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[MOD] Composite Mod by Exavier

@Thalassicus - What do you mean by a standalone for the Naval Modifications? You mean a mod with just the new/modified Naval units and Aircraft (as they are modified in a naval combat sort of way lol). Cause actually the way I did all my XML coding all the new stuff is at the very bottom of the page (exept for changes to units already in the game) so its actually pretty easy to cut/paste them out. Though I do need to organize my entires a little lol.

@jollyroger3 & Mikkeman - hehe The only downside is the modifyed graphics are going to jump the download size of my mod a little but oh well. I have a few other things i need to do before release like finish the tech graphics for my new techs and do the discriptions :P
 
Exavier - I can be patient if I really want:D I'll let you know when polish civ mod will be polished enough to put it into your mod and then I'll ask you very kindly to incorporate it ;)
Besides, I've got some new ideas for the tech tree, when they cristalize I'll share them and you maybe will consider them ;)
 
jollyroger3 - hehe i was actually going to look into that civ today but if its not done then i guess i will have to wait lol. New ideas for the tech tree would be nice... it took me longer to come up with names for the new techs than it did for me to actually write them in there :P

BTW I am also adding another unit in... its a Mobile SAM System... upgrade from the SAM Infantry :p
 
Which unit is that exavier? The tank looking thing or the truck thingie? Also, I am assuming the truck is the sam which leads me to what is the tank thingie?
 
If your looking at the image on the Green Mod thread with the SAM Truck the other unit in the picture is the Howitzer Cannon thats already in my mod... its the one i pulled out of the Lost Units Mod. why he used one of the 2 models and not the other is beyond me lol
 
Oh, well... Polish civ mod is not as bad as you may suppose... I encourage you to look at this anyway and made your decision :D
 
Who needs balance... I love overpowered units... exept when the AI figures it o
ut :P

EDIT: Poland Civ isn't completed enough yet. He needs to finish the Pedia Discriptions and set up the new Leaderheads he says he has. Then I will add it in :)
 
Well... The Wing Hussar is a heavy horseman unit, which used a 5 meters long pike strenghtened with metal and a fur wings attached to soldiers arms (to scary enemy horses) - and really nothing (in it's times) could stop it - they even were successfull against early tanks (!)
I hope you'd like my country :D
 
hehe neat unit. :P
I look forward to adding this into mym od but like i said I am going to wait untill the leaderheads are linked properly and the Pedia disciptions are done. Saves me from having to go in and modify it again when he finishes those :)
 
What can make me happier than to be able to lead my country to the victory ? :D

Exavier - I'm waiting forward seeing the new version of your mod :mischief:
And I'll give you an advice, if you like - don't mess up with religions like Fachy did :rolleyes:

If you really NEED TO touch this delicate topic - just add some more believes and this will be enough IMHO...
 
Ahh ok thats better :P

jollyroger3 - I have no plans to modify religions as I like them the way they are. If i do make any tweaks to them it will be global and not religion specific. I haven't followed a religion in years myself but I know this is a touchy subject for alot of people and i don't plan to start a 30 page argument liek the ones i have already seen on these threads :P
 
mmm, I have taken a look at your mod, it it look very promissing.

Meabbe your intrested in some unit ideas?

For example, try to differentiate between an early cannon units (called bombards, requiring gunpowder and engenering) and late advanced cannon units (requiring steal tech and replaceble parts tech). That way siege units will progress more natrual from late medival in early industrial

Another Idea, add some aditional resources that are required for units which must first be found as a natrual resource, but later on can be manufactured syntaticly. For example, Infantry units require rubber which can be found in nature, or created synaticly after the discovery of plastics. That way they resources play a vital role early one, but is reduced after new technologies become avaialble.

Another idea is to introduce special prototype building, which must be constructed before regular militairy units can be constructed requiring a specific item. For example, before you can construct Jet Fighter, you first must complete a National wonder called Jet Engine Fabrik. Once this Building is constructed, it allow generates a special resource called "jet engine" which allows other cities to contruct jet aircraft.
 
@Fanatic Demon - Ideas are always welcome :P

Right now you get Catapult and who knows what tech, Cannon with Gunpowerde/Engineering, Artillary with well Artillary, Howitzer with Computers (i think). I could probobly add in another artillary unit but its not high on the list atm as the tech tree is a little crowded.

I do plan to do some aditional resorces and have them spawned from specific buildings as manufactured goods but i haven't put anything into code yet. I do know i don't want to create new plot resorces as then i would have to modify the random map scripts to place them (I think, i haven't looked ta it yet). And yes I do plan to have specialty components for things like the Aegis Cruiser and Stealth. I mean your don't just assemble those out of normal stuff :P

As stated in the changelog the Bi-Plane and the Zepplin (Blimp, Airship) was copied out of the Lost Units mod without changes... yet. As for the combustion engines on it this is true but i am sure you agree the tech tree is a little wacked in timeline (Powerplants before electricity, Nuclear ships before Fission). My placements are more for balance in when they are discovered.

On that note I should warn you the next update features the beginning of the end for the current Industrial to Modern tech tree. I am sick of these inconsitancies when trying to place units so eveything after Steam Power is going to get completely rewritten within the next few versions of my mod. Starting with the next update that adds 6 new techs to make room for a WW2 era. (and 4 new warships to go in it). Also will have Flight come about the same time as the Assembly Line does (name schedualed to change later) and gives the Bi and Zepplin. then you can from there get Combustion and Aeronautics to unlock the Fighter and Carrier (going to change soon as well).

Since i am lacking in knowlege and ideas of what to do with the older eras I am just going to rewrite the heck out of the Industrial/Modern eras and hope someone else takes care of the earlier tech (then i will just merge them together)

Ok thats a book right there. but now everyone knows what i am planning within the next cpl updates :eek: :crazyeye: :lol:
 
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