Squad Leaders! ...another idea
...I'll post it as a spoiler so it doesn't hog too much space


Spoiler :
Squad leaders
Add the following exclusive upgrades for ground units, only available in cities with certain buildings and at a gold cost:
Champion
Each unit can only have one of these 'upgrades' (does not consume a promotion) and the purchase of an upgrade can be undone in any friendly city (the gold cost of the upgrade is lost).
I put as many examples as I could think of, possibly too many, and the numbers would probably have to be tweaked to remain balanced... but 'tis my way of contributing to FfH
Add the following exclusive upgrades for ground units, only available in cities with certain buildings and at a gold cost:
Champion
- +10% strength bonus.
- +10% strength bonus against melee units.
- +1 extra strike chance against melee units without a champion (because of the initial fear he causes when charging the enemy).
- There is a moderate chance that the squad leader is killed after suffering damage in a battle (because he just loves to charge right into the fray
).
- Exclusive for melee units.
- Requires Training Yard.
- Requires level 3.
- +10% healing in every territory.
- Allows the unit to heal while moving.
- -15% strength penalty.
- There is a low chance that the squad leader is killed after suffering damage in a battle.
- Requires Infirmary.
- Requires level 3.
- +10% chance to kill another squad’s leader before engaging in combat (which means that squad’s leader bonuses do not apply).
- +1 extra strike chance.
- There is a low chance that the squad leader is killed after suffering damage in a battle.
- Exclusive for archer units.
- Requires Bowyer.
- Requires level 3.
- +20% chance to kill another squad’s leader before engaging in combat (which means that squad’s leader bonuses do not apply).
- -20% strength penalty.
- There is a very low chance that the squad leader is killed after suffering damage in a battle (after poisoning the other squad's leader he usually hides until the end of the battle, which also explains the heavy strength penalty).
- Requires (building).
- Requires level 3.
- +40% strength bonus against fortified cities (cities with walls).
- -10% strength bonus.
- Unit cannot have more than 1 movement point.
- There is a moderate chance that the squad leader is killed after suffering damage in a battle.
- Requires Siege Workshop.
- Requires level 3.
- Grants only one level 1 or 2 spell of any available magic type for that school.
- -15% strength penalty.
- Unit can cast and attack on the same turn.
- There is a low chance that the squad leader is killed after suffering damage in a battle.
- Requires Siege Workshop.
- Requires Mage Guild.
- Requires level 4.
Each unit can only have one of these 'upgrades' (does not consume a promotion) and the purchase of an upgrade can be undone in any friendly city (the gold cost of the upgrade is lost).
I put as many examples as I could think of, possibly too many, and the numbers would probably have to be tweaked to remain balanced... but 'tis my way of contributing to FfH
