MagisterCultuum
Great Sage
I'm thinking the AI should probably be altered to take into account game options like Always Peace. Even when I have that active, the AI tends to invest way too much into building up an army and not enough into training settlers, founding cities, and improving their cities by building useful buildings.
I also noticed in my last game that the game kept hanging up between turns unless I used worldbuilding to delete or skip a lot of units from two different teams which according to the BBAI log were always trying to attack a specific city (belonging to Thessa, my puppet state vassal. I was playing Rivanna the Wraith Lord of the Svartalfar) despite there being no hidden nationality units involved and the game options preventing the players from declaring war.
I should perhaps note that I was able to get her as a vassal because the Always Peace option did not prevent a revolution from causing Volanna to emerge as a rebel leader in one of my more distant cities shortly after The Ashen Veil was founded there. She then captured two more of my cities and gave one to Minister Koun as she accepted him as a permanent ally. After a long war I made peace with them, and then had Minister Koun ask to become my willing vassal despite their team's combined score being higher than mine. I then demanded some mana from Koun, which he gladly gave me, and then from Volanna, which she refused and resumed our war.
Perhaps the Always Peace option should also change how Revolutions and vassals work to prevent rebellions leading to war or to prevent players from making the kind of arrogant demands that can lead to war.
In that game I'd forgotten I even had the Always Peace game option active. (I did not realize it until I had every single tech, was working on the Tower of Mastery, and decided I should probably attack the Khazad capital to destroy The Crucible.) I usually like to start with it to reach at least the mid game without being dogpiled by huge armies crushing me, but by that point in this game I was already struggling in my civil war with Volanna and Koun.
I still really wish me could change the "10 turns of universal peace" from advanced Start games to something like 100 turns.
I also noticed in my last game that the game kept hanging up between turns unless I used worldbuilding to delete or skip a lot of units from two different teams which according to the BBAI log were always trying to attack a specific city (belonging to Thessa, my puppet state vassal. I was playing Rivanna the Wraith Lord of the Svartalfar) despite there being no hidden nationality units involved and the game options preventing the players from declaring war.
I should perhaps note that I was able to get her as a vassal because the Always Peace option did not prevent a revolution from causing Volanna to emerge as a rebel leader in one of my more distant cities shortly after The Ashen Veil was founded there. She then captured two more of my cities and gave one to Minister Koun as she accepted him as a permanent ally. After a long war I made peace with them, and then had Minister Koun ask to become my willing vassal despite their team's combined score being higher than mine. I then demanded some mana from Koun, which he gladly gave me, and then from Volanna, which she refused and resumed our war.
Perhaps the Always Peace option should also change how Revolutions and vassals work to prevent rebellions leading to war or to prevent players from making the kind of arrogant demands that can lead to war.
In that game I'd forgotten I even had the Always Peace game option active. (I did not realize it until I had every single tech, was working on the Tower of Mastery, and decided I should probably attack the Khazad capital to destroy The Crucible.) I usually like to start with it to reach at least the mid game without being dogpiled by huge armies crushing me, but by that point in this game I was already struggling in my civil war with Volanna and Koun.
I still really wish me could change the "10 turns of universal peace" from advanced Start games to something like 100 turns.