Copper Golem
Goblin
- Joined
- Sep 27, 2007
- Messages
- 105
have read forum and didn't see this idea there, so.
You have done great job making Armageddon something fearsome and dread,
but it still doesn't affect game as strong as it should.
Especially when all barbarians are wiped out and have no free space to spawn.
That's the idea: when the arm. counter become rather big, about 50, planar rifts (similar to Sheim summoning circles) start popping around the word.
Planar rift is simular to ruins in early game: spawning horrible creatures (more horrible when arm. counter grow, standard summoned creatures could be used, but now they come by there will)
But somewhat different, It could appear anywhere (except of course city, mountain and ocean(maybe ocean rift could spawn horrible see creatures?) It destroys all improvements(not recourses of course). And it doesn't have monster guardian, player must destroy rift by confronting rifts dread energies. It could be done by playing over rift unit named maybe "planar rift power" with no visualization or maybe some sparks and so on. This unit have mark of rag. on start (you see arm. starts growing by itself, be careful!), move = 0, defensive (could only defend like elephant), stigmata (grows in power with arm.), rift promotion (marking it as non living and rift unit). Also it should have good strength, making it hard to destroy and may be some other nasty promotions growing with arm. counter.
It spawns out of depth monsters (standard summons mostly, but not for one turn of course =) ). Monsters starts with mark of rag., barbarian, hidden nationality, stigmata and rift(they are planar monsters which come to scavenge over dying word). so killing them and closing rifts is important to prevent arm.
And also rifts stops spawning creatures when arm. counter lowers to 35 (for example) and vanquished at 20.
All other creatures marked with rift promotion (who feeds from arm. powers) becomes weaker when arm counter falls to 35 (for example) and vanquish at 20.
It doesn't mean that rifts couldn't reopen when counter grows again.
And also when counter grows over 90 all rifts stars to spawn more creatures and all rifts creatures become more deadly (maybe gains enraged promotion from feeling the end of the word).
well. thats the idea, please don't kick to hard.
You have done great job making Armageddon something fearsome and dread,
but it still doesn't affect game as strong as it should.
Especially when all barbarians are wiped out and have no free space to spawn.
That's the idea: when the arm. counter become rather big, about 50, planar rifts (similar to Sheim summoning circles) start popping around the word.
Planar rift is simular to ruins in early game: spawning horrible creatures (more horrible when arm. counter grow, standard summoned creatures could be used, but now they come by there will)
But somewhat different, It could appear anywhere (except of course city, mountain and ocean(maybe ocean rift could spawn horrible see creatures?) It destroys all improvements(not recourses of course). And it doesn't have monster guardian, player must destroy rift by confronting rifts dread energies. It could be done by playing over rift unit named maybe "planar rift power" with no visualization or maybe some sparks and so on. This unit have mark of rag. on start (you see arm. starts growing by itself, be careful!), move = 0, defensive (could only defend like elephant), stigmata (grows in power with arm.), rift promotion (marking it as non living and rift unit). Also it should have good strength, making it hard to destroy and may be some other nasty promotions growing with arm. counter.
It spawns out of depth monsters (standard summons mostly, but not for one turn of course =) ). Monsters starts with mark of rag., barbarian, hidden nationality, stigmata and rift(they are planar monsters which come to scavenge over dying word). so killing them and closing rifts is important to prevent arm.
And also rifts stops spawning creatures when arm. counter lowers to 35 (for example) and vanquished at 20.
All other creatures marked with rift promotion (who feeds from arm. powers) becomes weaker when arm counter falls to 35 (for example) and vanquish at 20.
It doesn't mean that rifts couldn't reopen when counter grows again.
And also when counter grows over 90 all rifts stars to spawn more creatures and all rifts creatures become more deadly (maybe gains enraged promotion from feeling the end of the word).
well. thats the idea, please don't kick to hard.