[MOD] Fall from Heaven II

Hi Sezereth or Kael, I noticed some very wicked looking ogres and stone skin ogres in Sezereths sig line. Those making they're way into Fire by any chance? They look amazing.
 
Hi Sezereth or Kael, I noticed some very wicked looking ogres and stone skin ogres in Sezereths sig line. Those making they're way into Fire by any chance? They look amazing.

yea they will be fully playable in fire :) (high tier units for the clan of embers and the barbarians)
I enjoyed painting them ;) i especially are proud of my warchief
 
Fall from Heaven II - Questions

- is there an 'endtarget', will the Mod be 'finished' except minor changes someday?
- is there a limit in numbers for Units, Religions, Buildings, Resources etc?
- how can I help/contribute to it?
- will the Leaderpics be corrected in regs of proportions?
- what about soundFX?
- what is the beastmaster for, if there are no more animals to catch?
- will there be more, additional Civs? What about a Silent Hill Type?
- Music Sources (I love the cassiel tune...)?

Comments:

in the past I was very good at designing SoundFX or graphics. I'd like to help/contribute to the Mod that way, if somebody can tell me, what progs (free? Share?) are used to do so.
 
yea they will be fully playable in fire :) (high tier units for the clan of embers and the barbarians)
I enjoyed painting them ;) i especially are proud of my warchief


Very sweet! I am looking forward to fire even more, which I did not think was possible. Thanks for all your superb art. :goodjob:
 
- is there an 'endtarget', will the Mod be 'finished' except minor changes someday?
- is there a limit in numbers for Units, Religions, Buildings, Resources etc?
- how can I help/contribute to it?
- will the Leaderpics be corrected in regs of proportions?
- what about soundFX?
- what is the beastmaster for, if there are no more animals to catch?
- will there be more, additional Civs? What about a Silent Hill Type?
- Music Sources (I love the cassiel tune...)?
1-Yes, Light phase is finished, Fire is starting testing this week, then comes shadow and ice, once done, barring bugs, it will be set for all time, at least that's the plan.
2-In some cases yes, afaik, though there are probably workarounds.
3-Starting this friday you can test the heck out of Fire for bugs and/or balance/fun issues.
4/5-I'm not sure what you're asking, what problems are you having?
6-Beastmasters are to keep your experienced rangers useful, and they can passs mountians, giving fun hit and run options.
7-There will be more playable, but beyond the Illians, Infernal, Mercurian, Svartalfar, and Sidar being fleshed out, none are planned now.
8-Check the readme and/or first post here.
 
1st makes me happy
2nd, I'd like to know, where those limits are. Recs? Units? Buildings? Wonders? Or other?
3rd, well i was thinking about contributing SoundFX and/or grapfics!?
4rth/5th: well @ Leaderpix: the proportions just don't fit in many cases, e.g. Cardith Lorda. @ FX: well, e.g. the confirmationsounds, when clicking on a unit: when I play the Sheaim I still get Gandhis confirmationsound in indian...yes, latest patch is installed.
6th: well I of course would prefer, if there would be anilmals left to catch...
7 is ok
8 will do

Thanx!
 
:sad:

****. Why are they always putting limits in their games!? :mad: Any chance, that the second Addon will help with that, as I heard modding options will be better with it? :(

By the way, I dindT find info on ALL the tunes in the first post!? Help!
 
3rd, well i was thinking about contributing SoundFX and/or grapfics!?
I know, but I'll let Kael make that call :)
Any chance, that the second Addon will help with that, as I heard modding options will be better with it?
We'll have to wait and see.
4rth/5th: well @ Leaderpix: the proportions just don't fit in many cases, e.g. Cardith Lorda. @ FX: well, e.g. the confirmationsounds, when clicking on a unit: when I play the Sheaim I still get Gandhis confirmationsound in indian...yes, latest patch is installed.
Ah, I see what you mean... well, the portraits aren't a huge deal if there is a margin, better than stretching imo. And you don't really expect us to invent and record 18 new languages, do you? ;) (Real answer--I don't know, it depends on if Kael gets something he likes better than the default.)
 
Fall from Heaven II - Questions

- is there an 'endtarget', will the Mod be 'finished' except minor changes someday?

As the other have said, we borke the project into 4 phases so we can finish one phase and have a playable fun product without having to sit in a constant alpha stage for a year. The "Light" phase is done and we will be starting "Fire" on Friday.

- is there a limit in numbers for Units, Religions, Buildings, Resources etc?

Not a technical limit, but keep in mind that everything you add to a game increases the amount of stuff a player has to keep track of. A game isn't better just because it has twice as many units. Those units need a purpose and need to improve the game more than they detract from it by cluttering up the options.

Loki mentioned that you can only have 50 resources. That is true of the current gamefont file we are using. I will need to build a new one to get past that limitation. So its not a true limit, just means I have to do some not fun work.

- how can I help/contribute to it?

As the other suggested the biggest thing we are going to need in the near future is people to playtest and provide feedback on "Fire".

- will the Leaderpics be corrected in regs of proportions?

Civ4 doesnt display them in the aspect ratio they are included in. We may go back and fix it, but to be honest thats a pretty low prioirty right now.

- what about soundFX?

We do have some custom sounds in (orcs, dwarves, etc). But we could definitly use more. For now we will probably be using the vanilla sounds for most of the human units. We are more worried about all the bugs and playtest feedback we will have this weekend than polish aspects like this.

- what is the beastmaster for, if there are no more animals to catch?

We had planned to have some late game units in for them to hunt. But that didnt work out, we are going to have to rethink their function and do something special with them.

- will there be more, additional Civs? What about a Silent Hill Type?

I doubt it, the design doesnt include any more. Some of the ones that are in now will become playable (the Infernals and the MeErcurians will be playable in "Fire") but all the final product civs are in.

- Music Sources (I love the cassiel tune...)?

The first post in this thread lists most of the music and art resources that we use.
 
Sooooo Kael... Feel like posting anything? Anything changelog ish? No pressure. ;)

edit: nevermind...
 
Hi guys!
I just tried FfH2 and its just fantastic!
Just the quality of the mod really does match(if not exceeds) expansion packs. Its no wonder that even non-english civilization fan sites promote FfH2.

Also Im curious after reading Rotting's post. About the new civs, are there going to be a kind of Asian fantasy civ?(Something like Kara-tur in D&D)
 
The "Light" phase is done and we will be starting "Fire" on Friday.
So if I understand this right - "Light" was already implemented in version 0.16j and tomorrow we get a new version of FfH2 with "Fire" included (in addition to "Light")? I'm a n00b, btw :blush:

I've been playing FfH2 since version 0.14 (I think) and I am amazed at how much better the game is in comparison to vanilla civ4. You added so much depth and fun and art... I can't wait to see more, you guys rock :goodjob:

Oh, one more thing: My friend and I are playing MP games often and we have noticed that on tiny or small maps Grigori are just too strong because of their advantage of getting a free hero very early. I'm talking about small 1 on 1 games. Is there any way with another race to counter Grigori early on?
 
First of all, what a great Mod! :goodjob: This mod is more of an expansion than a mod you are doing a fantastic job. I will test fire as soon as it is released.

We had planned to have some late game units in for them to hunt. But that didnt work out, we are going to have to rethink their function and do something special with them.

You guys probably have answers for everything... but I have been thinking myself of mostly how sad it is for the beastmaster to be without and animals to tame.

Isn't it possible to make a new order for this guys that is labeled hunt (or something). When he get's this order he starts to hunt for animals to catch and tame in the current square he is located in. The success rate to find anything could depend on his skills and what type of terrain exists in the square. The animals he encounters would be randomized depending on the terrain. If/when he is succesful and find an animal and a battle would resume. If he wins the animal is tamed and in the possesion of the player but if he loses the beastmaster dies (doh!) and the animal starts to romp around.

All kind of animals could be encountered from the lowest levels that exist to perhaps dragons or whatever. So this order should not be riskfree as letting lose an old powerful dragon should not be funny at all.

Just my idea anyhow. It probably is not that good of an idea and to hard to implement. Whatever you do with beastmasters and other animal tamers I am sure you come up with a good solution.
 
People seem to be springing up in the last few pages of this thread to offer their talents, so I'll offer mine as well.

I'm quite conversant with the peculiarities and rhythms of English, and would be pleased to proof-read and/or enhance descriptions for the Civilopedia and the FfH Wiki.

Apologies in advance, for there will be stretches when I am afk for days at a time, but I'll check in and see what -if anything- I can do to help.


In any case, thanks for the ideas and the great work so far as well as all that is soon to follow.
 
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