Yeah, I would agree that for the 'Behind the scenes' group that a compiled dll is unnecessary, provided we have a makefile and some instructions that say where to put the important components like the windows SDK stuff, and the fastdep (if that is even used with col or this or whatever.). (I am so far behind right now

) Then actually compiling a functional set of files is not THAT difficult, and once you get it working once (everything in the right place) it always works, the software to do it is free, etc. (the only big problem for me is the third party programs to get the stuff... I always seem to get some thing from a wrong part or a missing part or whatever.)
But I am thick and that is why I have stopped trying till things stabilise and I can find one big red button to push!
So if the files are auto updated then compiling yourself (which i think is way easier then getting the stuff in the first place so if you are brave enough to get the latest version, you should be able to compile it no problem!) is really not a difficult job and takes maybe pushing a button and making a cup of tea to be done and if something is wrong it tells you where it hurts!
So someone can go whoops I will look at that or fixed it!
As for finding testers (who have no desire to do anything remotely related to modding) then you need to make 'Test Release' version that are fully collected and compiled with a debug dll and all that jazz, then you collect all the errors and when you have hit all the latest big ones or ones that make it impossible to really test beyond the error release the next test release version.
I think what has happened is that we currently have so much foundation stuff being laid for the ultimate mod code system (Which is brilliant by the way) that everything has gotten a bit chaotic and no one is entirely sure what is what.
So part of me thinks we need to just wait for the foundations to get laid and settled (like the JIT stuff, or language stuff or new file saving system... I am so lost at what stage you are at right now!) in the M:C platform, then once we know that these new systems (that basically seem to be redesigning the actual game rather than a specific mod... impressive) are bug free and doing as intended wie can then spend a bit of time getting the 'spinoff' dlls functioning properly, then everyone can move forward in awesome fashion together!
But i think while we mess will foundational game code and try to fix mod specific issues as well... I think chaos is going to overwhelm everything...
I would suggest that specific mods take a bit of a coding break and go into mega design mode ready for the new dll, so that we know the foundations of all mods are not broken. Then we look at why the foundation is not compatible with the specific mod...
This is what I have decided to do with WHM, just so that Night can focus on the crazy evil witchcraft he is doing, and get that all nice and neat and stable, rather than splitting his attention so much.
Sorry this shouldn't really be in 2071 thread!
I just suggest it incase anyone else is getting a headache from the chaos

I get them easy though so I am not a good bench mark
