mediterreania
Warlord
- Joined
- Jun 13, 2011
- Messages
- 189
I'm a member of a nationbuilding/roleplaying forum called Statesmanship, and I thought it would be cool to have SMS nations in a Civ4. However, I have no idea how to mod. So, here's my idea. Any suggestions?
The graphics would basically be:
SMS-specific Wonders:
-Harbor Isle [Mediterreania] - replaces Christo Redentor.
-Federal Security Directorate [Cravania] - replaces Kremlin.
-Themata [Zukariaa] - replaces Heroic Epic.
-Reims Agreement [Quiberon] - replaces United Nations.
-Space Shuttle Reach [Arch Islands] - replaces Space Elevator.
-Saint Toast's Academy [Praetonia] - replaces Oxford University.
-Milnet [Confederacy] - replaces Pentagon.
SMS Religions:
-Dharmic Faiths (requires Meditation); holy city wonder: Kashi Vishwanath
-Pantheon (requires Polytheism); holy city wonder: Auir
-Judaism (requires Monotheism); holy city wonder: Shiloh
-Catholicism (requires Theology); holy city wonder: Papal Palace
-Protestantism (requires Code of Laws); holy city wonder: Protestant Courts Union
-Atomism (requires Philosophy); holy city wonder: Ruins of the First Civilization
-Islam (requires Divine Right); holy city wonder: Quds Alaghdas
SMS Corporations
-New World Trading Co. [Questers] - +4 culture, +1 gold; consumes Spices, Ivory, Silk (requires Corporation, Astronomy, Great Merchant)
-Blubber Co. [Praetonia/Wolohanistan] - +2 food; consumes Fish, Whale (requires Corporation, Biology, Great Scientist)
-Colonial Aluminum [Luthoria] - +2 production; consumes Aluminum, Iron (requires Corporation, Industrialism, Great Engineer)
-Cacoquik [Franberry] - +1 happiness, +1 food; consumes Spices, Sugar (requires Corporation, Refrigeration, Great Artist)
-People's Energy Syndicate [Ilva] - city gains access Oil, Coal; consumes Cow, Pig (requires Corporation, Ecology, Great Scientist)
-Farfield Island Arsenal [North Point] - +25% military unit production, +1 exp. for new units; consumes Copper, Iron (requires Corporation, Assembly Line, Great Engineer)
Mediterreania
Unique Unit: Militia (SAM Infantry): Free Intercept I, Ambush I
Unique Building: Cooperative (Forge): +50% production, +1 Engineer, +1 happiness from Gems, Gold, Silver, Aluminum
Leaders:
-Mossadegh (Charismatic, Philosophical); Favorite Civic: Free Speech (Legal)
-Koroushi (Protective, Organized); Favorite Civic: Emancipation (Labor)
Questers
Unique Unit: Motor Rifle (Mechanized Infantry): Free Mobility, Commando
Unique Building: School (Barracks): New land units receive +3 experience points, no experience penalty for conscripts, +2 happiness with Nationhood
Leaders:
-Lord-Protector (Organized, Industrious); Favorite Civic: Nationhood (Legal)
-Gong Iskandar (Spiritual, Charismatic); Favorite Civic: Hereditary Rule (Political)
Doomingsland
Unique Unit: Legionary (Infantry); Free Ambush I, Guerrilla I
Unique Building: Crucifix (Jail): +75% espionage, -50% war weariness, +2 Spies
Leaders:
-Ultor (Aggressive, Imperialistic); Favorite Civic: Police State (Political)
-Doompope (Protective, Spiritual); Favorite Civic: Theocracy (Religion)
Quiberon
Unique Unit: Gendarmie National (Marine): Free City Raider I, Sentry
Unique Building: Public School (Library): +2 culture, +25% science, +2 Scientists, +2 Artists
Leaders:
-Édouard XI (Creative, Organized); Favorite Civic: Bureaucracy (Legal)
Luthoria
Unique Unit: Colonial Militia (Paratrooper); Free City Raider I, City Raider II
Unique Building: Slave Market (Market); +25% gold, no unhappiness from sacrificing population, +2 Merchants, +1 happiness from fur, ivory, silk, whale
Leaders:
-Edward XVII (Financial, Imperialistic); Favorite Civic: Slavery (Labor)
Praetonia
Unique Unit: Shrike (Bomber): +50% attack against naval units
Unique Building: Common Law Association (Courthouse): +2 espionage, -75% maintenance, +1 Spy
Leaders:
-George (Financial, Expansive); Favorite Civic: Free Market (Economy)
Parthia
Unique Unit: Savaran (Cavalry): Free Blitz, Charge
Unique Building: SAVAK (Security Bureau): +8 espionage, +50% defense against espionage, +2 Spy, -2 unhappiness
Leaders:
-Khosru III (Aggressive, Expansive); Favorite Civic: Hereditary Rule (Political)
Cravania
Unique Unit: Sheriff (Explorer): Free Woodsman I, Sentry
Unique Building: Saloon (Colosseum): +2 happiness, +1 happiness with Wine, +1 happiness per 20% culture rate
Leaders:
-Morrison (Expansive, Charismatic); Favorite Civic: Nationhood (Legal)
Vault
Unique Unit: Defense Grid (Mobile SAM): Free Intercept I, Intercept II
Unique Building: Vault (Bomb Shelters): No population loss from nukes
Leaders:
-Overseer (Financial, Organized); Favorite Civic: Pacifism (Religion)
Confederacy
Unique Unit: Flotilla (Transport): Free Navigation I, Navigation II
Unique Building: Voting Booth (Broadcast Tower): +50% culture, +1 happiness per 10% culture rate, +2 Artists, no unhappiness from population
Leaders:
-Lockhelm (Philosophical, Creative); Favorite Civic: Universal Suffrage (Political)
Zukariaa
Unique Unit: Fireship (Frigate): Free Barrage I, Drill I
Unique Building: Liturgy (Bank): +75% gold, +2 Merchants
Leaders:
-Kallikrates (Aggressive, Imperialistic); Favorite Civic: Vassalage (Legal)
-Daiko Etrato (Spiritual, Protective); Favorite Civic: State Property (Economy)
The graphics would basically be:
- Mediterreania - based on Arabia.
- Questers - based on India.
- Doomingsland - based on Rome.
- Quiberon - based on France.
- Luthoria - based on Vikings.
- Praetonia - based on England.
- Parthia - based on Persia.
- Cravania - based on America.
- Vault - based on Japan.
- Confederacy - based on Germany.
- Zukariaa - based on Greece.