Mobilization

maddskillz

Lord Skillz The Angry One
Joined
Apr 20, 2001
Messages
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Location
Louisville, KY, USA
Just curious, how many of you utilize this strategy and what are the benefits?

You have to be a democracy right? Do you get "hell no we won't go" unhappy faces from drafting? Is mobilization same as drafting? I know you can only build military units, harbor, walls, barracks, and airport.

Just curious as this is something I have never used. I did take over a few cities in which the populace was pissed off about a previous civ drafting them. THis was even after I took them over, they were still pissed and unhappy.

That's why I think it may not be a good strategy. Sorta like using pop-rush after 1.17f patch.

THoughts?
 
Originally posted by maddskillz

...
I did take over a few cities in which the populace was pissed off about a previous civ drafting them. THis was even after I took them over, they were still pissed and unhappy.
...

That is one think that does not make sense to me. Why should the citizens be mad at me for drafting them. I "saved" them from that regiem that was drafting those poor boys. If anything, they should be happy. Or at least made about being :borg: into my civ.
 
I know you can only build military units, harbor, walls, barracks, and airport

The SAM battery and the Coastal Fortress are also Militaristic improvements, and therefore can be built during mobilisation. (And are half-price for Militaristic Civs :) )

Not like you'd want to build either of those things, but hey.

;)
 
when u are the initiator of the war, it is usually not a good idea to mobilise cos u can't build cultural improvements to assimilate the new population.
when u are fighting a defensive war, u might consider it.
 
Originally posted by maddskillz
Just curious, how many of you utilize this strategy and what are the benefits?
I occasionally use mobilization, since if you are building a military unit, each tile produces an additional shield. However, the inability to build temples to shut up the foreign whiners is a major drawback.

I think that you can mobilize with any government, not just democracy.
 
Originally posted by sealman

That is one think that does not make sense to me. Why should the citizens be mad at me for drafting them. I "saved" them from that regiem that was drafting those poor boys.

What is it they say about old wounds? Old wounds heal slowly, or something like that?

Anyway, the point is they aren't mad at you. They are unhappy. They are unhappy because of the things their previous rulers did to them. Just because someone else is in charge doesn't mean they are going to be jumping for joy. It will take time.
 
Exactly. If your brother Joe was forced to go to war and killed, you're not going to stop grieving just because somebody marched into town, destroyed all the buildings, and killed even more of your friends. Even if the new government does turn out to be nicer, you're not going to be happy about it.
And yes, I believe you can mobilize under any government once you have the requisite tech (Nationalism right?)
 
I am not saying that they should not be unhappy. I mean, they have just come through a battle where their families were killed, their churches and schools and other cultural idenity were destroyed. They are being forced to follow some foreigner. I kow I would not be jumping for joy.

But why does the conquering civ have to live through the drafting penalties when he did not draft?
 
Correct me if I'm wrong, but isn't it true that under Mobilization you can ONLY build military stuff and you can't change out of Mobilization until the war is over?

I don't like that idea.. I can see how it might come in useful for not having to micro-manage your cities while there's a war to fight but..... nah.......
 
Mobilization is more of a desparation strategy. It provides you with additional shields, one extra per tile that produces a shield I think, but limits you to military production only.

If you are currently producing a non-military improvement like a bank or something, you can complete the improvment while in mobilization. Before mobilizing, it is a good idea to start production of any important non-military improvements.

Mobilization has nothing to do with drafting or the unhappiness caused by drafting. You can draft regardless of your mobilization state. I think the requirement is nationalism and a population of at least 6.

I have only used mobilization when I am at war and it is not going well. It can provide the extra production to turn around a losing war or break a stalemate.
 
If you mobilize you can't change back until the war is over, right? That means until you're not at war at all anymore? With anyone, even civs that started fighting with you after you initiated it and you've made peace with the original civ you fought?

If that's right then it's a scary thing. I've been in wars that just keep dragging on 'cause it's always one civ or another that provokes a fight, prolonging only my war with no way of getting out without paying a hgh price, even when I'm winning sometimes.

I've never drafted either 'cause I'm afraid of the consequences. How do citizens respond when you draft? Badly enough that it's not worth doing except when there's no choice?
 
A warning!

Do NOT mobilize in peacetime. I did that once just to see what would happen. In the civilopedia it says that you cannot get out of mobilization until a peace treaty is signed, so guess what? Since I was not at war with anyone, I couldn't get out of it! This was really not what I wanted. After a while I had to go to war with some small peon state on the other side of the planet, sit throug endless turns of them not wanting to talk sense with me, whatch my democracy fall into anarcy, have all the other civs get pissed with me for starting a war with an innocent little country etc. Do not try this at home kids. Finally I got the damn ruler to talk peace with me and could brake the evil spell.

Luckily, all this happened at cheifitan level, while I was still just learning how to play the game, so I could eventually win the game anyway. Too bad I didn't know about the autosave back then:(
 
mobilization is available to all govs when you get Nationalism. As others said, it increases production but you can only build units and military-related buildings. The hell-no-we-won't-go unhapiness is caused by drafting, not by mobilization.

As for other side-effects... I read somewhere that mobilization also halves the culture output of your buildings while it lasts. I think it also increases war weariness ("all we're sayin' is give peace a chance") for democracies and republic.

I think that once I went to war mobilization during peace time, and after 20 turns it went back to normal. I'm not sure though, it was long ago. Otherwise, you just need to sign a peace treaty to get back to normal. Even if you're at war with 10 civs and you make peace with one, it's enough - again, iirc :)
 
Originally posted by Jason Fox
I've never drafted either 'cause I'm afraid of the consequences. How do citizens respond when you draft? Badly enough that it's not worth doing except when there's no choice?

I consider drafting a bit of a desparation play but not as desparate as mobilization. Draftees only have 2 hp compared to the 4 you get when producing them in a city with barracks.

It can be usefull though when you need a bunch of defensive units quickly. The conscipts can be used to guard the inner cities freeing the vetrans to go to the front lines.

The unhappiness penalties for drafting are not too bad. A large city can usually handle a couple of drafts without too many problems.
 
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