[MOD] Fall from Heaven II

Kael,

You mentioned the Hippus Victory Trophy, other than winning a game will there be any special requirements to obtain it? Will it help you in later games? I assume all civs will have one.

Can't wait! :)
 
Kael,

You mentioned the Hippus Victory Trophy, other than winning a game will there be any special requirements to obtain it? Will it help you in later games? I assume all civs will have one.

Can't wait! :)

Right now its just to win the game (in any method) as the Hippus and trophies wont grant bonuses in later games (until "Shadow"). We will also be creatign more interesting trophiesm such as a "Dragon Lord" trophy that you can only get by controlling all 3 dragons at the same time.

The Trophy Hall opens up a lot of possibilities, right now we just want to get it tested and work out any bugs. But there will be a lot more to come in later versions.
 
All this new stuff is awesome, but stuff like the mana tracker, or unit buttons ore promotions, whatever. They cause a lot of clutter, it would be real nice if at somepoint, you could add sort of an user interface controller, sort of like they have in Guild Wars that lets ou select what you want displayed and not

Just an idea
 
I wish there was some type of a leveling system in the game, where every time you win a game, you get exp and the amount of exp you have can be use to purchases goods that allows you to use these on another game. for example, If i get 200 exp, I be able to purchase this unique meteor Armageddon spell, and I can use this spell anytime on the next game or forever.
 
All this new stuff is awesome, but stuff like the mana tracker, or unit buttons ore promotions, whatever. They cause a lot of clutter, it would be real nice if at somepoint, you could add sort of an user interface controller, sort of like they have in Guild Wars that lets ou select what you want displayed and not

Just an idea

Yeah. I am very conscious of the amount of clutter in the mod. For me a mod is as good as the average value of all its components. So you can improve the mod by adding cool new features, or cutting under performing functions.

Outside of Civ4, the games I play most frequently are very simple strategy games (DiceWars, Desktop Tower Defence) and I am always looking for elegant game mechanics. Its easy to add 100 new features, but its hard to find 4 great features. In 0.22 we have affinity, mana effects, the trophy hall and animal packs. Im happy with these as features but we are careful not to add new things just because we can.

We do work hard to remove any clutter we can. Firaxis did a brillant job with the interface so we try to stay as close to that as posible (okay, so that also appeals to my lazy side).
 
Awesome ideas for an already fantastic mod.

It would be good though to make those trophy boni optional somehow. Maybe a switch in an ini file to turn it off?

It's an awesome idea I reckon many players will love. But it's not to my taste, for example.

Just because if I start a new game, then I don't really want special artifacts, or powers, or whatever from other games. To me starting a new game is like playing out a new beginning of the rise of these civs after the age of ice, as per the background. It's telling a fresh, new story based in that fantasy background. How does the fact I won a game last week in an alternate story give my civ new powers in this imaginary setting?

It's just the role-player in me imagining the story, that's all. Great feature though. That's how good this mod is, that people would want to complete the game with each civ. :)


Cheers,
Sword
 
Awesome ideas for an already fantastic mod.

It would be good though to make those trophy boni optional somehow. Maybe a switch in an ini file to turn it off?

It's an awesome idea I reckon many players will love. But it's not to my taste, for example.

Just because if I start a new game, then I don't really want special artifacts, or powers, or whatever from other games. To me starting a new game is like playing out a new beginning of the rise of these civs after the age of ice, as per the background. It's telling a fresh, new story based in that fantasy background. How does the fact I won a game last week in an alternate story give my civ new powers in this imaginary setting?

It's just the role-player in me imagining the story, that's all. Great feature though. That's how good this mod is, that people would want to complete the game with each civ. :)
Cheers,
Sword

Well, I'm sure all the relics will fit into the backstory, but a "clear trophies" button would be good anyway for replaying scenarios and such.

edit: meant to say "clear trophies" not relics.
 
Yeah. I am very conscious of the amount of clutter in the mod. For me a mod is as good as the average value of all its components. So you can improve the mod by adding cool new features, or cutting under performing functions.

No disrespect to the developer, but I find the PLE buttons to be clutter. I never use them. Just my opinion.
 
No disrespect to the developer, but I find the PLE buttons to be clutter. I never use them. Just my opinion.

The PLE buttons may be dropped in the conversion from vanilla to BtS. The first version of shadow won't have it and we will take that opportunity to really decide if it can be implemented without side effects (I hate the current popup window problems and I wont readd it if we cant resolve them) and if its really worth adding at all.

So the short answer is that Im probably not going to spend the time required to remove the PLE from "Fire" (you wouldn't believe how ingrained it is) but likewise we probably won't spend the effort to integrate it into "Shadow".

In a lot of ways the conversion to BtS really gives us a chance to rethink everything we have done. A lot of the code was implemented as quickly as possible, to get it in and working and try stuff out. At the conversion we will be looking at doing things the right way and not spending the time converting features that weren't working out.

FfH will never be "lean and mean". Our target demographic are players that love Civ4, so we expect a higher level of commitment and feature understanding than in a normal game. We also design based on replayability rather than accessibility which is non-traditional in the gaming world. But understanding that we still need to keep feature creep under control, there is a balnce between those 2 extremes.
 
I'd just like to say that the trophy hall is an awsome idea. Typically once I start winning I just start a new game, this should encorage me to finish up my games...
 
love the mod but having a nasty time finding out why the time between turns takes sooooo long, i have a bery high end computer and even playing vanilla i never ad more then 5second lagtime between turns in the final days, this mod im getting almost 10-20sec lag a turn after starting the game! not sure if this is because of barbarian populations or maybe the other civs but its frustrating and time consuming.
 
love the mod but having a nasty time finding out why the time between turns takes sooooo long, i have a bery high end computer and even playing vanilla i never ad more then 5second lagtime between turns in the final days, this mod im getting almost 10-20sec lag a turn after starting the game! not sure if this is because of barbarian populations or maybe the other civs but its frustrating and time consuming.

Thats definitly not normal. I expect it to be slower than vanilla but 10-20 seconds between turns in the begining is crazy.

Try out 0.22 on Friday and if you still have the issue I'll have you post a save for me to check out.
 
love the mod but having a nasty time finding out why the time between turns takes sooooo long, i have a bery high end computer and even playing vanilla i never ad more then 5second lagtime between turns in the final days, this mod im getting almost 10-20sec lag a turn after starting the game! not sure if this is because of barbarian populations or maybe the other civs but its frustrating and time consuming.

I think shadow phase will fix this with inegrating Kaels speed mod. it is because of python (a lot of python)
 
Thats definitly not normal. I expect it to be slower than vanilla but 10-20 seconds between turns in the begining is crazy.

Try out 0.22 on Friday and if you still have the issue I'll have you post a save for me to check out.


well how would i go about saving with the time between turns? i can throw one up for you anytime, i play for about 30 min and its just too long, 3 cities took me 45 min to create, it was just horrible
 
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