MM1: Defiant Sid.

Nice Work Anarres. I believe Akots is up.
 
I belive Anarres intends to finish. It would be really nice if we can eliminate the evil Americans to avoid the gory fest continuation. With their departure from our world, all their units will be gone. But surely our soldiers enjoy their task. :)
 
Sorry about the automoves. I must be getting rusty. So the American island is cleared? Should we make peace now or should we first kill their 100 units? WW must be killing us.

EDIT: Obvious drawback of making peace first is that we have to give their troops the boot. They PROBABLY won't declare on us, but when they do we have the WW back.

EDIT2: As a reaction to akot's remarks... Let's keep America alive. They have techs we need. When we leave them with two cities they will never be able to get back into this.
 
Aggie, I'm not taking cities at all - that's why it took so long the first few turns. Once we hit the fully RR'd lands it was easy to raze the American cities and build our own where the RRs still remained.

Defiant is definitely harder when the roads disappear with cities!

I intend to play on and kill the American units (with our arty it will take only 1 or 2 turns more max), and to leave the two American cities on the other side of the world. I also intend to get techs for GPT with peace, and leave a few American units so we can force them to declare again.
 
OK, sounds great anarres. I got confused, because in the turnlog you talked about taking cities a few times. Just wanted to make sure, but I couldn't imagine that you would have forgotten this, considering the discussions we had about this topic.
 
Yes, I use "take" in a non-typical way. Read "take", think "burn and pillage". :D
 
Only because I am so busy with work, but here is another update:

Turn 6 (1730AD): I finish off the remaining American units (about 50 of them), and make peace getting Espionage, 417 gold and WM.

After making peace we can turn the lux rate from 30% to 0%! That's about 150 gpt. :)

Now I give Egypt the boot order (the nice version), and they agree. This will be an easy way to get them to declare war.

Also we connect our 8th lux! Now we never have to rely on evil foreign trade for happiness.


AI: Egypt and Arabia sign an MA against us.


Turn 7 (1735AD): I've tried my best but I haven't been able to get a leader for the Intelligence Agency. I started the build last turn, but it's 8 more turns away now. :(

Egypt is nowhere in sight, but I am sure we can take out any units that land.


Turn 8 (1740AD): I can't wait so I try a careful steal from America for refining (2200 gold) and succeed! :D

I take refining and we only have 1 oil. :( There is another near us on our second island to the NE (we have 2 cities, Persia 1).

We only have enough money for an immediate steal, and since a war with America is not a problem I go for it. Cool - we now have Steel.

I check the diplo and America doesn't have Combustion yet (and so will never get it). Arabia is insignificant, and Persia and Egypt have also started dropping behing in techs.

We are pretty screwed without Combustion (transports), but when I checked it said 25 turns to research without running a deficit (70%), and 21 turns if we had 161gpt to spare.

I am planning to forget Combustion now, and to just rush armies when we can. We currently have 2 armies with 3 cavs, and will get more soon. Egypt should be easy to invade, and we can probably start the assult before my turns are over.
 
Yes annares, is it a good idea to let akots play now? I appreciate that you want to play to the best of your abilities and that doing that requires a lot of time, which you obviously don't have a lot of. You just played 8 turns that were very intense. Removing the Americans of their former core, making us tech leaders, improving our empires' production and income, plans to set us up for war vs Egypt. There have been a lot of SG's (a.o. a couple of myself) in which the number of turns was lowered from 10 to 5 to keep the flow in the game. It HAS been two weeks since I played my turns. And although I understand that this roster is more leniant than my games and I also understand that we WILL certainly finish this (who doesn't want to win a difficult Sid variant game!), I'd appreciate a slightly faster turnaround (is that the correct word?)

Having said all this, I know that I played my turns a bit too hasty. Despite the progress I made in the war I'm not too happy about the rest of those turns, because I didn't put enough efforts in optimizing our core production. So your repair work is highly appreciated :thumbsup:
 
How about I play what I can tonight and post it before going to bed? Should be done by about 2am GMT if that's ok.
 
Aggie, I will pay you to remove the :( from your sig! It's not like you to be unhappy all the time - which is what your sig implies when I see the :( in every post you make. :)
 
>>> MM1 1740AD <<<

My bad! I got a little too pissed (drunk) before I came home last night, and although I made great plans when I got in, I also fell asleep before I could put them in to action. :rolleyes:

The only think worth noting is that I was just en route to attack Egypt, and that we have 2 available cav armies with 3 units in. One is on the old Zulu island, in the SW (where we can invade Egypt from), and the other is in a ship, waiting to come back from the recent American invasion.
 
OK, I got the game. But when I can play I don't know since I got ISDG file open and have to wait before playing it. Probably, I'll get to it tomorrow. If there is too much to move, just playing 5 turns might be a good idea.

Happy hangover. :)
 
Taking time to investigate what is going on and see where all units are. We have many. 19 (!!) armies look impressive. However, our military is weak compared to Persia. And Egypt. It would be very nice to have Combustion, but rather useless researching it as Anarres noted previously. Also notice some Zulu citizens(3) in New Hareid. Gues somebody joined a few Zulu workers to the city. There is also Zulu citizens in New Honningsvag(1) and New Aarhus(2). I leave it like it is since it has no impact on the game overall. We are at 43% area and 54% population. Area can be claimed by rushing a few temples but some additional population growth can be achieved as well if we stop massive drafting. (Or join foreign workers against the defiant rule) :lol: When I press on Details section in F4 screen, the game crashes. Reloading clean C3C works. I'll try to get rid of these Zulu citizens but rushing settlers. If this don’t work, the cities will have to be disbanded. Do not completely understand the point of going after Egypt. We might as well kill Arabia and gain more land for Domination avoiding hassle of attacking small Egyptian islands. But an army is dispacthed to pillage their core cities just in case. Also, a few cities on Japanese continent built on lakes switched to growth building markets to ensure citizens remain happy. We need to get to 66% population. We also need some temples on the American continent.

[1] 1745AD. Combustion would be a priority, we would have hard time reaching Dominatoin without it. Have started it at 50% for 38 turns. New Hareid has been abandoned and rebuilt with Scandinavian settler. Same goes for New Aarhus. These Zulu are everywhere. They have actually masked them as tax collectors in New Stockholm and New Falun. Rushed aqueduct in New Lilehammer.

[2] 1750AD. Our galleons delivering troops to Egypt are somewhat disposable. We lost 2 this turn and only 1 survived. But pillaging has started. Cavalry army has landed in Arabia. There are only spearmen there in sight. Should be rather easy. IBT a few cities rioted.

[3] 1752AD. Four spearmen in Medina slaughtered. Went through all cities and changed all taxmen to scientists. Not much but we are still making 50gpt and combustion ready in 21 turn. There is a problem of delivering troops to Egypt. They have lots of ships.

[4] 1754AD. It also looks like we had some workers automated. They somehow managed to mine a few tiles. The turns are actually rather tedious.

[5] 1756AD. Since most of the cities are set to gevernor, it is sometimes confusing. IMO, using Mapstat is better. It tells exactly which one are going to riot and hence happiness there can be adjusted as desired. Another IMO, but we are out of the rush phase and some civil engineers were hired to help control the population growth.

[6] 1758AD. Got an leader in Arabia. Intelligence Agency finished. However good it is, it does not help us obtain Combustion.

[7] 1760AD Improvement of American continent finished. Probably, we don’t need more workers and should not build them unless mobilized. Same goes for drafting. This does not help us to get to Domination. Mostly population growth and cultural border expansions as well as building of new cities.

[8] 1762AD. Killed about 25 spearmen in Medina losing 3 infantires and 2 cavalries. There is at least about 20 more archers there and indefinite number of spearmen. Don’t think that the game can be decided without combustion.

[9] 1764AD. Same thing again and again. The game rather tedious.

[10] 1766AD. OK, finally it ends. I mean my turns. Combustion ready in 11 turns. If Mark plays next ten, Aggie or maximum Anarres can probably finish the game. Looks like with some cultural border expansion and settling of Arabia which will be probably captured very shortly after transports, and may be Persia we can hit Domination limit. Egypt is too tough. They are no threat though and can be left alone IMHO.

Not the best turn I played but we are doing OK. Most of the cities are optimized and we can hit population Domination limit in 10-15 turns. The cities have either civil engineers (to speed up the builds of markets) or scientists. I have carefully selected a few cities which can be allowed to grow to size 12 and have then as many scientists (taxmen) as would be possible. Still recommend using Mapstat, it is a great help especially considering the size of our Empire and complexity of its management. Governors can be conveniet but they suck IMO. We have some war weariness but it is so far not a huge issue.

Getting Combustion is a priority. We have 9 idle armies on American continent which equals 36 killed arabian spearmen per turn. :)
 
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