clanky4, the mod is being totally redeveloped separately from the old (still downloadable) version to enable all-new graphics, new unit/building/tech content, and an improved DLL codebase that avoids previous bugs and slow turntimes. It is in a pre-alpha stage available here; Nightingale made a tutorial on how to download this new version from sourceforge if you are interested. The new version currently uses generic placeholder graphics; I've collected a wide assortment of scifi NIF graphics and buttons at the links in my last post, in addition to your updated graphics above; so the next stage would be to start selecting graphics to use for the units/buildings etc and getting these into the game.
I have downloaded the mod:
https://sourceforge.net/p/colonizationmodcollection/Colonization2071/ci/Master/tree/
and the downloaded compilled DLL:
https://sourceforge.net/p/colonizationmodcollection/precompiledDLL/ci/master/tree/
Unfortunately I got this popup when trying to start the mod:

That'll teach me for not wanting to compile the DLL manually
