We are set to mobilize next turn (#225). We should be able to remain mobilized for about 30 turns (if we want to). Some of this time would need to be set aside for pre-building SS parts and Apollo. Here is my guess as to how many turns our top cities will be able to produce military units during mobilization:
- The Treasury: 29 turns, 102/138spt
- The Chamber: 26 turns, 78/106spt
- The Institute: 26 turns, 70/100spt
- The Silo: 29 turns, 60/86spt
- The Admiralty: 29 turns, 60/82spt (naval)
- The Arboretum: 29 turns, 40/80spt
- The Igloo: 32 turns, 38/60spt
- The Gulag: 29 turns, 37/94(?)spt
- The Aerie: 32 turns, 25/37(?)spt
- The Meeting Room: 32 turns, 24/36spt (naval)
- The Red Tape: 32 turns, 21/30spt (naval)
- The Bayou: 32 turns, 17/26(?)spt (naval)
The production figures are from CA II using the turn 224 save. (?) means CA II did not give updated mobilization figures and I had to guess. The estimated turns of mobilized production are from my estimates in the CASA thread.
Land and air units:
Modern armor, marines and TOW infantry are 120s and mech infantry is 110s.
Jets and bombers are both 100s but bombers don't get the bonus. Do jets?
Artillery is 80s and cruise missiles are 60s. I don't think either gets the bonus.
The Treasury can make one turn anything. That's 29 units total and an additional 2gpt in support up to 58gpt.
The Chamber and The Institute are close to doing one turn mech infantry. I'll have to hear from the MMers about these cities. But they can generate from 13 to 26 units each costing another 52 to 104gpt in support.
The Silo, The Admiralty, The Arboretum and The Igloo look like they will do two turn units for 29 turns adding 56 units and 112gpt support costs.
The Gulag is close to one turn units so will do 14 to 29 units adding 28 to 58gpt.
The Aerie is close to 40spt and so will make from 10 to 16 units and 20 to 32gpt in support.
Naval units:
Battleships are 200s
Cruisers are 160s.
Nuclear subs are 140s.
Destroyers are 120s.
Subs are 100s.
The Meeting Room, The Red Tape and The Bayou will all be on shipbuilding duty (I assume) and look able to complete a ship every 4 turns each for 24 units and 48gpt support.
The Grand totals are: 159 to 206 additional units adding a total of 318 to 412gpt in support costs! And this doesn't count any units we'd make in our less productive cities.
That's (potentially) 4 cities doing one turn units, 4 doing two turn units, one doing three turn units and three doing four turn units. I did some analysis of the impact this would have on the treasury balances I estimated in the CASA thread. It's not too bad.
We only hit a deficit on turns 242-244 and they are small ranging from 2 through 28gpt. Of course this does not include any gold spend on upgrading units, planting spies, etc. This does show us we have to be careful with our treasury if we want to research fast and have a large military.
EDIT: It's actually very bad. (I had been calculating the additional support incorrectly.) We'd hit a deficit on turn 235 and it just grows and grows. Here's a
revised graph: