Belizan said:
Ok, have some more bugs for you. Again, playing Thessa via Smart Map under 0.12b. Some of these may not necessarily be bugs, but.. whatever...
Ln. 37 of CustomFunctions.py --> getPlotCity() not getCity()
It will be fixed in the next version.
Altar of Luornatar --> Claims to only grant Blessed to units built in that city, but instead grants it to all units built anywhere.
Yeah its supposed to bless everyone, ill change the txt tag.
Lizardmen --> When attacking/capturing workers from the water, the worker is left in the water (where it is stuck and can't move). This presumably applies to units with water walking as well.
The worker should be able to move into the land square it was at last turn.
Bloom --> 1) Can't bloom flood plains or Oasis. 2) Can use bloom to place forest over improvements that normally disallow them to coincide (plantations, mines, quarries, etc.)
Thats intended.
Spring --> Can convert desert oasis into a "super oasis" which is very nice, but perhaps unintended 8).
We talked about that at length during design. We couldnt find any solution we were really happy with more than leaving the oasis.
Elven Town/Farm --> Do not receive river derived commerce bonuses (which IMO is a bug).
There actually isn't any such thing as an elven town or farm. All I did was add a new build option that doesn't clear the forest when it is built. It actually builds the same improvement and the normal build town option. People were a bit confused that there were two "build town" options in the pedia so i renamed one "build elven town" just to make it more clear.
The bonus's on the actual improvement should be the same (because the improvement is the same).
Disciples --> Do not gain xp from the Arcane attribute.
Thats intended, Disciples can't cast spells, they dont get any auto-xp no matter what your traits.
Warriors can't upgrade to Archers? This is probably not a bug, but it was still surprising.
Warriors can upgrade to archers, what civ were you playing? The Doviello can't build archers.
Another probably not a bug feature-->Upgrades. Elven Warriors upgrade to Elven Swordsman which upgrade to Elven Macemen (which probably upgrade to Pikeman, but I'm not that far along) but you can still build Warriors or Swordsman even after you have iron and maceman. I'm not even saying this is a bad thing, just wasn't sure if it was intentional, or a cut&paste error while cloning standard melee units to their elven equivalents.
You onl;y drop an option off of your build list if you can build all of its upgrades in that city. So you still have the elven warrior listed because you can't build the drown, you still have the elven swordsman listed because you can't build the pikeman. Ive been thinking about changing the drown upgrade to an ability for OO warriors instead of an upgrade so the warrior quits sticking around for everyone.
Elven Archers --> So... you convert to Fellowship of the Leaves, and you can build Archers. But then... you develop archery, and you can't build them anymore! Now you need to build an Archery Range. ... .....
Yeah, the block is supposed to keep it from listing the religious elven archer if you can build the normal elven archer (pCity.canTrain check). But it doesn't work, for some reacon the check is returning true even if you don't have an archery range. Im going to rename the units and leave the units in for the next version (i didnt want the same unit listed twice with different costs).
And my #1 favorite bug--> Disappearing Units!
This one is weird, but, it seems to be that if you move units in a stack through ancient forests and you trigger a treant, some portion of your stack of units may or may not disappear. I've had 6 units disappear on me in this manner (no combat results or messages, just.. *poof* gone) in the span of about 4 turns. I *think* that's what's happening, but it may be some other effect I am unaware of. In this instance, all of these units were moving through enemy territory (Hyborem) including Ancient Forests (Hyborem converted to Fellowship of the Leaves... so wrong...).
Very odd, I will check it out.
This is awesome feedback Belizan, thanks!