Jeckel
Great Reverend
Hey, Im just wondering if I can put this in custom assets and then use Assimilation on another mod.
Sorry, no. You can't put custom dlls in CustomAssets.
Hey, Im just wondering if I can put this in custom assets and then use Assimilation on another mod.
Any chance of this becoming a WoC (World of Civilization) module instead? I see this as perfect for some scenarios rather than the full game. Perfect for possible WoC scenarios.
Oh,Kael, that's a great idea! I think the assimilation could be made as a leader trait and give the trait to boyking of Kuriotate.
In FfH 0.33 Assimilation has been made into a leader trait, Tolerant, but this was given to the Elohim leaders instead of Cardth Lorda. Kael aknowledged that it thematicaly fit him very well, but thought that it would be horribe with the Sprawling trait. I personally think it would have fit Cardith and maybe also Cassiel much better than either Eionion or Ethne.
I'm still strongly of the opinion that it should be based on which civ has the most culture in the city, not on who built it.
From what I've heard, SDK mods like this will not work on Macs.
Assimilation: With this option selected captured cities retain their original build abilities.
I am currently playing a game as the Vikings, using Assimilation. The UB for the vikings is the Trading Post, which is an improved lighthouse (it gives +1 food on sea tiles, and +1 movement to naval units built in that city). Whenever I capture a coastal city from the enemy, I get to build trading posts, AND normal lighthouses! That's three food from *every* sea tile, which is... huge. And I can still build my enemy's UB. Shouldn't it be so I could only build the trading post, i.e. so my civ's UB overrides the normal building it replaces?