[MOD] Australian Colonization

...by the way, your Military list could include William Bligh, governor of Sydney at the time of the Rum Rebeliion (yes, THAT Capt. William Bligh)
 
Exploration:
- Flinders needs to become Bass & Flinders
- Hume and Hovell should be in there somewhere
- Blaxland, Wentworth and Lawson should be together (as all three crossed the Blue Mountains for the first time)
- Burke & Wills are too old (1860's), better explorers earlier.
- Willem de Vlamingh WHO???? I'd use Dampier instead. Sailed the same region a couple of years later and is more famous (plus an Englishman ;))
- John Oxley (found the site for Brisbane)
- Thomas Mitchell (explored western Victoria all the way to Portland)
 
Exploration:
- Flinders needs to become Bass & Flinders
- Hume and Hovell should be in there somewhere
- Blaxland, Wentworth and Lawson should be together (as all three crossed the Blue Mountains for the first time)
- Burke & Wills are too old (1860's), better explorers earlier.
- Willem de Vlamingh WHO???? I'd use Dampier instead. Sailed the same region a couple of years later and is more famous (plus an Englishman ;))
- John Oxley (found the site for Brisbane)
- Thomas Mitchell (explored western Victoria all the way to Portland)
Long story short: Exploration is the smallest FF category with the largest pool of potential candiates. You can basically put whoever you want in Exploration, I'd rather focus on Military and Religion where potential candiates are lacking (could any "explorers" be justified in one of those categories?)

Also, I don't know what you're smoking saying 1860's is too old. My version lasts until 1944 maximum, PiMan's goes until 2003!
 
B&W stood out as the only ones not from pre-1840's. That's all. And I didn't know the timelines. :)
 
PiMan's goes until 2003!

Is that when mine finishes? I'd never bothered to check.
It probably finishes at a different year for different game speeds.

All the actual content however is historically to be no later than 1913 (founding of Canberra)
 
Is that when mine finishes? I'd never bothered to check.
It probably finishes at a different year for different game speeds.
If it does, then you did it wrong. I based that figure on Quick because it uses 1 year:1 turn. If the other speeds end at different dates, the number of months per turn needs to be tweeked until they don't.

All the actual content however is historically to be no later than 1913 (founding of Canberra)
The vanilla game has content that goes some ways after independence (Nathaniel Hawthorne, top tier Religion Founding Father, wasn't even born until 1804!) You may want to consider doing something similar for the sake of "what if"
 
If it does, then you did it wrong. I based that figure on Quick because it uses 1 year:1 turn. If the other speeds end at different dates, the number of months per turn needs to be tweeked until they don't.


The vanilla game has content that goes some ways after independence (Nathaniel Hawthorne, top tier Religion Founding Father, wasn't even born until 1804!) You may want to consider doing something similar for the sake of "what if"

I'll tweak it to finish at the end of 1900, but this is another of those little things I'm not all to worried about for now. Content first, tweaking later... then more content.

If I go much further, then the game is going into modern times, and I don't much want to include planes and tanks in the revolutionary war. I could do it, but I don't want to at this stage.
 
If I go much further, then the game is going into modern times, and I don't much want to include planes and tanks in the revolutionary war. I could do it, but I don't want to at this stage.
Oh I wouldn't suggest that. Since Colonization doesn't have a tech tree that sort of thing is easily avoided. No, I was thinking more of Founding Fathers. For example, I have Henk Sneevliet as my top tier Political Founding Father. Since you're not including Indonesia he doesn't apply, but he was in the Dutch East Indies from 1913 to 1918. Obviously technology shouldn't be included, but the odd historical figure is probably a good thing.
 
I'm perhaps a little weird in that when I include a feature, I'm going to include the whole feature.
For example, I recognise that Australian colonisation took place in the 19th century, so I will be including railroad eventually. Still not certain about whether the railroad will have the same effects as Civilization IV railroad, or if I will significantly reduce its benefit, but it will be there eventually.
 
some more suggestions for FFs
Religion - Caroline Chisholm
Mil - Major George Johnston (who lead the Rum Rebellion)
 
Like many mods, my mod is not compatible with the patch. the resources update is being delayed even further in order to get a working update out ASAP.
 
added mod your modcast!!! come listen in 2 weeks

Thanks for this, it will add some great publicity for my mod.

I have taken the time to record a response to your analysis of my mod. You will find it attached here and on Apolyton.
Dear ModCast Crew,

I was honoured to hear you were featuring my mod on your modcast, but I think you were overly harsh on it due to some misinformation.

Firstly, my name is PiMan, because of the number Pi. Just thought I'd clarify that.

Also, you criticised my choice of leaders, so I ask you this: Why did Colonization's development team choose Washington and Adams as leaders for the English Colonies? Obviously, it is because they were the first presidents of the United States. Similarly, I chose Barton and Deakin, as they were Australia's first Prime Ministers after independence, and they played significant roles in achieving Australia's independence.
Choosing Admiral Phillip as leader makes only a little more sense than choosing Captain Edward Maria Wingfield as leader of the English in vanilla Colonization. Phillip will however be a founding father when I change those.

You mentioned the presence of Dutch and German colonies on Australia before the Enlgish arrived, this is just not true. While they did explore the western and northern coastlines and even make landfall a few times, they did not create a long term colony. The British were the first Europeans to stay in Australia.

You criticised my inclusion of the Maori of New Zealand, whom weren't even in my mod. I included the Murri of Queensland, which you would have realised if you had just used Wikipedia, or even read the Civilopedia entry in game (which was just copied from Wikipedia anyway).
And I could have included the Maori if I wanted to anyway, since New Zealand was officially part of New South Wales until 1840.

And many Aboriginal Australians would be offended by you saying there were no native groups. Perhaps they weren't nations in the same way as natives in the Americas, but there were specific regions with specific names.
The native nations I used are the traditional names used by Aboriginal people in their respective areas, while individual city names are the traditional tribe names within each area.

The flags I chose to be behind each leader were there for a reason.
Barton had the Australian Federation Flag, designed in 1831, as it was Barton's preference to be the official flag of the new Australian nation.
Deakin had the Australian Flag (as it was during his time as Prime Minister).
Lalor had the Eureka Flag, because Lalor is most famous for being leader of the Eureka Stockade, when the flag was first used.

Your analysis wasn't all bad though. I will take into consideration the inclusion of opals, although not the expense of gold. Because gold was far more important to Australia's history than opals. As a result of the gold rush of the 1850s, Melbourne's population increased several fold within a decade to more than 500,000.

Thank you again for featuring my mod on your modcast, perhaps you would like to take another look in a few months when the mod will hopefully be closer to version 1.0

Best regards, PiMan.

The attached file you see here is just an ogg file zipped up. I use it because it is better quality than mp3.
 

Attachments

I posted some comments about the Modder's Spotlight in ModCast. I think they really need to re-visit their analysis and get a few things right themselves. :gripe:

http://forums.civfanatics.com/showthread.php?t=315430

Ignore them mate, you did a great job and I'm happy to have the Civ in AoD2. :)

This is just another example of the lack of ModCast coverage and support for Col mods. :gripe:
 
Since you're the creator of the mod, I wanted to ask you, I've been playing the mod since the start of the month and I really like it so far, but I wanna ask, do you mind if I start to post screenshots in the gallery or perhaps wait until the mod is closer to completion?
 
Go ahead. You may want to wait a bit though, as the first resources update is very close to complete. I predict I'll be done before Easter is over.
 
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