MM1: Defiant Sid.

I was planning a second pike army. I have 1 pike already and another 2 on the way - this army was going to give us a second stack to attack the NE Jap cities with.

My problem with razing the city is thta it will take us another 2 turns to get to the new city...
 
I think Zerk army would be best. We really only need 1 SoD per Island. Don't forget that c3c armies heal in enemy territory.
 
lurker's comment:

Here’s my $0.02 if you are interested.

I would suggest a ‘Zerk army. You’ll have a 9 attack ((6+6+6)/6 = 3 attack bonus) unit with retreat ability. If you travel with your pike army, it will have cover for healing purposes. You’ll likely save yourself quite a few ‘zerks this way.

Anyways, thanks for the good read, it gets me through the day at work :)

[Lurk]
 
Hmm. I've not had time to play yet, and I am now undecided as to what kind of army to make. :hmm:
 
Well a zerk army would be as powerful as a tank :D
 
Yep, make it zerk army. We then can have Pentagon and Military Academy and load another zerk there. Would not be able to transport it but firepower will be 12. That can last us throught Egyptian Infantry though being a close call.

We would have to build some more cities rather soon apparently for the 4th army.

Retreat ability against samurai is rather useless. However, since we are militaristic, 4th army can be used as umbrella for the remaining zerks with second army being umbrella for the zerk army. This would cut the losses substantially.

But second pike army seems reasonbale as well. Don't know really. We just need these other 4 cities ASAP.
 
Annares is in mid turns and should be done today ;) . Akots is on deck.
 
Sorry guys, work hit me bad the last couple of days and I've had very limited PC time. :(

The way it is looking atm I won't be able to finish until Sat...

Edit: I will build a zerk army when I do play. :)
 
Annares if you can't finish today could you post what you have and Akots can you take it?
 
Sorry, RL interfered again this weekend. I will play tonight.
 
Grrr. I've tried to make time for civ, but RL says I can't. :(

I have to pass this save where I left it in 750AD. I'm really sorry! I really like this game, it is very enjoable and in an exciting stage.

To the next player: the city should be ready to fall, and there is an army in Trondheim waiting for units...
 
Preturn check. We have 43(!!) units under the army umbrella including slaves. And we are still in the Golden Age making 242gpt and paying 122gpt army upkeep. Thats a strong army even for Sid. 33 zerks, 17 trebuchet, 10MDI, 3 armies, 6 galleys, 3 pikes, horse, 15 swords, archer, worker and 2 settlers. What is going where is a little bit unclear. Apparently, Anarres was going to do something with all that stuff apart from razing Osaka, but I have little idea what. Starting from the city builds. We are building some granaries? Why? The cities are almost full with no tiles to settle. We can even build some workers somewhere and join there. OK, may be it is good for future production of settlers to settle on the Japanese continent.

Anyhow, Osaka is razed getting us 6 workers. Unloaded partially filled army, zerks and settler on a forest tile near the wines. Can we have at least one luxury? There is a Mongol city on the former Japanese iron hill but we want to settle still our territory. Gunpowder from the Mongols bites. They let us visit their libraries and factory where they make the concoction for 2076g+22gpt. I buy a world map from the Mongols for 18gpt. We can get a city of Lisht from Japan for peace. Well, not now. Press Enter.

IBT. Arabs come and ask for peace demanding HBR in return. No way. Mongol and America make alliance against the Zulu. We get the Pentagon message.

[1] 760AD. Armies move to meet. There is not way to settle, the area is stuck with samurai. Noticed that America has over 21K culture. And Washington has 4647 cp. They will get 20K victory rather soon. IBT. Japanese pikeman pillaged the wines. :sad: America and Egypt sign embargo against us. Golden Age ended. :sad: Income dropped down to 115gpt.

[2] 770AD. Killed 2 pikes and one MDI only. IBT. Zulu come and ask for straight peace. We’ll wait for now.

[3] 780AD. Moving the whole gang towards Tokyo.

[4] 790AD. More movement. Washington has 4854cp growing at 69cpt. Will reach 20K in about 200 turns. IBT. America signs embargo with Arabia against us.

[5] 800AD. Epic siege of Tokyo started. Zerk army kills elite samurai losing 3 hp in the process. More zerks attack against pikemen. So far, no losses. But we take no chances against samurai. Need to bombard a bit more.

[6] 810AD. Eight Samurai in Tokyo defending the city. All bombarded to 2hp. Zerk army kills elite 2hp samurai. Tokyo is razed but we lost 5 zerks in the process including two elites. Heliopolis ix next obvious target.

[7] 820AD. To reduce tedious task of management of our slaves, we decide to ship them to the mainland. We are able to launch amphibious assault on Heliopolis, just need to make sure that the galleys are safe. War weariness starts. Hence, apparently, time to make peace with Zulu. We can get 60g in the process. Or trade Gunpowder for 1600g which is cheaper than careful steal. So, peace made and Gunpowder traded. Arabs have saltpeter near Hareid close to Kagoshima. War weariness does not improve substantially. Can also make straight peace with Arabs but traded Monarchy (just in case) for 4 other Ancient Age techs. We need to keep luxury rate at 30% to survive. Units costs are killing everything. Income dropped to 52gpt.

[8] 830AD. Worker evacuation finished, we can now proceed to Heliopolis. Killed Japanese settler/MDI/Samurai. IBT. Japan moves a horde of pikemen around.

[9] 840AD. Workers unloaded and zerks loaded onto galleys. But still trebuchets are 2 turns away from Heliopolis. We just don’t have enough ships for the task. It would be surely nice to have Magnetism. IBT. Toku comes and begs for peace. Can trade peace and RoP as well as cheap Monotheism and then RoP rape the guy. We send him away for now. Need to hammer some more for a while.

[10] 850AD. Japanese iron pillaged. I stop here so that the next player can have some fun. Here is disposition of our main forces:

MM1-850AD.JPG


Zerk army just pillaged the last iron so we would mostly encounter spearmen unless they trade for some iron from somebody. Pike army has 14 zerks under it and 21 trebuchets. Six galleys around our coast are loaded with 12 zerks. Once we degas most of samurai, we can try to build a city or two there because apparently, the only attacking force we would face will be LBs and this we can handle. Japan has 7 cities left on this continent, so only 7 LBs per turn and probably less because we’ll raze some more. It is not that bad and can be handled with 10-12 zerks. We are overdue for a leader which can rush Pentagon and we can have two armies defending it in case of wars so that it can be settled more or less safely. It is not enough, but if we just pack there cities as tightly as possible, it might save us against America and cash problems. Capturing saltpeter from Arabs/Japan might be an option but we cannot split the forces atm. IMHO, we should try to stay out of Education and capture TGL from America ASAP.

After the Japanese lands are more or less settled, we can try to get through Mongol waters with enough galleys and arty. The problem is how to assemble an army there and how to keep the reputation intact without RoP rape. That’s the puzzle to solve. For now, the plan is clear IMO. At least it is a chance to win.

Note to the next player: I have not micromanaged extensively after the Golden Age ended, there might be a few possibilities to optimize the layout of the cities. We can be in position to attack Heliopolis after 2 turns. Slaves are going to plant some forest in our tundra but this is not a very urgent task atm.
 
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