Too low? Do you mean too high? I increased the cost of muskets in line with the cost of tools. And you can still make a nice profit from native settlements demanding muskets. Otherwise, you won't make a profit.
I wrote "gun price is that low for a reason" meaning the price do not need any change in AOD2.
Because without the mod you have a price of around 7-9? gold. tools 2-3?
The increased gun price in AOD2 (17-19gold) leads that you are
sometimes not able to sell guns (bought in europe) with profit to the natives even when they
demand them.
I think the offered price depends (as long the natives have enough money) on the size of a native colony and the land around it can use. So a smaller colony ( almost all the native colonies have only size 1) from which you have taken some land is not able to offer you more the europe price even when they actually are in need of guns.
In a game ( conquistator, game speed epic,
colony size 1, 3 fields remaining, in need of guns and around 5k gold left on the native side) I tryed to sell a load of 150 guns. Offered price 2350 gold. Buying the guns costed me 150 * 19 = 2850 gold so I decided to keep the guns on my ship.
Some other native colony offered me around 3200 gold a 10% gain but I think it is not worth it.
I did not make a screenshot but will try to make some when I encounter it again.
The other point is if the gun's price is that high producing other things than guns becomes uninteresting especial if you need them later (selling some other stuff and buying guns in europe becomes (also due to taxes) very unattractive.
The production of guns is about 1.5 times that difficult (3 harvester, 3 blacksmiths 3 armorer versus 3 harvester 3 producer) than producing cloth,rum,... after you have build armory and blacksmith. But selling at a price of 17 gives more than 1.7 times the amount of cloth,rum,... which are the actual "trade goods" you should produce.
Giving guns such a high sell price in europe takes away the sense of producing anything else.
In my opinion "muskets" as well as tools are a special good which can be produced in the warfaring and almost industrialised europe in a good quantity and are therefore cheap.
Rum, cloth (cotton), coats, cigars are new to europe and were not produced there before are therefore quite expensive and would give you quite a good bargain.
Shipping guns to europe is more like shipping sand to the dessert^^ and you should not be encouraged to do so.
Huge benefits from selling muskets to the natives is also an actual good thing.
Because in this case you get to choose between arming you neighbors and get a jump start and therefore live in some danger or not doing it. Why would you do so if it gives you almost no gain but you have huge investments at first.
Arming the neighbors of your european rivals however is always a good idea, but their AI sucks anyway.
Concering the price of tools I think the same thing. The colonies took some time until they had their own tool industry and shipping it from europe was in the beginning at least the way to go.
However the horse price is ok to encourage the building of own ranches and not a total european import.
P.S. Thx Dale
You made a good mod and included many features in the Game. You beat the entire Firaxis dev team (if any^^)