mm16: Battle of Bejing-AWM-1CC

Wow at this point I would favor Philo and a switch to Pac and then to Edu. We really don;t need Org religion that much but getting our GP added faster is a big help.
 
We can get Astronomy from liberalism anyway for a nice discount if we go Phi -> Edu, I'll trust you guys on circumnavigation being unneeded since I have no previous experience with these settings.
 
I Got it. I think I'll manage to squeeze this in tonight.
Agree on Education for Oxford, and then Philosophy.
As for production, I propose Hanging Gardens->National Epic->Lighthouse
Sound okay?

Edit: I'll have to do this tomorrow instead.
 
Agree on Education for Oxford, and then Philosophy.
Wait a minute ... I tot its Philo then Edu? :crazyeye:

As for production, I propose Hanging Gardens->National Epic->Lighthouse
Sounds good ... Question: do industrious trait give us bonus on building national wonders as well? If not, I will suggest the lighthouse first before the Epic.

PS> :goodjob:@mm16, we are really hogging the wonders (Oracle, Pyramids, Parthenon, Colossus, Great Library, and most likely the Hanging Gardens). I think the only early wonders we missed are the Stonehedge and TGLightouse.
 
Yes, I am starting to think that I over compensated for the mm15 loss. We will see how it goes later in the game but we couldn't be doing any better at this point.
 
3: Beijing makes size 8. Assign another scientist. That cuts one turn of paper and increases the chance of getting ta scientist next.

6: Hanging Gardens done. The industrious trait work for building national wonder too. It's only five turns for the NE so I go for that first.

7: Go for philosophy after paper. Pacifism is obvious for an AW game, right?:crazyeye:

11:NE done, and Socrates the great Scientist is born in Beijing. Start a lighthouse. The Academy of Socrates is built in Beijing and knocks two turns of Philosophy by itself. Can't wait to get the Oxford done as well.
I set the scientists back to farmwork again to grow the city to its potential.

12: Damn! Taoism is founded in a distant land. Not so important I guess, but the monastary would have been a bit helpful.

13: Lighthouse done, start Confucian monastary. I now work two coast tiles for 2 food and four science each.

14: Confucian Monastary done, start the jewish one.

16:philo and monastary done, revolt to pacifism and start a galley and education.

17: Anarchy over. I don't think you see 66 gpp/t in a city without specialists and the philosophical trait very often.

18: Meet Alexander the very same turn the galley is done. Start a temple for another happy. Move galley towards Alex' one. Perhaps we can sink his Settler?

19: The settler is unloaded somewhere.

20: The greek galley might attack next turn, but we got the defence bonus for hugging the coast. The temple is done at the same time as the city grows. I started the Ankor Wat (10 turns) but I don't really think we need it. I propose building a lot of galleys and swords and start taking out Alex. We might want to change our research to construction for phants and cats as well. Good luck to you Mark.

http://forums.civfanatics.com/attachment.php?attachmentid=129958&stc=1&d=1150323403
 
Good we meet our first opponent just at the end of the wonder building craze. Perfect. Looking over the city we are running no extra specialists and we are growing at our health limit in Pacifism. This I remedy and hire 3 scientists and an engineer. I don’t even bother to work the gold as 1 scientist is almost as good and I want the GP points now while we are in pacifism. We must get scientists and engineers and not artists so we must skew things as much as possible now. I bag Angor and start us on swords.

620: A scientist is born and joins our crack research team. Nice.
640: Sword->sword
660: Sword->galley
680-720: Spit out swords
740: Knonos with 1 archer is no more at the cost of 1 sword. Alex had 2 boats with a total of 4 archers that he could have dumped into the city but he chose unwisely. In other news we get an Engineer who is of course merged.



760: Alex's archer SoD makes its way around our coast.
780: I had stationed swords on our hill sites to prevent the archers from gaining the high ground and Alex chooses to amphibiously assault our sword on the iron. All 4 of his archers die in this foolhardy attempt.
800: Edu is in and I start on a Uni.
820: Since it is only a 1CC I decide we should take another round of 20. we can drop to 10 when things get more complicated.
840: Compass-> Machinery. Note Alex lacks Machinery In the tech pic it only shows what Alex or any opponent is up on you but not what we have over him. So if you check before discovering a new tech you can get an idea of where things stand
880: Uni->Oxford. And we get the dreaded lay about artist.
940: Machinery->optics.
980: Oxford->galley and we get a culture expansion so the bananas are in play.
1000: Optics->calendar.

Please do not grow the city anymore. With the bananas and grocer we will get 2 more health but with Ironworks and drydock we will loose 3. If we don't get an extra forest grown soon (which would give us +1 health I would suggest chopping one of the grassland trees and running irrigation to the cottage on grass. I don’t think we really need any cottages and in fact I would pillage the one on the grassland in the hopes that a forest may grow.

20 turns each for one more round.
 
No use pillaging, AFAIK, once a tile is improved (even with roads?) forest will not grow. Would forest grows in a plains? If so, the tile SE of pigs has the highest chance of forest spread (adj to 3 forests), so keep that tile empty.... er ... did someone put a road there?

i think we do need 1 or 2 cottages, since we are financial, might as well make use of the trait. We can't rely on the colossus forever, since we need Astronomy sooner rather than later.
 
Since we have positive cashflow, consider saving the Great Artists for later for tech discoveries and possible golden ages. Although they do contribute a few beakers per turn with our civics iirc.

Gotag
 
I decided to get greedy btw...

Liberalism and taking Astronomy seems the indicated path but I'm gonna grab Construction for the cats first. I'm also mindful of our eco which is gonna hurt when we get units in the field, so currency and guilds looks good. I also want Magellens for the movement. Finally, put some hurt on Alex.

Preturn, everything looks good. No tweeking required and I'm impressed that the timing with respect to the worker/calender/bananas is perfect.

1010AD

Move boats

1020AD Calender -> Construction Caraval -> Mace

Caravel goes to circum and I blew the direction dammit, I should have gone east as we will natural go west to beat on Alex

1030AD Construction -> Liberalism

Move units and I find Alex

1040AD - 1070AD

Move Units, I can see what looks pink to the east but cannot get close enough to indentify. I build a small invasion force for when we get our galleons up. 2 mace and 2 cats.

1080AD Liberalism -> Currency

1090AD Currency -> Guilds via Monarchy and Feudalism

1100AD

Move Units

1110AD

Load up the Galleon with 2 mace and a cat. I also set up a galley suffle to reinforce. This is getting a mite expensive with support costs. Thankfully we'll get some pillage soon.

1120AD-1130AD move units

1140AD

Landfall and we meet Hatty who is behind Alex in score

1150AD

Fall of Pharlasos which enriches us to the tune of 90g. On city raider, one medic and the Cat didn't get to play.

1160AD

Meet Catherine, do the shuffle and heal

1170AD

Meet Liz via her Caraval near Bejing, winning Magellens is gonna be tight if the AIs trade maps but oddly enough nobody seems to have met anyone else.

1180AD

Meet Monty who is first in score. We have now met everyone and the only two AIs who have met are Catherine and Monty who are first and third in score (we are second).

1190AD Music -> Gunpowder

I get Music for the great artist but now I don't know if we actually got it or we generated it ourselves. Think this was a bit of weed.

1200AD

Fall of Corinth for 92g. We have one more city to whack on this island then invading Alex's main is indicated. We have our Galleon on site with 2 Cats and 3 maces already landed.

20 turns is getting to much as I made too many decisions with too far reaching impact. I was comfortable with almost all but made a couple of dubious ones.

We build an observatory and are currently building a market. Chopping some lumber that is far outside our city radius. We have 373g in the bank and are -16 per turn. We can really use a second galleon to head east.

We have a great tech edge and are second in score to Monty. Alex is defending with Archers against our Maces but he does have cats so he will have longbows soonish.

We own the seas with our Galleons and I think that getting chemisty after Gunpowder for Frigates and Grens would seal the win. Our advantage is purely due to the slowness of the AIs meeting each other. Long may it last...

We have a great artist sleeping in Bejing and we may want to make the Economics run for a great merchant. This will allow either a Golden Age OR we can simply merge the two into the city.

I left the city as I found it. We can grow one more without happiness or health problems at the moment. We need to consider getting drama for the Globe Theater at some point as we will get WW as we take out cities.

Best of luck all. This is a lot more fun then the last one.

Gotag
 
The Imperial Eunuch hurreid into the Imperial Chambers ....

"Your Majesty, you'll have to wake up."

"Why, Li-Gong-Gong?".

"The morning session ... Your Majesty. The Ministers and Generals are all waiting in the Great Assembly Hall ..."

"#@$%^ ... next time, we will have no morning session. Change it to a afternoon session."

At the Great Assembly Hall

"Alright, guys, what's ther eto report? If no one has anything, let's call it a day so I can go back to my concubine ..."

"Your Majesty ..."

"Yes, Minister of Culture?"

"The recent Top Scholar who excel in art still has no appoinment, sir. I suggest giving him a title of Specialist."

"Make it so"



Great artists joins Beijing as specialists, since I don't think golden age is useful, and we can learn Drama in 1 turn. Joining him will ease our situation of deflicit research. The downside is, it will increases chances of Great ARtists ... which is exactly what'd happened ... :aargh:

"There is also the matter of the Second Top Scholar ... "



"Geez ... why is there so many Top Scholars!!!??? Only one is suppose to be at the top. Else you don't call it a top!!! Let him wait, I want nothing to do with him right now!!! ... anybody else?"

"Your Majesty ..."

"What's up now, Grand Tutor?"

"I only wish to report that we have acquire several new technologies ...

Gunpowder:


Engineering:


Banking:


What should we learn next?"

"Hmmm ... Concubine Fei has always wanted that 100-carat diamond ring ... learn Economics.to improve the Imperial Treasury."

"Your wish is my command, my lord."

Decided to delay Chemistry a bit since it will obselete the Parthenon. So, I went for Economy after Engineering. The merged Great Merchant would be useful in providing gold so that we may be able to get +ve cashflow at 100% research.

"Your Majesty."

"Yes, Naval General Zhang?"

"Our western Caravel reports a line of sight to our eastern Galley"



The caravel was forced to move south to avoid some galleys convoy from Monty and Cathy ... geez, there is no route pass ... I hope the red-circled link is enough to trigger circumnavigation ...

"Hmm ... that's interesting ... so that means we are seeing a mirage?"

"Er.. actually, no, Your Majesty. It means the world is round."



"Huh? You telling me the world is round, and is not flat supported by a tower of tortises? What liar! Guards, behead him!"

"Wait, wait! I have better news to report!"

"Spit it out!"

"Our Caravel was later attacked by a team of two Russians galleys. We won againstinsurmountable odds!"

Caravel Log said:
Turn 188 (1280 AD)
IBT:
While defending, Caravel defeats (2.10/3): Russian Galley
While defending, Caravel defeats (2.10/3): Russian Galley

"Hmm ... okay. You may keep your head for a while ... General Chang, what do you have to report on our exterminations of the Greeks."

"Go very well sir. One unit of macemans was lost due to the Greek treachery of black magic, but we previaled, and burned the City of Argios to ashes!"

Battle Log said:
Turn 184 (1240 AD)
While attacking, Maceman loses to: Greek Longbowman (0.12/6)
While attacking, Maceman defeats (4.48/8): Greek Longbowman
While attacking, Catapult defeats (4.20/5): Greek Longbowman
Razed Argos



Alex upgraded the archers to Longbows just before I decided to attack ... a catapult withdraw successfully, while a maceman lost despit 80% odds.

"Good!"

"The troops are now heading towards the next Greek city, with reinforcement."



"Excellent, excellent. Anymore reports??? Concubine Fei is getting impatient ... no? No? Good, Court dismissed!"

>>> The Save (AD1300) <<<<

----------------

Couple of Notes:

- I totally missed the swordman guarding the island ... :crazyeye: ... I have thus sent a galley to pick him up and head him back to Beijing.

- Consider upgrading our galleys to galleons.

- I wonder if it is to our advantage for us to concentrate beating on one Civ (Alex) and spread out our war effort. Concentrating on one would mean we can quickly eliminate one Civ. But since Tech Trading is disabled, having one less AI only means hurting the other AI's resource trade. On the other hand, it allows the rest to settle into the original space of Alex.

- I delayed Drama, since we still have +2 net happiness. May consider letting Beijing grow one more, but as we are only +2 health, it may hurt us when we go for drydocks and Ironworks.

- Since we have met all AIs, things should be getting more interesting. Plus we are in the position of learning techs in 3-4 turns, so I decided to play only 10 turns.

Spoiler Autolog :

Turn 180 (1200 AD)

IBT:

Turn 181 (1210 AD)
Tech learned: Gunpowder

IBT:

Turn 182 (1220 AD)
Research begun: Drama
Research begun: Engineering
Beijing finishes: Market

IBT:

Turn 183 (1230 AD)
Beijing begins: Galleon

IBT:

Turn 184 (1240 AD)
Maceman promoted: City Raider I
Catapult promoted: Barrage I
While attacking, Maceman loses to: Greek Longbowman (0.12/6)
While attacking, Maceman defeats (4.48/8): Greek Longbowman
While attacking, Catapult defeats (4.20/5): Greek Longbowman
Razed Argos
Tech learned: Engineering
Beijing finishes: Galleon

IBT:

Turn 185 (1250 AD)
Research begun: Banking
Beijing begins: Grocer

IBT:

Turn 186 (1260 AD)

IBT:

Turn 187 (1270 AD)
Tech learned: Banking

IBT:

Turn 188 (1280 AD)
Research begun: Economics
Beijing finishes: Grocer

IBT:
While defending, Caravel defeats (2.10/3): Russian Galley
While defending, Caravel defeats (2.10/3): Russian Galley

Turn 189 (1290 AD)
Beijing begins: Catapult
Caravel promoted: Combat I
Beijing finishes: Catapult
Wang Xizhi (Great Artist) born in Beijing

IBT:

Turn 190 (1300 AD)
Beijing begins: Bank
 
Don't forget the basic principles here..

1) Suppress, suppress, suppress, we win easy if we can slow the AIs development down enough.

2) Pillage, pillage, pillage, our own eco can suffer if we maintain pointed stick research. In addition the AIs have to redevelop from scratch any cities areas we destroy.

3) Deny strategic resources, no iron and horses means their defending with xbows and lbows against our troops and they cannot mount a credible defense against gunpowder units.

Parthanon is nice but grens and frigates are better. Parthanon also generates great artists.

Their capitals are going to be tough to take with a huge number of defenders and big defenses. Lets take all their colonies and see how they fair OCC vs OCC.

In otherwords, lets get something out to the other AIs soonist, especially Cat and Monty. We need to slow them down.

Gotag
 
Gotag said:
2) Pillage, pillage, pillage, our own eco can suffer if we maintain pointed stick research. In addition the AIs have to redevelop from scratch any cities areas we destroy.

:confused: :confused:
This is a confused lurker. If you are playing AW, then how would there ever build pointy stick research? Since you can never since a peace treaty...
 
Nice report Greyfox.

1300 AD (0) - Yeah I agree there's little point growing Beijing more in the short term. (Medicine should be a high priority for us.) Also working coast is not very good anymore since we obsoleted our Colossus. Therefore I changed the city management as follows:



That cottage is 2 turns from hamlet and we will have a GM to break us even on food shortly.

Promoted our 2 cats to accuracy, upgraded 2 galleys to galleons.

1320 AD (2) - Economics complete. Great merchant merges. Merge that great artist too, at least he is not completely worthless as our 6th border expansion will be worth +2 health when it finally comes. While we still have parthenon benefits I turn the other citizen who was working coast into a scientist and run at a food deficit for a while.

We will probably want to dump pacifism for theocracy at some point now that we are into diminishing returns on GPP so I start researching that. Hmm. We could save ourselves a turn by revolting into mercantilism and theocracy at same time so I will plan for that.

1340 AD (4) - Bank completed -> Cats, we're now +9 gpt at 100% again. Theology done. I spotted a Greek crossbowman on their home island so we need Chemistry now and I start researching that. Delphi taken out for 90 gold and we capture a worker, we don't need it and I disband it. We also met Asoka and duly declared war on him.

1350 AD (5) - ok, was going to land on the Greek homeland and try to sack a city but we would just lose our troops to this:



We need grenadiers to finish him off, I'll send our current troops somewhere else. Victoria seems a reasonable target as she is Financial and is close to our island for reinforcements.

1390 AD (9) - Chemistry in -> Steel, start producing grenadiers

Hmm, delaying chemistry didn't work out so well. Vicky upgrades her horse archers to knights the turn before I get there:



Revolt to Mercantilism+Theocracy, now that we have to deal with knights being able to get 2* promotion on our grenadiers is important.

Should be able to take out Nottingham at least, and pillage some of her fishing.

1420 AD (12) - Nottingham sacked for the cost of 1 mace and 2 cats. Pillaged the improvements on its island for more gold. The English homeland has a lot of troops on it. There's an Aztec caravel wandering around.



0.0 health on a galleon!

Doing more scouting. Monty has the highest score and his empire is more scattered with 2-3 defenders per city, so we could do a lot of damage there.

1440 AD (14) - England only has a 2 city empire now and Greece 3, their standing army may be a threat when they get astronomy though. However we can do most damage to the Aztecs.

Was going to stop here so we could decide who to attack, but then spotted Gotag's post and I completely agree with the strategy. So, we will continue and go after Monty now.

1470 AD (17) - Steel -> Printing Press, we got another great scientist too and it merges

1480 AD (18) - Started Ironworks in Beijing as our first attack force arrives in Aztec lands.



1490 AD (19) - Attack Calix, it's defended by 2 longbows, ele and pike.



Also killed nearby Aztec fishing boats and sank a longbow/settler pair from Alex trying to resettle Delphi site, should probably leave the mace and galleon over there.

1500 AD (20) - Destroy more Aztec fishing boats and have the catapults pillage all the improvements near Calix for more cash. (This gives us enough to upgrade both the swords on home island if we wanted to slip another ship into the build queue, though I'm not sure I would call this pointy stick research.) Printing press due in 2 turn now.
 
I've always taken pointed stick research to have two components.

The first is extorting techs from the AI for peace. Clearly that isn't possible in an AW and in fact doesn't work that well in CIV4 period. (A "From Death's door I stab at thee" mentality.)

The second component is having deficit cashflow but maintaining a high research percentage funded by conquest and pillage. This is what I meant. If my meaning isn't the accepted one then by all means reject my reality.

Gotag
 
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