knight and America comes with a caravel now. We might need to ship catapults from Aarhus to the main island when a major threat comes.
 
Good Job. Finally we are a Republic and in the MA. To bad about the Americains but we should have still been at war with them anyway. I guess we should try to get peace all around so we can focus on other matters. Is it best to wait until we can get everyone at once so they don't buy each other back in?

Mark
Homeyg
Aggie
anarres----> UP
akots----> On Deck
open
 
Well, I would take peace when we can. MA's are no certainty and getting them all to sign peace is a gamble. At the moment none of them is willing to sign for straight peace. I'm sure that America ruined their rep while agreeing to break the peace deal with us.
 
Aggie said:
homeyg, since you're not going to replay the turns, could you put your turnlog back? :)

Sorry, just got back from camp. Do you still need me to put my disgraceful turns back? I can't believe I did that! I still feel like a moron for forgetting the variant.

I could still put the turns back, though.
 
Anarres you're up.
 
Got it! :)
 
Okay, I'll put the TL back in the reserved post on the 6th page.

Edit: I put the 70 BC save back also.
 
130AD (preturn): Mostly ok, but why are there 5 fortified workers on the main island when Oslo has +2 food at size 6 (no aqueduct yet), and irrigated plains? Also Aarhus has +2 food at size 6 - it is using a game tile that Stavanger (size 4) could be using to grow twice as fast. I also just found an unimproved tile on the second island, where we have 4 fortified workers! :confused:

I also change several Markets to Aqueducts, getting to size 7 will save us 4gpt in upkeep for each city. Some heavy city management is required.

AI: America and Zulu sign MA against us.
America(?) start Bachs
Egyptians start Leos

150AD (turn 1): zzz

AI: An American caravel and Zulu galley appear.

170AD (turn 2): zzz

AI: America land 3 Knights on the main island.
America completes Leo's.

190AD (turn 3): Thankfully at the start of my turns I started moving all the cats on the main island to a more central location. Now I can use 10 of them on the American knights - we have 1 knight at 3hp and 2 at 2hp.

Vet sword attacks the 3hp knight and dies, taking the knight to 1hp.
Elite sword attacks and kills 2hp knight.
Elite sword attacks and kills 2hp knight.
Vet archer attacks and kills 1hp knight.

AI: Mongols start Bachs

210AD (turn 4): zzz

AI: America is building Mallegans.

230AD (turn 5): zzz

250AD (turn 6): zzz

AI: Japan demands 29 gold, I say no and they back down! groucho
America lands a sword and archer.
The Zulu land a lone longbow, but have 3 more galleys in the area.
Mongols complete Bachs, America cascades and completes Cops.

260AD (turn 7): I easily kill the units without loss.

270AD (turn 8): zzz

AI: Japan and America sign MA against us...

280AD (turn 9): zzz

AI: Egypt lands a crusader, Mongols land archer and longbow, Persia lands archer and spear.

290AD (turn 10): 12 cats only take 2hp from the crusader!! Fortunately the Elite sword finishes them off.

Map of empire (1600x1200)

>>> MM1 290AD <<<
 
Summary:

2 cities have aqueducts, several more are on the way.

We are at war with everyone but Arabia, and they are backwards and on the opposite side of the globe, so essentially we are playing AW atm. No-one is close yet to peace, especially with all the MA's they signed against us.

I think we can hold off all of them for the moment, so there is nothing to bad to worry about. When we can we need to steal to Invention, but I guess we will get Feudalism@min before we need to start stealing (39 turns left).

I have been skimming workers off Trondheim every 4 turns, and it is probably worth adding them in to our size 2 cities that won't grow. We desperately need lux, but there is nowhere to get them from, apart from taking it by force from Japan, and that should probably wait for Beserks.
 
Yep, I had several elite wins these turns, as I did on my last set of turns. :(
 
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