MM8: Philosophical Fredrick

pre-turn: I sign open borders with Louis because you don't get a rep hit for doing that even if they're enemies with another AI. I think it's only on resource deals that that happens. I don't think even techs do it, but I'm not positive. We want Louis to spread his hinduism our way. Man 30 more turns to research theology. We are going to want to capture that barb town as soon as we can build some swordsman too, before the AI takes it. Which 3 cities are going to be our culture cities? I'm thinking Berlin, Munich and Cologne. Hamburg is going to have food problems so it probably won't be able to work all of its hills. I take a warrior out of hamburg and send him north to bust up some fog and reduce the chance of barbs spawning up there. Take one out of Berlin to do the same. Turn science up to 80%, 22g, -2gpt, theology in 22 turns. Ok that's not as bad.

(1) 675BC - An Egyptian Buddhist missionary appears SW of Cologne. It looks like she's taking him to China or something, though. :mad: Confuscianism is founded in a faraway land.

(2) 650BC - Berlin library->settler. Oracle built in faraway land. Caesar converts to Confuscianism. Munich grew. Put worker on forest, still 2 food surplus, pyramids in 6 turns. The Germans founded another city grabbing the copper to our NE. The AI's are closing around us already.

(3) 625BC - A forest has grown near Munich. :)

(4) 600BC - Not much.

(5) 575BC - China sends an archer and a warrior into the barb town borders with 3 archers in it. :lol: Way to throw away units Mao. Another Buddhist missionary heading towards China/Persia. What the hell Hatty, send them up our way.

(6) 550BC - Nothing much.

(7) 525BC - Caesar calls up and wants Polytheism for Meditation. It's not a bad deal. Comparable techs but we don't really need meditation until we have a religion. Then again, theology is due in 10 turns and it's not like caesar wouldn't learn polytheism in like 2 turns anyway. I do it.

(8) 500BC - Pyramids complete. :dance: Hmm, I want some swordsman to take barb town, but do we need a barracks first? Surely the free city raider promotion would help, probably even save a swordsman. But at the same time we could get nearly two swords out in the time it takes to build a barracks and then we can get back to building culture. On the other hand we could always turn research down and upgrade a couple warriors, but that's rather expensive. We'd need to turn research down for a long time. Oh wait, warriors only upgrade to axemen, not swords. Ok swordsman it is.

(9) 475BC - WTH? Christianity has been founded in a far away land. Looks like it's China. Man, I can't believe the AI beelined for that. I decide to continue on theology anyway. We can at least get some trade value out of finishing it. The AI's already have the other techs we can work on anyway. Settler built in Berlin -> settler. I'm sending the settler up to the NW to get the whale and the game I guess and the horse after a couple expansions. If the next leader thinks there's a better spot then feel free to change his course. We still have that coastal city to build SW of berlin as well but no hurry on that. There's also land jutting out of the fog south of us that can be settled if we build a galley, but then we need a coastal city for that. The barb town would work once we capture it. Mao is still sending warriors at the thing...I thought the AIs were smarter now?

(10) 450BC - Hatty wants iron for fish. Uhm, no thanks. Note, you don't get a rep hit if they offer a trade and you reject, only if they want a gift. Well we're out of cash, research down to 70%, theology in 8. This tech pace is rough. I'm sure it will get better when our cities are built up, though.

end turn - You can probably take barb town with 3 swords. You could risk it with that (bring an archer as well in case he's needed to clean up a low hp defender) or bring 4 swords to be safe. Swords will lose to archers sometimes. At least it's not a hill town. You'll want it to be size 2 before you take it so it's not destroyed, but I imagine it will be size 2 very shortly. Cologne is a slow starter; it needs a lot of irrigation and mines. Irrigate all around it because it's going to need the food to work the 6 hills and 2 plains forests tiles. Oh I just realized I didn't pick a new government. We're going to want representation I think.
 
OK

grahamiam UP
Rince On Deck
 
Definately, that is the big advantage of the pyramids as well as the fact that we'll get an early industrious leader.:)
 
Preflight check: Revolt to Representation and Slavery. I see a settler and archer are on automove

T1: 425BC moving settler N

T2: 400BC

T3: 375BC China offers Fish for Iron, take it. Munich sword -> sword


IBT:

T4: 350BC Hamburg sword -> sword

T5: 325BC Found Frankfurt -> oblisk

T6: 300BC Berlin settler -> barracks; I move the settler to the S of Berlin as the barb city is now up to pop 2. Swords need more time to reach the target.

T7: 275BC We are now Buddist thanks to Egypts missionaries; Hamburg sword -> Lib
Switch Berlin to Buddist Monastary

T8: 250BC Munich Sword -> Lib; Found Essen -> Lighthouse

T9: 225BC Theology -> Math (for stone wonders I guess, plus it’s not too slow)
Taoism founded in a distant land.

IBT: Swordsman defends against archer near barb town (4.9/6) Cleo offers Math for Theology, but I hold off for now.

T10: 200BC Moving. 3 Swords still enroute. Sorry, but the lack of roads held up the 1st 2 quite severely. Cross-empire road is now complete so we can move a little better (though I’m still improving it around Munich). Also, I’m roading up to the Northern whaling town (a protective warrior is moving S to cover the workers)

MM8-200BC.jpg
 
Wow Egypt converted 4 of our cities at once? That's awesome.

Think about building a galley in Essen to grab that land to the south. But even without it 7 cities (once we take barb town) is pretty good.
 
what good is a fishing town right now? it'll take a long time to build a lighthouse and make it viable, and we're already hurting research-wise. imho, get the infrastructure up in the 7 towns before worrying about that fishing island.
 
Why havent we grabbed a FP city. With those tiles all irrigated it will be a GP factory which we will need. Note: I'm out of town till the 16th so skip me if I come up.
 
The manual says it lowers the maintenance costs of nearby cities, so presumably we need a spot which will cover the most cities. No clear candidate as far as I can see. We need 8 cities for the FP btw.

Moreover, if we go cultural, ideally we want 9 cities at least so we can build a synagogue/cathedral/mandir in each cities ( all require 3 of their underlying temples to have been built). The third level religious buildings are crucial to culture. I've been spending the last few evenings trying to get a culture win on prince, and it's seriously tough. I would have won one attempt if the city I'd been trying to get to produce a great artist hadn't popped out a scientist instead, which meant it didn't get to legendary before I lost to space. The other attempt is degenerating into a moden war to stop the AIs from launching too. We better hope AIs will send out enough missionaries to gain us more religious buildings to build.
 
Oh sorry I meant flood plains city. Forbidden palace requires 8 cities and 6 courthouses I think it would come much later. I mean the flood plains next to Berlin could be irrigated and give us a city that could run many specialists to take andvantage of our philosophical trait.
 
So here are my turns:

T1: nothing happens
T2: Berlin: monastery --> barracks
T3: nothing happens
T4: Hatty wants Alphabet for Mathematics. No good deal for us since we are researching Math. We have 2 Archers and 3 Swordsman at the barbarian town now which is still defended by 3 Archers. Odds are 6 vs 5.5 if we attack with a swordsman. Good enough? I hope so.

Swordsman attacks, kills 1 archer but almost dies.

Odds are now 6 vs 4.9 (why?), we attack, he loses.

Last Sworsdman attacks, Kassite is ours!

Set science back to 70% (had to put it to 60% because we were bankrupt) since we have 93 gold now.

T5: Munich Library --> Settler (for flood plains east of berlin)
T6: Berlin Barracks --> Buddhist Temple
T7: Louis wants Alphabet for Horseback riding, i decline.
We have Mathematics now. Set research to Literature, due in 4.
Hamburg library --> barracks.
Revolt in Kassite has ended, setting production to Library.
Scouting warrior to the north discovers barbarian ship.

T8: Zzz.
T9: Cyrus wants us to cancel deals with the french. I give in to the demand.
Frankurt Obelisk --> Work boat.
Imhotep (great engineer) born in Munich!
T10: Cesar demands Theology for nothing? Can't agree to that.

ressource map:

sg6.jpg


empire map:

sg7.jpg


Munich will have finished the settler next turn. I think the flood plain spot east of berlin is the best one at the moment since it has huge food output and fits nicely into our empire. I alredy sent a worker near there to start working on farms.

Ok, hope i didn't do to many stupid things.

View attachment 103238
 
We should seriously consider one of those stone wonders that Math allows us to build. The Lit wonders require Marble, and I don't think we'll beat the AI to those.
What do we want to do with the Great Engineer?
 
Got it. Perhaps it's a good idea to grab one of the marble wonders with the engineer since we'll find it hard to compete for them otherwise ?

The Parthenon would be useful for us if it hasn't been built yet.
 
I have to go through and look at the various wonders for cultural. We certainly need all of the religious stuff we can. If any religions are left we should try to snag them. Since we are philo we should try to get to the pacifist and cast system civics and then have the flood plains city set to lots of artists. Artists and engineers for wonders are important. Also can we get to drama and music. (music 1st gets a free artist). We need to begin deciding on the 3 cities and get the appropriate distribution of culture doubling/increasing wonders.
 
Back
Top Bottom