Turn 91 (600 BC)
Elephantine founded on the spot designated by Mutineer
Decide to go for a work boat.
Elephantine begins: Work Boat
Send axe to visit barb city north
IBT:
Turn 92 (575 BC)
Blid: Mine on gems done. Calendar goes from 14 to 12
IBT:
Turn 93 (550 BC)
Memphis finishes: Axeman
IBT:
Turn 94 (525 BC)
Memphis begins: Axeman
IBT:
Turn 95 (500 BC)
Thebes finishes: Settler
Send settler to silk spot south
Memphis's borders expand
Heliopolis finishes: Granary
Elephantine's borders expand
IBT:
Turn 96 (475 BC)
Thebes begins: Spearman
Heliopolis begins: Galley
Heliopolis grows: 4
IBT:
The barb city has 2 axes and an archer
While defending, Axeman defeats (2.30/5): Barbarian Axeman
While defending, Axeman loses to: Barbarian Archer (0.84/3)
Turn 97 (450 BC)
Alexandria founded
Alexandria begins: Granary
Memphis grows: 4
Memphis finishes: Axeman
IBT:
Turn 98 (425 BC)
Memphis begins: Axeman
Thebes finishes: Spearman
IBT:
Turn 99 (400 BC)
Thebes begins: Spearman
Thebes grows: 6
Heliopolis finishes: Galley
IBT:
Turn 100 (375 BC)
Heliopolis begins: Library
Memphis finishes: Axeman
IBT:
I had axes heading towards Assyrian but Cyrus was quicker and took it
Turn 101 (350 BC)
Memphis begins: Axeman
Thebes begins: Worker
Alexandria's borders expand
IBT:
Turn 102 (325 BC)
While attacking, Axeman defeats (2.75/5): Barbarian Archer
Axeman promoted: City Raider I
Axeman promoted: City Raider II
Blid: a barb archer passing by offers me the second promotion
Heliopolis grows: 4
IBT:
Turn 103 (300 BC)
Memphis finishes: Axeman
Elephantine finishes: Work Boat
IBT:
Turn 104 (275 BC)
Memphis begins: Library
Elephantine begins: Granary
Memphis begins: Settler
Elephantine grows: 2
IBT:
Confucianism founded in a distant land
Turn 105 (250 BC)
Blid: reject Catherine threats. It is the third one to ask for gems
Blid: Everybody is mad about the gems
Tech learned: Calendar
Thebes finishes: Worker
IBT:
Turn 106 (225 BC)
Start masonry to hook the stone
Research begun: Masonry
Thebes finishes: Spearman
IBT:
Turn 107 (200 BC)
Thebes begins: Axeman
Axeman promoted: City Raider I
There is another barb city north with 3 archers and I have 2 axes and a warrior there. A third axe is on his way but Mansa has a stack of 4 units that will arrive before my third axe. I decide to attack hoping to get the city in 2 turns
While attacking, Axeman defeats (3.10/5): Barbarian Archer
While attacking, Axeman defeats (3.30/5): Barbarian Archer
Blid: Very lucky combat. Axes didn't take much damage
Heliopolis grows: 5
Alexandria grows: 2
IBT:
Finally someone comes with a reasonable offer and I say yes
Turn 108 (175 BC)
Axeman promoted: City Raider II
While attacking, Axeman defeats (2.25/5): Barbarian Archer
Now, I win with 40% chance and realize it was a mistake. City was size 1 and got razed. It would have been razed by Mansa eventually. The positive thing is we got some promotions for the axes
Razed Saxon
Tech learned: Masonry
IBT:
Turn 109 (150 BC)
I go alphabet. Asoka had it for a while now
Research begun: Alphabet
Thebes begins: Worker
Memphis finishes: Settler
We have a settler and 2 choices :
The former barb city with access to Iron :
And a nice island where I think we'll be a settling on a resource again :
IBT:
Turn 110 (125 BC)
Memphis begins: Library
Axeman promoted: City Raider III
Gems were very popular. We had three demands : JC, Gengis Khan and Catherine. I think this goes against honorable code and say no. Gengis asked to stop trading with Asoka too, which I reject. He is not annoyed yet.
Religious and treasury situation. We are oscillating between 50% and 60% science :
And relations, I suggest a triangle with Mansa and Asoka :
There is an axe on queue in Thebes to delay cost (1 turn to finish)