New resources? Ok my opinion..
Once i played a mod with TOO many new resources. Instead of having 10 resources and 5 or so spare to trade, i had 15 different resources, and there were TOO many new buildings and stuff to increase Happy, Health and provide food. In the end, cities were WAY too big.
I advise you introducing more health penalties and happy penalties buildings or stuff to balance this (examples: Goulags, for countries with Police State or Slavery Civics, maybe? Increase production but decrease happy and health; a factory to burn waste, decrease happy [smells terrible, and nearby cities will send their waste there - and thats depressing!] but increase health, and its cheap to build; etc).
Good resources ideas would be those who dont give a bonus, but allow something else to be build. Like, 'Savanah Animals', dont give you no bonus, but allow you to build a National Wonder, "Safari" - increase trade route yeld in that city. Or 'Pre historic site' - only revealed in the industrial age, allow you to build "Museum" in every city, which increase, i dont know, beakers? And make some of them rare, because "Trading" savanah animals is kinda of.. illegal y'know... but selling of archeological stuff is not rare. Another cool resource would be some kind of valuable tree, only appear in forests, gives you notthing but build a lumber mill in there to get +5 wealth or something, and make it not tradeable to avoid unfair trade with the AI.
Also, i never used some of your new buildings. Some of them provide both health and 5% food with a resource?? 5%?? How that works? We already have grocer, market, harbor, and those buildings who increase the usefullness of some resources, i dont think we need even more.. Maybe make them give +1 food with one or two resources (example: Seafood Industry, +1 food with fish, crab), but dont make them give both food and health, or my cities will get even bigger! I had a couple cities all over size 17, and i had no farm, just cottages and tons of resources!
Some resources give happines and some give health; can you make a resource give culture? Maybe make a wonder called "Beethoven" and another called "Mozart" or whatever, make each one give 3 "Classical Music" resources, who gives +2 culture each... Owning one of those is like buying the Creative Civic, totally worth! And it will happen mid game, so not that overpowered unless you play Enlightment age starts.
But im in favor or buildings who give +x% to trade routes yeld; +x% to commerce is too good, and trade routes always give me 2 or 3 gold, rarely more than that; several buildings giving +x% to trade over a few resources is cool for me.
I know your mod is SUPOSED to give us more, since its called CivMore... but more buildings, more civics, more units, thats cool, you got to pay for them, but RESOURceS is something you cant just create more. Unless they are "alternative" (like my examples, Classic Music, Savanah Animals, etc), they may make the game unballanced... or the cities unrealistic big!
Other ideas, Wonders! I have a few ideas (but who dosent)
-Im brazilian, and AFAIK we have the world largest dam, so whats that three gorges dam sh*t? At least, rename it to the chinese three dragons dam or something, which will be, soon, THE fking largest dam...
-Another brazilian wonder, the Cristh (sp?) statue, in Rio de janeiro.. its pretty big and beautiful, and its on the top of a big mountain! Sounds like a wonder to me
Make it spread the State Religion like a Shrine would (we have a 'second' and 'third palace' with Versailles and forbidden palace, why not a 'second shrine'? Ive read the Indians are building a huge statue of buda somewhere in their country, maybe thats your third shrine
)
-Olympic games! Make it give +300% trade route yeld to that city, seems reasonable, even weaker if you use the wrong civics;
-More 'good for everyone' wonders, like the manhattan project... Example: World Cup!! Make it give alot of culture (like, +10 to that city), and +20% foreign trade route yeld to everyone.
-Wonders that start golden age, man i find the Indian Big Palace (forgot its name... taj majal?) the most original wonder of the entire civiliation series. Plus, you changed the Colloseum building to Arena, so make the Colloseum start a Golden Age, since it was built at the peak of the roman empire!
-Wonders that reveal civics; make a "Silk Road" wonder to unlock all Economic Civics (there may be a better example of economic wonder like that, but this one is just an example).
-A cool wonder: 'amazon tradition', a statue of a female warrior; unlocks Universal Sufrage
Ok maybe thats not realistic enough.
-'Kama Sutra': +1 food and health on largest cities (for real man
)
Oh, and make the Slavery civic have a small % of chance of converting enemy units into workers; i saw that in a mod, 20% of my defeated enemies became workers for me
VeRY cool! We need more wonders that are not really "wonders" but "feats", like, origins of the species (sp? that darwin sh*t!); more buildings who give only culture (a generic "monument" buildings), maybe buildings who give Great Person Points? Public School: Give 2 GPP (generic, or great citizen, or whatever) and allow for 1 citizen to become Enginner or Artisan specialists
Not so serious ideas now:
'Harem' (or... Ladies house): give +1 food and -1 health
oh, and +1 commerce lol
. And maybe a special building, called 'Mimic School': gives you notthing, but reduces unnemployment
. 'Gaming Industry', requires Internet: reduces health and production but gives happy
. Hollywood or whatever the wonder who gives you 5 'Hit Movies' resources should also give you 1 'Chuck Norris' Resource: allow you to build a expensive soldiers (like 25k hammers) who is basically a walking nuke.
Man i have such ideas, i wish i could mod! But i suck.. I tried to, and had to reinstall civ 4.