MM1: Defiant Sid.

@Anarres: You should not have rushed the settler there. Just hate to waste cash. But I rebuilt it in 7 turns. Not a big deal after all. :)

Re jumping the Palace. There is no time to build up infra there and it would not really help a lot. On Sid corruption is really bad everywhere. And we might indeed consider abandoning one city though the benefit seems small. Roughly around 3-4 gpt or may be up to 10-12 gpt. Our starting build was very luxurious hence the result. Regarding dot map: it is all the same to the north and north-west of the lake, so just put as many cities as possibly can be squeezed in there. Every rushed settler pays off in about 10 turns cutting the upkeep and bringing 1-2 tax collectors (or scientists). After Japan is eliminated, there would be room for many additional cities.

May be even an army with two elite pikes or elite and vet pike have a chance of not being attacked if landed on American continent. IIRC we have at least one elite pike. Just need a leader. It would be also nice to pillage coal on Zulu territory but we are at peace atm. And two of our armies have 4 units loaded, so they are stuck on the continent till transports. :)

IMO, America is going to win 20K slightly earlier than 100K, may be even 80 turns if they build a few IA wonders including ToE and Hoover. But not sure if they can build Hoover in Washington. SOme of the wonders have not been doubled yet.
 
akots said:
IMO, America is going to win 20K slightly earlier than 100K, may be even 80 turns if they build a few IA wonders including ToE and Hoover. But not sure if they can build Hoover in Washington. SOme of the wonders have not been doubled yet.

Sure1 But at least we have an indication now instead of a guess.
 
akots said:
@Anarres: You should not have rushed the settler there. Just hate to waste cash. But I rebuilt it in 7 turns. Not a big deal after all. :)
Meh. I was right to do it. :(

First, check the map and see that where it is is poor placement compared to the tile to the SW. To the SW we get another food, and more importantly we can cut through the lake with ships, as we bridge the land on both sides.

Look at the move like this...

My way:

Settler was rushed the turn I gave it to you.
+1 : City abandoned, new city is built 1 tile SW.
+14: Settler is built (it has +3 food in the SW).
+28 Second settler is built.

Your way:

Settler is switched to pike.
+1 Pike is built
+7 Settler is built (it has just reached size 3)
+27 Second settler is built (+2 food)

As I see it my way take 1 turn longer to get the second settler, but then it can build one every 14 turns.

Your way means in 27 turns we get 2 settlers, 1 turn quicker. The city ISN'T moved however and we still only get a settler every 20 turns.

Can you see why I wanted to move it now? Can you see why I'm annoyed about being ignored and told I made a mistake? Believe it or not I don't do things like that for no reason! I take plently of time to play and I play it well, considering every move and rushed build. :(
 
Wow good job, we are in much better shape than when I last saw this. It appears to me that we are doing an ICS city layout on the new continent. I think this is a fine idea but then I would go with Max food for the most taxmen and just Rax and military, maybe harbor for vet ships. Next the plan. We can take the last 2 Jap cities in 5 turns and that may get us some tech discount. We can try steal of physics first. There dont seem to be any brokering chances. We can get to magnatism soon I would think and then I'd go straight for America, they are the key. I know Mongols are weak Zulus average but I'm afraid If we wait too long America will be untouchable. Anyway this is my current view.
 
@Anarres. Yes, but the city built settler on turn 7 and was abandoned on turn 8. On the very same turn 8 the settler also built a new town one tile SW. Abandoning it on turn 1 as you left would also result in us losing spices for a few turns (3 IIRC). And this was not possible. Just take a look at the save file, your and mine. :)
 
Homey I am playing and you are on deck. Exploit question. We are in a bit of a difficult situation. I failed at a careful steal from Japan costing us 1.4K gold and they did not declare :cry: . I can make straight up peace with Mongols and get Physics for GPT. I then plan to attack Japan who has a MPP with Mongols causing us to get all our gold back. This feels exploitive and I thought I saw it prohibited somewhere but it appears to be allowed under RBCiv dastardly rules. Your thoughts? BTW America landed a guerilla so they have RP (but maybe no rubber :D ) so we better get there soon.
 
Opened a Civ3 manual on page 162. Here's what I find there redarding desription of difficulty levels:

Deity: This is the ultimate Civilization challenge, for those who think they've learned to beat the game. You'll have to give a virtuoso performance to survive at this level (and yes, it is possible - theoretically - to win on Deity level). Good luck!

End of quote. Live and learn. :lol:

Sorry for spamming. Bad we don't have ariports and armies cannot be airlifted. We then could have used the goto-ShiftT trick to bring them to America. :lol:
 
@Mark. Just look carefully at the cities. Those which have less than 80% corruption (2 uncorrupt shields (trade) out of 5 total) should have Courthouses and not so dense builds around them. They would be hard to improve but still there is some benefit from Markets there. When they go to WLKTD, they can be decent military producers. And I would let all these cities grow as large as we can afford and only then go to taxmen. When we know Nationalism, policemen there would be of great help to our budget.
 
Pre: Reposition some troops for the approaching Americans.

1285: America lands 2 rifle, cav and guerilla. Bombard and take out with no loses.
1290: zzz
1295: Careful steal vs Japan costs fails and they don’t declare. costs us 1400gp.

1300: Kill one Musket that Egypt landed.

1305: 121gpt for phys from Mongols. Can’t get Mag or ToG. Declare on Japs attack samuri in Sapporo and the Mongols declare giving us our $$ back. Move more troops up.

1310: Take 1 musket in Sapporo no loses. Lots of enemy ships moving around.

1315 America lands 2 rifle and 2 guerilla at Farsund. Can’t bombard but luckily they didn’t bring cavs so only 1 city to defend. Move in pike army to defend and a few zerks just in case. Move some trebs over to bombard next turn.

IT American guerillas attack and army holds. Rifles think twice and move away.

1320 Red line rifles and lose an elite zerk to the first . vet and elite zerk’s both win.

IT: Arabs land Spears

1325: Remove Arabs no problem. No leaders.

IT: Americans start ToE :sad: , Mongols land guerilla and LB.

1330: Redline guerilla and take no losses.

Summary: Not much progress. We are very weak on the homeland and I blocked landings with a few workers. I know this is cheesy and against some rules but I was desperate. We could completely block the Island with slaves but I wouldn’t be comfortable with that. America will get ToE soon and our time window is closing. We have enough for a steal but it might be better to trade for Magnatism just to be sure. The problem is that we don’t have a pike army that we can move and I’m afraid that a Zerk army might be attacked. I did a lot of leader fishing but to no avail. If we don’t get a new leader I’d chance the sword army.
 
Well, workers don't block the coast at all. Non-amphibious units can still capture them we they land. However, it appears that the AI can't handle this change in C3C.

We desperately need Magetism and Military Tradition. We are far behind, but it's not extreme in Sid terms (EDIT: thinking about it, ToE is not very popular and researched very late... America may have tanks soon :( ). I predict that a berserk army will be killed. We really need a pike or musket army (with only 3 units, because otherwise they can't be shipped).
 
Blocking with workers seems too exploitative. Is a win with blocking workers worth it? :hmm:
 
anarres said:
Blocking with workers seems too exploitative. Is a win with blocking workers worth it? :hmm:


Sorry, I agree that it seems a bit exploitive as the AI doesn't seem to notice that it can land. I was desperate and only blocked about six squares. I think blocking the whole Island is too exploitive. As for this move I consider it a rather grey area.

Anyway Homeyg is up and I would suggest getting magnitism and shipping the 3 man sword army over to see what happens. I'd bring a pike along to add after the landing. If it gets attacked no big loss. If not we can start pillaging and try to stop them from getting tanks.
 
I got it. Let me say that in the future it will be very tough to get to the computer to play these games (with school starting and all) so I might have to consider dropping. I will be able to play this time.
 
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