preturn (690AD): Change Oslo from Beserk to Granary. It is size 7 and has a max +2 food. Molde changes from Beserk to Harbor.
I decide not to start war on Japan this turn, since we have 3 beserks with no move.
AI: The Mongols and ?? have singed an MPP.
Japan renegotiates peace and I refuse. Japan sends nothing at the SoD.
Turn 1 (700AD): Set Stavanger to Temple.
A couple more trebs/zerks move to the Japanese wines via galleys.
AI: Mongols and Persia sign Embargo against us. Some AI movement near our stack, but strangely more moving N than S.
Turn 2 (710AD): Move another 8 units in to the SoD. We are now next to Kyoto.
AI: America declares war on the Zulu.
Turn 3 (720AD): 14 trebs bombard Kyoto:
7 miss
7x -1 hp
After taking 7 Samarui from 4/4 tp 3/4 we can see a 3/4 Samarui. With 7 Samaraui and several other units this is a large force. Still, there are no muskets. I attack with the zerks:
4 zerks die
7 samarui are killed
We also get a leader when an elite zerk took out a redlined samarui!
The city is ours! Since it would get attacked this turn and be undefendable I decide to raze it. Losing the Pyramids is no great loss when you consider it how many units we would lose defending it.
AI: Mongols and America sign Embargo against us.
Turn 4 (730AD): :zzz:
AI: Mongol settler/longbow lands on the Jap coal where Kyoto used to be.
Turn 5 (740AD): Our SoD is next to Osaka, the injured units have been sent home to heal.
AI: Funny! The Mongols build a city on the ap Iron site and the wines get connected through their empire. Since there is no harbour they must be using Japan's harbours for it!
Turn 6 (740AD): I use the leader for a second army back in Trondheim.
17 Trebs bombard Osaka:
10 miss
7 hit
The zerks attack:
2 zerks die
3 samarui are killed
The next samarui is (I think) the last defending unit. I will wait until tomorrow.
I was going to take this city to allow us to get closer to Edo (then disband the same turn or a turn later), but I want to know if that is allowed in the rules.