rhettrongun
Prince
Worldbuilder was working fine earlier today. I've been troubleshooting a rather large mod with it, and presumably fixed a a big problem concerning disordered UNIT IDs. When I try to use WB with the corrections in place now, I get a crash of somewhat varied look. I attached a screenshot below. The error report is consistent.
Anyone come across this and have an idea of what causes it?
Perhaps there is a more glaring string of bugs in my mod that only became evident after I cleared up the UNIT ID trouble. This happens even if I select "New Map" with it enabled.
Here is the database.log:
Edit: The game itself will load on a basic/bare map with mod enabled, albeit with a slew of issues. I might try clearing up some of the issues, and then see if that allows WB to work.
Spoiler :
Code:
Application: World Builder
User: Unkown (Not an in-house user.)
Time: Sunday 7/12/2015 7:02:49 PM
Runtime: 32 bit
OS: Windows 2008 (Service Pack 1)
Machine:
Exception: System.AccessViolationException
Source: WorldBuilderEngine
Thread: Main Thread
Description: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Stack Trace:
at FireGrafix.CRenderer9.Render(CRenderer9* , IDirect3DSwapChain9* )
at RenderWindowManager.Render(RenderWindowManager* , HRenderWindow hRenderWnd)
at FGXWinformsRendering.FGXControlRendering.Render(UInt32 hRenderWindow)
at FGXWinformsRendering.FGXControl.OnPaintBackground(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmEraseBkgnd(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Anyone come across this and have an idea of what causes it?
Perhaps there is a more glaring string of bugs in my mod that only became evident after I cleared up the UNIT ID trouble. This happens even if I select "New Map" with it enabled.
Here is the database.log:
Spoiler :
Code:
[2305.632] columns StrategicViewType, TileType are not unique
[2305.632] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[2310.484] no such table: ContentPackage.LocalizedText
[2316.068] columns StrategicViewType, TileType are not unique
[2316.068] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[2327.035]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6220616 75818480
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5805912 62913648
Scratch: 0 0
Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 6
------------------------------
[2327.706]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6221792 75818480
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5807088 62913648
Scratch: 0 0
Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 6
------------------------------
[2330.374] near "DELETE": syntax error
[2344.539]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 9616696 75818480
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 9171624 62913648
Scratch: 0 0
Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 9
------------------------------
Edit: The game itself will load on a basic/bare map with mod enabled, albeit with a slew of issues. I might try clearing up some of the issues, and then see if that allows WB to work.