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Mod, Component, & File Load Order as of Winter Patch

If i Understand this correct, Then it Is possible what im trying to Do for the Future :

I Want that i could only Build A Building from MYMOD1 , if i have a Custom tech researched , this tech Is only added in MYMOD2.

It doesnt work by now, so i have to Add a line to the modinfo, that tells the Game that MYMOD1 Load After MYMOD2 ? Is that correct ?
 
Yes, you need to give a higher load order to MYMOD1 (at least for the update database tag that refer to the new tech)
 
Does anyone know if load order was broken in latest update? I have been trying to implement it and it does not seem make any sort of difference. It seems to not work with MOAR DLC mods for their icons as well as my mod.
 
I've not found it to not work. I have multiple private unpublished mods that are using it and which would not function if LoadOrder was broken.

Dependancies and References are broken in terms of creating an order by which mod components load.

UpdateDatabase, ImportFiles, UpdateText I know work. I believe UpdateIcons also works with a load order designation but if you are running into problems using it for that type of action I could be wrong, and the testing I did on this might have been a poorly-structured experiment that gave a false impression LoadOrder was also working for UpdateIcons types of actions.
 
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@Wolfdog Sounds similar to the issues I had with my icons that I mentioned to you a couple weeks ago. Even though I thought it wasn't supposed to work I did need to use File priority in conjunction with load order to finally get my icons and other changes to work correctly with MOAR.
 
Any Update on this after the March 9th patch?

I have 486 Mods that I am subscribed to on my system and Getting the typical 100 to 150 I want to use to actually work is insane at the moment!!!!!
-jeff
 
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Hi all- I’m not a modded but use many of your mods. Thank you all. Love your work. Question- I am able to start a game but not able to load the same saved game. After reading through this thread it sounds like I need to add in some code to make sure the saved game load order is same as the start game load order. Is that still correct after latest update? Can someone paste the code I need to insert? Do I need to insert into all mods? For instance YNAEMP (a personal favorite) has a number of mods in the YNAEMP package/bundle - do I insert into each? Just the main mod? Thank you all!
 
I'm finding that <LoadOrder> in <Properties> is not having any effect either, leaving me no way to force my private mod to load after a Workshop mod. Can someone please confirm that this is still working for them, in which case I will try to figure out why it's not working for me.
 
I'm finding that <LoadOrder> in <Properties> is not having any effect either, leaving me no way to force my private mod to load after a Workshop mod. Can someone please confirm that this is still working for them, in which case I will try to figure out why it's not working for me.
LoadOrder needs to be stated as a property of an Action rather than as a property of the mod itself.

LoadOrder within Properties of the mod itself used to work, but as of several patches ago ceased to work according to @Laurana Kanan.

TBH I never used LoadOrder in the properties of a mod, but always as a property of individual actions. I have never found LoadOrder used within an action to not work correctly.

FrontEndActions can be a little wonky, though, in that when a mod that does FrontEndActions is enabled, it is sometimes necessary to exit from the game after enabling the new mod and restart the game from desktop in order to get the FrontEnd to "re-calculate" itself, for lack of a better description.
 
LoadOrder needs to be stated as a property of an Action rather than as a property of the mod itself.

LoadOrder within Properties of the mod itself used to work, but as of several patches ago ceased to work according to @Laurana Kanan.

It works! Thank you so much - I was using LoadOrder in the mod Properties, which is why it wasn't working. Since it all works now, I will upload my mod to the workshop.

Thank you again!
 
Oh, one last question - is there any way to get the LoadOrder to be added during through ModBuddy during build? Seems precarious to have to add it manually post-build, since every re-build will effectively discard it.
 
See the chapter on Dependancies, References, Load Orders, Blocks from the Guide I am creating:

Direct Link to Most Recent PDF:
LeeS' Civilization 6 Modding Guide PDF
CFC Thread:
LeeS' Civilization 6 Modding Guide CFC Thread

The chapter has step-by-step modbuddy procedure instructions on how to add a LoadOrder setting to an action, under the "LoadOrder" segment.

Also note as of the most-recent SDK patch Modbuddy is also marking mods as compatible with GS by default so there's no need to manually insert this compatibility "tag" in the modinfo file.
 
Fantastic, thank you! I recommend stickying that thread, as I had a look for something exactly like it when I first signed up to the forum, but to no avail. On a side note, I find it strange how little guidance Firaxis has provided on the use of their (quite polished) modding tools. I daresay the modding community, and subsequently the series as a whole would be a lot more popular had they done so.
 
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