mamimo said:Hi all, I have just noticed that Aquae Sucellus doesn't give the free regeneration promotion, I am playing with the latest patch.
And Arthedain can be promotioned to Marskman..
mamimo said:Hi all, I have just noticed that Aquae Sucellus doesn't give the free regeneration promotion, I am playing with the latest patch.
mamimo said:Hi all, I have just noticed that Aquae Sucellus doesn't give the free regeneration promotion, I am playing with the latest patch.
zhardan said:And Arthedain can be promotioned to Marskman..
Toki said:I have been unable to determine when and how to obtain the divine promotion. ???
Hian the Frog said:Kael,
Pff, what's this girl on the loading screen ? Where do you hide her ? As she got an unmarried sister ?![]()
More seriously,
It's NOW very fun to play Kuriotates. Dragons are .... i let you choose the best superlative.![]()
Just a question: Your 3 dragons are heroes ( we find them as Hero in the Civilopedia) without Hero promo, like Baron X (don't remember his name). Is it logical ? Is it really what you want or a forgiving ? If not a forgiving, why are they not true Hero (at least Baron X) ?
The Frog.
cha dawn said:I play my first game of ffh2, never played ffh1. What are the main differences ?
What are the values for a cultural victory (3 * 50000 ?)
the mod looks good, i had a wish the barbs are more active/stronger after turn 200 ( I play version 2 011)
Lightzy said:um, golems should be resistant/imprevious to plague right?
mamimo said:Hi,
when casting spells which effect large area (like ring of fire) you might hurt a friend also, is there an option to get a warning when something like this happens? Like when entering to an cultural area without passage agreement.
I ask that because there are time too many units are in a small area & it's pretty difficult to see the many CIVs units.
Fireball : Seems to me they are weak, although they do collateral damage I seems they barley touch units with 5 strength. At least give fireball should lower city defences more then 1%.
Priests: The spell that should increase the influence around city tiles doesn't seems to have that effect.
Heroes: Again, I have to say Heroes die to easily, there should be a way to avoid thier early demise.
Attached is a save game that stuck couple of turns after loading it, I hear a loud voice & then nothing happens, I let the game work it self for 30min then existed & loaded it up & waited 45min again, in the same place something is wrong
dertre said:hi all,
you are making a really great work, FfH is a tremendous game !
i would like to know if there is any particular bug reporting procedure? or a particular forum in which we may discuss of gameplay innovations?
if no here are a point i could notice playing 2012b :
when constructing altar of luoonotar, i get the blessing promotion while creating units in another town.
Else for the gameplay of elves, couldn't forest be considered as roads concerning cities connections and ressources sharing ?
regards,
Zuul said:Maybe you could remove extra line break on civ info where you show unique units. Now you can't see everyone.