I generally play Terra/Huge/Marathon ... sometimes Noble sometimes Prince ... and lately later in the game when things start to slow down ... I get a CTD (crash to desktop) with this:
I don't know could be my video settings ... but I have my doubts ... I'm running 2 512Mb SLI cards linked ... I don't think it's my System ...
I just played as a random civilization and the wheel of fortune landed on the Sidar ... I dig the Sidar ... but everyone attacks my Shadows when I upgrade from a ghost or after I cast the 'into the mist' world spell ... they ignored them before I cast the spell when I created them as brand new shadows ... and how can I insure that my allies are docile if I can't thin out their forces with a little good natured subterfuge/sabotage
oh yeah, and it doesn't matter what Civilization I play if I place my City too close to a node my automated workers keep building workshops on top of my improved nodes ... this is a major nuisance ...
and I've posted this concern before and despite it's placement in the middle of this particular rant ( and I am ranting, there's just no other way to look at it) but, The Circle of Gaelan, I mean please, please, please ... the Idea of this Guild suits every aspect of my style of play ... I create large magical battle groups ... I keep mages/wizards in every city ... and no matter how many times I appoint the unruly apprentice as head of the guild in that specific event ... I have yet to see this guild ever created ... by any civilization in any game I've played ... let alone by me ... is it coming in ice ? ... or is it a problem with the event trigger ? ...
those are the issues ... now for some ideas ... come on I'll tell you all about them ...
Giants ... I love to capture them late game ... I love the Pact of the Nilehorn(sp?) ... but they're slow ... I was thinking that something that big might should have a higher movement rate ... I considered the danger element in a giant rich new seed world ... but I think it would add to the realism of it all ... well, you know what I mean ... also the cannibalize promotion might make some good sense too ... I was also thinking that subdue animal would be a boon ... imagining a giant with a pet bear ...
oh, madness ... that whole AC avatar of wrath madness is a real bummer ... which is the point I know ... I was thinking of maybe the cure disease or heal spell relieving the mentally-infirmed of their ailment ... just a thought ...
which brings me to Archeron ... my personal favorite dragon within the confines of the fall from heaven reality ... because any civilization with the patience and fortune to develop the ability to create beastmasters soon enough can with a little technique subdue the Dragon and use him as a real motivating force ... unfortunately Archeron is a dumb beast compared to his fellow dragons and lacks any movement rate of his own ... I think this is a shame ... and I understand the AI would cause him to lay waste to any nearby civilization if he had the ability to stray from his treasure trove ... I simply ask that maybe beast units be given access to mobility II or even Mobility III (just for Beast Units, because of their beastly size and all) ... as well as the whole: 'can move through impossible terrain' (so I can perch him on mountain tops ), 'ignores terrain movement costs' ( I figured those big wings would be great for getting past all the underbrush, loose sand, and arduous uphill climbs), 'Doesn't receive Defensive bonuses' (all the other dragons are doing it) ...
and a smaller weaker dragon able to be built by the barbarians late game in lieu of Immortals would be cool too ... though playing as the sidar ... and late in the game I have dominated several Barbarian immortals who are gaurding my cities ... an immortal civilization overflowing with immortals ... too cool
and in closing I would like to thank you again for creating this masterpiece Mod ... it's brilliant from dream to finish ... well, almost finish ... I bought CIV IV just to play your Mod ... seriously ... you all rule the world ...