AlazkanAssassin
Engineer
I just built a road across the ocean and now my boats can move faster on it.
Is this intentional?
Is this intentional?
and the Dwarves never seem to have money issues
Lightzy said:um, the flavour text seems to suggest that corindale is the amurite hero.. I'm very late into the game and I still haven't found who it actually is.
if it is corindale, I can't build him.
Is he the amurite hero? if so, does he require reagents? seems a bit unfair that other heroes require no special resources, especially much stronger late game heroes like sphener (who helped me conquer the calabim when they had mithril and I had not even iron)
Samuelson said:So when will the next contest be Kael? The last one was fun.
Nanocyborgasm said:I've been watching this thread for the last couple of weeks, and am very excited about the mod. I haven't downloaded it yet, because it's still unfinished. However, I can't stand the suspense. Just how close is the mod to being complete? Is it worth downloading now, with few expected changes later?
TheJopa said:My thoughts on elves: To balance cottages, double their growth rate. That will both balance them and represent their slower growth rate. Maybe even make it so that elven cottages grow only until villages, not to towns?
City raider and city garrison should be toned down a bit, that bothered me since FfH 1. Non melle units (Disciple, mounted) are useless because they can't get raider, and non archer units stand no chance against raiders if in city- they have worst odds then if they were in open fields, which is wrong (this isn't case in vanilla- in vanilla defenders have good bonuses and raider just reduces that bonus)
Belizan said:Also, while I am posting, I noticed the other day that while you can spring an Oasis (on desert), you can not spring a Flood Plain. This struck me as a particularly strange and inconsistent juxtaposition (so much so that I commented out those lines in reqSpring :/ ).
I imagine it is a balance concern, but it seems somewhat misplaced, to me. It would be nice to have, perhaps an earth power, to remove flood plains entirely. Analgous to draining swamps. I wish someone would make a swamp feature... Ah well...
Hian the Frog said:Kael and the Team,
Your last patch greatly improve the gameplay for some civ, such as the Luchuirp.As a lover of the Amurites, i nearly always play them. I think they are now one of the weakest, with the Doviello. Their main field unit is very usefull to defend cities but nearly useless in open field battle.
Furthemore, they have no leader at that time. Meanwhile, they are fun to play.
When do you will add their hero ?
Will you add some other UU ?
The Frog.
Kael said:Yeah I definitly want both (more uu's and there hero). Right now we are working on the Kuriotates, and then the Khazad and I think we will be done done with all of the deep design work. After that its all polish.
I want to get Govannan (the amurite hero) but Im kinda stuck thinking of a special ability for him. Functionally he is a mage with with the hero promotion, thats enough from a power perspective. But I would like a flavor skill for him, any ideas?